officially push 2.0 to test (#105)

This commit is contained in:
kbz_8
2024-12-04 15:56:59 +01:00
committed by GitHub
631 changed files with 25732 additions and 80927 deletions

2
.gitignore vendored
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@@ -11,6 +11,8 @@
*.tmp *.tmp
*.ilk *.ilk
*.pdb *.pdb
*.gch
*.pch
*.exe *.exe
*vgcore *vgcore
*.gdb_history *.gdb_history

181
Makefile
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@@ -1,131 +1,176 @@
# **************************************************************************** # NAME = libmlx.so
# # MAKE = make --no-print-directory
# ::: :::::::: #
# Makefile :+: :+: :+: #
# +:+ +:+ +:+ #
# By: kiroussa <oss@xtrm.me> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2022/10/04 16:43:41 by maldavid #+# #+# #
# Updated: 2024/04/24 14:59:23 by kiroussa ### ########.fr #
# #
# **************************************************************************** #
NAME = libmlx.so OS ?= $(shell uname -s)
MAKE = make --no-print-directory DEBUG ?= false
TOOLCHAIN ?= clang
IMAGES_OPTIMIZED ?= true
FORCE_INTEGRATED_GPU ?= false
GRAPHICS_MEMORY_DUMP ?= false
PROFILER ?= false
FORCE_WAYLAND ?= false
DISABLE_ALL_SAFETIES ?= false
_ENABLEDFLAGS =
OS ?= $(shell uname -s) SRCS = $(wildcard $(addsuffix /*.cpp, runtime/Sources/Core))
DEBUG ?= false SRCS += $(wildcard $(addsuffix /*.cpp, runtime/Sources/Graphics))
TOOLCHAIN ?= clang SRCS += $(wildcard $(addsuffix /*.cpp, runtime/Sources/Platform))
IMAGES_OPTIMIZED ?= true SRCS += $(wildcard $(addsuffix /*.cpp, runtime/Sources/Renderer))
FORCE_INTEGRATED_GPU ?= false SRCS += $(wildcard $(addsuffix /*.cpp, runtime/Sources/Renderer/Vulkan))
GRAPHICS_MEMORY_DUMP ?= false SRCS += $(wildcard $(addsuffix /*.cpp, runtime/Sources/Renderer/Pipelines))
PROFILER ?= false SRCS += $(wildcard $(addsuffix /*.cpp, runtime/Sources/Renderer/RenderPasses))
_ENABLEDFLAGS =
SRCS = $(wildcard $(addsuffix /*.cpp, src/core)) OBJ_DIR = objs/make/$(shell echo $(OS) | tr '[:upper:]' '[:lower:]')
SRCS += $(wildcard $(addsuffix /*.cpp, src/platform)) OBJS := $(addprefix $(OBJ_DIR)/, $(SRCS:.cpp=.o))
SRCS += $(wildcard $(addsuffix /*.cpp, src/renderer))
SRCS += $(wildcard $(addsuffix /*.cpp, src/renderer/**))
OBJ_DIR = objs/make/$(shell echo $(OS) | tr '[:upper:]' '[:lower:]') SHADERS_DIR = runtime/Includes/Embedded
OBJS := $(addprefix $(OBJ_DIR)/, $(SRCS:.cpp=.o)) SHADERS_SRCS = $(wildcard $(addsuffix /*.nzsl, $(SHADERS_DIR)))
SPVS = $(SHADERS_SRCS:.nzsl=.spv.h)
CXX = clang++ CXX = clang++
CXXFLAGS = -std=c++17 -O3 -fPIC -Wall -Wextra -Werror -DSDL_MAIN_HANDLED CXXFLAGS = -std=c++20 -fPIC -Wall -Wextra -DSDL_MAIN_HANDLED
INCLUDES = -I./includes -I./src -I./third_party INCLUDES = -I./includes -I./runtime/Includes -I./runtime/Sources -I./third_party
CXXPCHFLAGS = -xc++-header
PCH = runtime/Includes/PreCompiled.h
GCH =
NZRRC = nzslc
ifeq ($(TOOLCHAIN), gcc) ifeq ($(TOOLCHAIN), gcc)
CXX = g++ CXX = g++
CXXFLAGS += -Wno-error=cpp GCH = runtime/Includes/PreCompiled.h.gch
CXXFLAGS += -Wno-error=cpp
else else
CXXFLAGS += -Wno-error=#warning GCH = runtime/Includes/PreCompiled.h.pch
CXXFLAGS += -Wno-error=#warning -include-pch $(GCH)
endif endif
ifeq ($(OS), Darwin) ifeq ($(OS), Darwin)
LDFLAGS += -L /opt/homebrew/lib -lSDL2 LDFLAGS += -L /opt/homebrew/lib -lSDL2
CXXFLAGS += -I /opt/homebrew/include CXXFLAGS += -I /opt/homebrew/include
NAME = libmlx.dylib NAME = libmlx.dylib
endif endif
ifeq ($(DEBUG), true) ifeq ($(DEBUG), true)
CXXFLAGS += -g3 -D DEBUG CXXFLAGS += -g3 -O0 -D DEBUG
LDFLAGS += -rdynamic LDFLAGS += -rdynamic
else
CXXFLAGS += -O3
endif endif
ifeq ($(FORCE_INTEGRATED_GPU), true) ifeq ($(FORCE_INTEGRATED_GPU), true)
_ENABLEDFLAGS += FORCE_INTEGRATED_GPU _ENABLEDFLAGS += FORCE_INTEGRATED_GPU
endif endif
ifeq ($(IMAGES_OPTIMIZED), true) ifeq ($(IMAGES_OPTIMIZED), true)
_ENABLEDFLAGS += IMAGE_OPTIMIZED _ENABLEDFLAGS += IMAGE_OPTIMIZED
endif endif
ifeq ($(GRAPHICS_MEMORY_DUMP), true) ifeq ($(GRAPHICS_MEMORY_DUMP), true)
_ENABLEDFLAGS += GRAPHICS_MEMORY_DUMP _ENABLEDFLAGS += GRAPHICS_MEMORY_DUMP
endif endif
ifeq ($(PROFILER), true) ifeq ($(PROFILER), true)
_ENABLEDFLAGS += PROFILER _ENABLEDFLAGS += PROFILER
endif endif
CXXFLAGS += $(addprefix -D, $(_ENABLEDFLAGS)) ifeq ($(FORCE_WAYLAND), true)
_ENABLEDFLAGS += FORCE_WAYLAND
endif
ifeq ($(DISABLE_ALL_SAFETIES), true)
_ENABLEDFLAGS += DISABLE_ALL_SAFETIES
endif
CXXFLAGS += $(addprefix -D, $(_ENABLEDFLAGS))
RM = rm -rf RM = rm -rf
TPUT = tput -T xterm-256color TPUT = tput -T xterm-256color
_RESET := $(shell $(TPUT) sgr0) _RESET := $(shell $(TPUT) sgr0)
_BOLD := $(shell $(TPUT) bold) _BOLD := $(shell $(TPUT) bold)
_ITALIC := $(shell $(TPUT) sitm) _ITALIC := $(shell $(TPUT) sitm)
_UNDER := $(shell $(TPUT) smul) _UNDER := $(shell $(TPUT) smul)
_GREEN := $(shell $(TPUT) setaf 2) _GREEN := $(shell $(TPUT) setaf 2)
_YELLOW := $(shell $(TPUT) setaf 3) _YELLOW := $(shell $(TPUT) setaf 3)
_RED := $(shell $(TPUT) setaf 1) _RED := $(shell $(TPUT) setaf 1)
_GRAY := $(shell $(TPUT) setaf 8) _GRAY := $(shell $(TPUT) setaf 8)
_PURPLE := $(shell $(TPUT) setaf 5) _PURPLE := $(shell $(TPUT) setaf 5)
ifeq ($(DEBUG), true) ifeq ($(DEBUG), true)
MODE := $(_RESET)$(_PURPLE)$(_BOLD)Debug$(_RESET)$(_PURPLE) MODE := $(_RESET)$(_PURPLE)$(_BOLD)Debug$(_RESET)$(_PURPLE)
COLOR := $(_PURPLE) COLOR := $(_PURPLE)
else else
MODE := $(_RESET)$(_GREEN)$(_BOLD)Release$(_RESET)$(_GREEN) MODE := $(_RESET)$(_GREEN)$(_BOLD)Release$(_RESET)$(_GREEN)
COLOR := $(_GREEN) COLOR := $(_GREEN)
endif endif
OBJS_TOTAL = $(words $(OBJS)) OBJS_TOTAL = $(words $(OBJS))
N_OBJS := $(shell find $(OBJ_DIR) -type f -name '*.o' 2>/dev/null | wc -l) N_OBJS := $(shell find $(OBJ_DIR) -type f -name '*.o' 2>/dev/null | wc -l)
OBJS_TOTAL := $(shell echo $$(( $(OBJS_TOTAL) - $(N_OBJS) ))) OBJS_TOTAL := $(shell echo $$(( $(OBJS_TOTAL) - $(N_OBJS) )))
CURR_OBJ = 0 ifeq ($(OBJS_TOTAL), 0) # To avoid division per 0
OBJS_TOTAL := 1
endif
CURR_OBJ = 0
$(OBJ_DIR)/%.o: %.cpp $(OBJ_DIR)/%.o: %.cpp $(GCH)
@mkdir -p $(dir $@) @mkdir -p $(dir $@)
@$(eval CURR_OBJ=$(shell echo $$(( $(CURR_OBJ) + 1 )))) @$(eval CURR_OBJ=$(shell echo $$(( $(CURR_OBJ) + 1 ))))
@$(eval PERCENT=$(shell echo $$(( $(CURR_OBJ) * 100 / $(OBJS_TOTAL) )))) @$(eval PERCENT=$(shell echo $$(( $(CURR_OBJ) * 100 / $(OBJS_TOTAL) ))))
@printf "$(COLOR)($(_BOLD)%3s%%$(_RESET)$(COLOR)) $(_RESET)Compiling $(_BOLD)$<$(_RESET)\n" "$(PERCENT)" @printf "$(COLOR)($(_BOLD)%3s%%$(_RESET)$(COLOR)) $(_RESET)Compiling $(_BOLD)$<$(_RESET)\n" "$(PERCENT)"
@$(CXX) $(CXXFLAGS) $(INCLUDES) -c $< -o $@ @$(CXX) $(CXXFLAGS) $(INCLUDES) -c $< -o $@
all: _printbuildinfos SPVS_TOTAL = $(words $(SPVS))
N_SPVS := $(shell find $(SHADERS_DIR) -type f -name '*.spv.h' 2>/dev/null | wc -l)
SPVS_TOTAL := $(shell echo $$(( $(SPVS_TOTAL) - $(N_SPVS) )))
ifeq ($(SPVS_TOTAL), 0) # Same
SPVS_TOTAL := 1
endif
CURR_SPV = 0
%.spv.h: %.nzsl
@$(eval CURR_SPV=$(shell echo $$(( $(CURR_SPV) + 1 ))))
@$(eval PERCENT=$(shell echo $$(( $(CURR_SPV) * 100 / $(SPVS_TOTAL) ))))
@printf "$(COLOR)($(_BOLD)%3s%%$(_RESET)$(COLOR)) $(_RESET)Compiling $(_BOLD)$<$(_RESET)\n" "$(PERCENT)"
@$(NZSLC) --compile=spv-header $< -o $(SHADERS_DIR) --optimize
all: _printbuildinfos
@$(MAKE) $(NAME) @$(MAKE) $(NAME)
$(NAME): $(OBJS) $(GCH):
@printf "$(COLOR)($(_BOLD)%3s%%$(_RESET)$(COLOR)) $(_RESET)Compiling $(_BOLD)PreCompiled header$(_RESET)\n" "0"
@$(CXX) $(CXXPCHFLAGS) $(INCLUDES) $(PCH) -o $(GCH)
$(NAME): $(OBJS)
@printf "Linking $(_BOLD)$(NAME)$(_RESET)\n" @printf "Linking $(_BOLD)$(NAME)$(_RESET)\n"
@$(CXX) -shared -o $(NAME) $(OBJS) $(LDFLAGS) @$(CXX) -shared -o $(NAME) $(OBJS) $(LDFLAGS)
@printf "$(_BOLD)$(NAME)$(_RESET) compiled $(COLOR)$(_BOLD)successfully$(_RESET)\n" @printf "$(_BOLD)$(NAME)$(_RESET) compiled $(COLOR)$(_BOLD)successfully$(_RESET)\n"
_printbuildinfos: _printbuildinfos:
@printf "$(_PURPLE)$(_BOLD)MacroLibX $(_RESET)Compiling in $(_BOLD)$(MODE)$(_RESET) mode on $(_BOLD)$(OS)$(_RESET) | Using $(_BOLD)$(CXX)$(_RESET), flags: $(_BOLD)$(_ENABLEDFLAGS)$(_RESET)\n" @printf "$(_PURPLE)$(_BOLD)MacroLibX $(_RESET)Compiling in $(_BOLD)$(MODE)$(_RESET) mode on $(_BOLD)$(OS)$(_RESET) | Using $(_BOLD)$(CXX) ($(shell $(CXX) --version | head -n 1))$(_RESET), flags: $(_BOLD)$(_ENABLEDFLAGS)$(_RESET)\n"
debug: debug:
@$(MAKE) all DEBUG=true -j$(shell nproc) @$(MAKE) all DEBUG=true -j$(shell nproc)
clean-shaders:
@$(RM) $(SPVS)
shaders: clean-shaders $(SPVS)
clean: clean:
@$(RM) $(OBJ_DIR) @$(RM) $(OBJ_DIR)
@printf "Cleaned $(_BOLD)$(OBJ_DIR)$(_RESET)\n" @printf "Cleaned $(_BOLD)$(OBJ_DIR)$(_RESET)\n"
@$(RM) $(GCH)
@printf "Cleaned $(_BOLD)$(GCH)$(_RESET)\n"
fclean: clean fclean: clean
@$(RM) $(NAME) @$(RM) $(NAME)
@printf "Cleaned $(_BOLD)$(NAME)$(_RESET)\n" @printf "Cleaned $(_BOLD)$(NAME)$(_RESET)\n"
@printf "Cleaned $(_BOLD)$(NAME)$(_RESET)\n"
re: fclean _printbuildinfos re: fclean _printbuildinfos
@$(MAKE) $(NAME) @$(MAKE) $(NAME)
.PHONY: all clean debug fclean re .PHONY: all clean debug shaders clean-shaders fclean re

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@@ -97,6 +97,9 @@ And you can enjoy your project
### 📦 Compile mode ### 📦 Compile mode
By default the mlx is built in release mode but you can switch to debug by using `make DEBUG=true`. By default the mlx is built in release mode but you can switch to debug by using `make DEBUG=true`.
### 🦺 Safety
MacroLibX has a strong safety support, mainly by checking every pointer that you pass to it. But this safety has a cost that can be avoided by enabling `DISABLE_ALL_SAFETIES=true` before compiling but don't be afraid to recieve segmentation faults from the mlx.
### 🛠️ Set the toolchain ### 🛠️ Set the toolchain
If you want to use `GCC` to build the mlx you can use `make TOOLCHAIN=gcc` If you want to use `GCC` to build the mlx you can use `make TOOLCHAIN=gcc`

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@@ -10,6 +10,9 @@ Just as the Makfile build system, you can configure how xmake should build the M
### 📦 Compile mode ### 📦 Compile mode
You can configure xmake to build the mlx in debug mode or in release mode (release mode is enabled by default). To do so you can use `xmake config --mode=debug` or `xmake config --mode=release`. You can configure xmake to build the mlx in debug mode or in release mode (release mode is enabled by default). To do so you can use `xmake config --mode=debug` or `xmake config --mode=release`.
### 🦺 Safety
MacroLibX has a strong safety support, mainly by checking every pointer that you pass to it. But this safety has a cost that can be avoided by enabling `xmake config --disable_all_safeties=y` before compiling but don't be afraid to recieve segmentation faults from the mlx.
### 🛠️ Set the toolchain ### 🛠️ Set the toolchain
To change the compilation toolchain you can use `xmake config --toolchain=[gcc|clang|...]` To change the compilation toolchain you can use `xmake config --toolchain=[gcc|clang|...]`

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12
compile_flags.txt git.filemode.normal_file
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@@ -0,0 +1,12 @@
-xc++
-std=c++20
-Iruntime/Includes
-Iruntime/Sources
-Iincludes
-Ithird_party
-DMLX_BUILD
-DSDL_MAIN_HANDLED
-DDEBUG
-DIMAGE_OPTIMIZED
-D_REENTRANT
-isystem/usr/include/SDL2

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@@ -1,15 +1,3 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* main.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/04 17:55:21 by maldavid #+# #+# */
/* Updated: 2024/03/25 16:16:07 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#include <stdio.h> #include <stdio.h>
#include "../includes/mlx.h" #include "../includes/mlx.h"
@@ -21,46 +9,62 @@ typedef struct
void* logo_jpg; void* logo_jpg;
void* logo_bmp; void* logo_bmp;
void* img; void* img;
void* render_target;
void* render_target_win;
} mlx_t; } mlx_t;
//void* img = NULL;
int update(void* param) int update(void* param)
{ {
static int i = 0; static int i = 0;
mlx_t* mlx = (mlx_t*)param; mlx_t* mlx = (mlx_t*)param;
if(i == 200) if(i == 200)
mlx_clear_window(mlx->mlx, mlx->win); mlx_clear_window(mlx->mlx, mlx->win, 0xFF334D4D);
/*
if(img)
mlx_destroy_image(mlx->mlx,img);
img = mlx_new_image(mlx->mlx, 800, 800);
mlx_set_image_pixel(mlx->mlx, img, 4, 4, 0xFF00FF00);
mlx_put_image_to_window(mlx->mlx, mlx->win, img, 0, 0);
*/
if(i >= 250) if(i >= 250)
mlx_set_font_scale(mlx->mlx, mlx->win, "default", 16.f); mlx_set_font_scale(mlx->mlx, "default", 16.f);
else else
mlx_set_font_scale(mlx->mlx, mlx->win, "default", 6.f); mlx_set_font_scale(mlx->mlx, "default", 6.f);
mlx_string_put(mlx->mlx, mlx->win, 160, 120, 0xFFFF2066, "this text should be hidden"); mlx_string_put(mlx->mlx, mlx->win, 160, 120, 0xFFFF2066, "this text should be hidden");
mlx_put_image_to_window(mlx->mlx, mlx->win, mlx->logo_png, 100, 100); mlx_put_image_to_window(mlx->mlx, mlx->win, mlx->logo_png, 100, 100);
mlx_put_image_to_window(mlx->mlx, mlx->win, mlx->logo_jpg, 210, 150); mlx_transform_put_image_to_window(mlx->mlx, mlx->win, mlx->logo_bmp, 220, 40, 0.5f, 75.0f);
mlx_put_image_to_window(mlx->mlx, mlx->win, mlx->logo_bmp, 220, 40);
mlx_put_image_to_window(mlx->mlx, mlx->win, mlx->img, 150, 60); mlx_put_image_to_window(mlx->mlx, mlx->win, mlx->img, 150, 60);
mlx_set_font(mlx->mlx, mlx->win, "default"); mlx_set_font(mlx->mlx, "default");
mlx_string_put(mlx->mlx, mlx->win, 20, 50, 0xFFFFFFFF, "that's a text"); mlx_string_put(mlx->mlx, mlx->win, 20, 50, 0xFFFFFFFF, "that's a text");
int color = 0; for(int j = 0, color = 0; j < 400; j++)
for(int j = 0; j < 400; j++)
{ {
mlx_pixel_put(mlx->mlx, mlx->win, j, j, 0xFFFF0000 + color); mlx_pixel_put(mlx->mlx, mlx->win, j, j, 0xFFFF0000 + color);
mlx_pixel_put(mlx->mlx, mlx->win, 399 - j, j, 0xFF0000FF); mlx_pixel_put(mlx->mlx, mlx->win, 399 - j, j, 0xFF0000FF);
color += (color < 255); color += (color < 255);
} }
mlx_transform_put_image_to_window(mlx->mlx, mlx->win, mlx->logo_jpg, 210, 150, 2.0f, 0.0f);
mlx_set_font_scale(mlx->mlx, "default", 8.f);
mlx_string_put(mlx->mlx, mlx->win, 210, 175, 0xFFAF2BFF, "hidden");
for(int j = 0; j < 20; j++)
{
for(int k = 0; k < 20; k++)
mlx_pixel_put(mlx->mlx, mlx->win, 220 + j, 160 + k, 0xFFFF0000);
}
mlx_string_put(mlx->mlx, mlx->render_target_win, 20, 20, 0xFFAF2BFF, "cacaboudin");
mlx_transform_put_image_to_window(mlx->mlx, mlx->render_target_win, mlx->logo_bmp, 100, 40, 0.5f, 75.0f);
mlx_put_image_to_window(mlx->mlx, mlx->render_target_win, mlx->img, 40, 60);
for(int j = 0, color = 0; j < 200; j++)
{
mlx_pixel_put(mlx->mlx, mlx->render_target_win, j, j, 0xFFFF0000 + color);
mlx_pixel_put(mlx->mlx, mlx->render_target_win, 199 - j, j, 0xFF0000FF);
color += (color < 255);
}
mlx_transform_put_image_to_window(mlx->mlx, mlx->win, mlx->render_target, 5, 250, 0.5f, 33.0f);
i++; i++;
return 0; return 0;
} }
@@ -82,7 +86,7 @@ void* create_image(mlx_t* mlx)
pixel[1] = j; pixel[1] = j;
pixel[2] = k; pixel[2] = k;
pixel[3] = 0x99; pixel[3] = 0x99;
mlx_set_image_pixel(mlx->mlx, img, j, k, *((int *)pixel)); mlx_set_image_pixel(mlx->mlx, img, j, k, *((int*)pixel));
} }
} }
return img; return img;
@@ -107,7 +111,7 @@ int key_hook(int key, void* param)
mlx_mouse_hide(); mlx_mouse_hide();
break; break;
case 6 : // (C)lear case 6 : // (C)lear
mlx_clear_window(mlx->mlx, mlx->win); mlx_clear_window(mlx->mlx, mlx->win, 0xFF334D4D);
break; break;
case 79 : // RIGHT KEY case 79 : // RIGHT KEY
mlx_mouse_move(mlx->mlx, mlx->win, x + 10, y); mlx_mouse_move(mlx->mlx, mlx->win, x + 10, y);
@@ -142,7 +146,14 @@ int main(void)
int dummy; int dummy;
mlx.mlx = mlx_init(); mlx.mlx = mlx_init();
mlx.win = mlx_new_window(mlx.mlx, 400, 400, "My window"); mlx.win = mlx_new_resizable_window(mlx.mlx, 400, 400, "My window");
mlx_get_screens_size(mlx.mlx, mlx.win, &w, &h);
printf("screen size : %dx%d\n", w, h);
mlx.render_target = mlx_new_image(mlx.mlx, 200, 200);
mlx.render_target_win = mlx_new_window(mlx.mlx, 200, 200, (char*)mlx.render_target);
mlx_clear_window(mlx.mlx, mlx.render_target_win, 0xFFC16868);
mlx_set_fps_goal(mlx.mlx, 60); mlx_set_fps_goal(mlx.mlx, 60);
@@ -158,25 +169,22 @@ int main(void)
mlx.img = create_image(&mlx); mlx.img = create_image(&mlx);
mlx_set_font_scale(mlx.mlx, "font.ttf", 16.f);
mlx_string_put(mlx.mlx, mlx.win, 0, 10, 0xFFFFFF00, "fps:");
mlx_string_put(mlx.mlx, mlx.win, 0, 20, 0xFFFFFFFF, "fps:");
mlx_set_font_scale(mlx.mlx, mlx.win, "font.ttf", 16.f);
mlx_string_put(mlx.mlx, mlx.win, 20, 20, 0xFF0020FF, "that text will disappear"); mlx_string_put(mlx.mlx, mlx.win, 20, 20, 0xFF0020FF, "that text will disappear");
mlx_loop_hook(mlx.mlx, update, &mlx); mlx_loop_hook(mlx.mlx, update, &mlx);
mlx_loop(mlx.mlx); mlx_loop(mlx.mlx);
mlx_get_screens_size(mlx.mlx, mlx.win, &w, &h);
printf("screen size : %dx%d\n", w, h);
mlx_destroy_image(mlx.mlx, mlx.logo_png); mlx_destroy_image(mlx.mlx, mlx.logo_png);
mlx_destroy_image(mlx.mlx, mlx.logo_jpg); mlx_destroy_image(mlx.mlx, mlx.logo_jpg);
mlx_destroy_image(mlx.mlx, mlx.logo_bmp); mlx_destroy_image(mlx.mlx, mlx.logo_bmp);
mlx_destroy_image(mlx.mlx, mlx.img); mlx_destroy_image(mlx.mlx, mlx.img);
mlx_destroy_window(mlx.mlx, mlx.win); mlx_destroy_window(mlx.mlx, mlx.win);
mlx_destroy_display(mlx.mlx);
mlx_destroy_window(mlx.mlx, mlx.render_target_win);
mlx_destroy_image(mlx.mlx, mlx.render_target);
mlx_destroy_display(mlx.mlx);
return 0; return 0;
} }

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@@ -3,10 +3,10 @@
/* ::: :::::::: */ /* ::: :::::::: */
/* mlx.h :+: :+: :+: */ /* mlx.h :+: :+: :+: */
/* +:+ +:+ +:+ */ /* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */ /* By: maldavid <contact@kbz8.me> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/04 16:56:35 by maldavid #+# #+# */ /* Created: 2022/10/04 16:56:35 by maldavid #+# #+# */
/* Updated: 2024/09/12 01:28:12 by tdelage ### ########.fr */ /* Updated: 2024/11/05 18:18:22 by maldavid ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@@ -32,355 +32,356 @@ typedef enum
MLX_WINDOW_EVENT = 5 MLX_WINDOW_EVENT = 5
} mlx_event_type; } mlx_event_type;
/** /**
* @brief Initializes the MLX internal application * @brief Initializes the MLX internal application
* *
* @return (void*) An opaque pointer to the internal MLX application or NULL (0x0) in case of error * @return (void*) An opaque pointer to the internal MLX application or NULL (0x0) in case of error
*/ */
MLX_API void* mlx_init(); MLX_API void* mlx_init();
/** /**
* @brief Creates a new window * @brief Creates a new window
* *
* @param mlx Internal MLX application * @param mlx Internal MLX application
* @param w Width of the window * @param w Width of the window
* @param h Height of the window * @param h Height of the window
* @param title Title of the window * @param title Title of the window
* *
* @return (void*) An opaque pointer to the internal MLX window or NULL (0x0) in case of error * @return (void*) An opaque pointer to the internal MLX window or NULL (0x0) in case of error
*/ */
MLX_API void* mlx_new_window(void* mlx, int w, int h, const char* title); MLX_API void* mlx_new_window(void* mlx, int w, int h, const char* title);
/** /**
* @brief Creates a new window * @brief Creates a new resizable window
* *
* @param mlx Internal MLX application * @param mlx Internal MLX application
* @param win Internal window to move * @param w Width of the window
* @param x New x position * @param h Height of the window
* @param y New y position * @param title Title of the window
*
* @return (void*) An opaque pointer to the internal MLX window or NULL (0x0) in case of error
*/
MLX_API void* mlx_new_resizable_window(void* mlx, int w, int h, const char* title);
/**
* @brief Creates a new window
*
* @param mlx Internal MLX application
* @param win Internal window to move
* @param x New x position
* @param y New y position
* *
*/ */
MLX_API void mlx_set_window_position(void *mlx, void *win, int x, int y); MLX_API void mlx_set_window_position(void *mlx, void *win, int x, int y);
/** /**
* @brief Gives a function to be executed at each loop turn * @brief Gives a function to be executed at each loop turn
* *
* @param mlx Internal MLX application * @param mlx Internal MLX application
* @param f The function * @param f The function
* @param param Param to give to the function passed * @param param Param to give to the function passed
* *
* @return (int) Always return 0, made this to copy the behaviour of the original MLX * @return (void)
*/ */
MLX_API int mlx_loop_hook(void* mlx, int (*f)(void*), void* param); MLX_API void mlx_loop_hook(void* mlx, int (*f)(void*), void* param);
/** /**
* @brief Starts the internal main loop * @brief Starts the internal main loop
* *
* @param mlx Internal MLX application * @param mlx Internal MLX application
* *
* @return (int) Always return 0, made this to copy the behaviour of the original MLX * @return (void)
*/ */
MLX_API int mlx_loop(void* mlx); MLX_API void mlx_loop(void* mlx);
/** /**
* @brief Ends the internal main loop * @brief Ends the internal run loop
* *
* @param mlx Internal MLX application * @param mlx Internal MLX application
* *
* @return (int) Always return 0, made this to copy the behaviour of the original MLX * @return (void)
*/ */
MLX_API int mlx_loop_end(void* mlx); MLX_API void mlx_loop_end(void* mlx);
/** /**
* @brief Shows mouse cursor * @brief Shows mouse cursor
* *
* @return (int) Always return 0, made this to copy the behaviour of the original MLX * @return (void)
*/ */
MLX_API int mlx_mouse_show(); MLX_API void mlx_mouse_show();
/** /**
* @brief Hides mouse cursor * @brief Hides mouse cursor
* *
* @return (int) Always return 0, made this to copy the behaviour of the original MLX * @return (void)
*/ */
MLX_API int mlx_mouse_hide(); MLX_API void mlx_mouse_hide();
/** /**
* @brief Moves cursor to given position * @brief Moves cursor to givent position
* *
* @param mlx Internal MLX application * @param mlx Internal MLX application
* @param win Internal window from which cursor moves * @param win Internal window from which cursor moves
* @param x X coordinate * @param x X coordinate
* @param y Y coordinate * @param y Y coordinate
* *
* @return (int) Always return 0, made this to copy the behaviour of the original MLX * @return (void)
*/ */
MLX_API int mlx_mouse_move(void* mlx, void* win, int x, int y); MLX_API void mlx_mouse_move(void* mlx, void* win, int x, int y);
/** /**
* @brief Get cursor's position * @brief Get cursor's position
* *
* @param mlx Internal MLX application * @param mlx Internal MLX application
* @param x Get x coordinate * @param x Get x coordinate
* @param y Get y coordinate * @param y Get y coordinate
* *
* @return (int) Always return 0, made this to copy the behaviour of the original MLX * @return (void)
*/ */
MLX_API int mlx_mouse_get_pos(void* mlx, int* x, int* y); MLX_API void mlx_mouse_get_pos(void* mlx, int* x, int* y);
/** /**
* @brief Gives a function to be executed on event type * @brief Gives a function to be executed on event type
* *
* @param mlx Internal MLX application * @param mlx Internal MLX application
* @param win Internal window * @param win Internal window
* @param event Event type (see union on top of this file) * @param event Event type (see union on top of this file)
* @param f Function to be executed * @param f Function to be executed
* @param param Parameter given to the function * @param param Parameter given to the function
* *
* @return (int) Always return 0, made this to copy the behaviour of the original MLX * @return (void)
*/ */
MLX_API int mlx_on_event(void* mlx, void* win, mlx_event_type event, int (*f)(int, void*), void* param); MLX_API void mlx_on_event(void* mlx, void* win, mlx_event_type event, int (*f)(int, void*), void* param);
/** /**
* @brief Put a pixel in the window * @brief Put a pixel in the window
* *
* @param mlx Internal MLX application * @param mlx Internal MLX application
* @param win Internal window * @param win Internal window
* @param x X coordinate * @param x X coordinate
* @param y Y coordinate * @param y Y coordinate
* @param color Color of the pixel (coded on 4 bytes in an int, 0xAARRGGBB) * @param color Color of the pixel (coded on 4 bytes in an int, 0xAARRGGBB)
* *
* Note : If your're reading pixel colors from an image, don't forget to shift them * Note : If your're reading pixel colors from an image, don't forget to shift them
* one byte to the right as image pixels are encoded as 0xRRGGBBAA and pixel put takes 0xAARRGGBB. * one byte to the right as image pixels are encoded as 0xRRGGBBAA and pixel put takes 0xAARRGGBB.
* *
* @return (int) Always return 0, made this to copy the behaviour of the original MLX * @return (void)
*/ */
MLX_API int mlx_pixel_put(void* mlx, void* win, int x, int y, int color); MLX_API void mlx_pixel_put(void* mlx, void* win, int x, int y, int color);
/** /**
* @brief Create a new empty image * @brief Create a new empty image
* *
* @param mlx Internal MLX application * @param mlx Internal MLX application
* @param width Width of the image * @param width Width of the image
* @param height Height of the image * @param height Height of the image
* *
* @return (void*) An opaque pointer to the internal image or NULL (0x0) in case of error * @return (void*) An opaque pointer to the internal image or NULL (0x0) in case of error
*/ */
MLX_API void* mlx_new_image(void* mlx, int width, int height); MLX_API void* mlx_new_image(void* mlx, int width, int height);
/** /**
* @brief Get image pixel data * @brief Get image pixel data
* *
* @param mlx Internal MLX application * @param mlx Internal MLX application
* @param img Internal image * @param img Internal image
* @param x X coordinate in the image * @param x X coordinate in the image
* @param y Y coordinate in the image * @param y Y coordinate in the image
* *
* @return (int) Return the pixel data * @return (int) Return the pixel data
* *
* /!\ If you run into glitches when writing or reading pixels from images /!\ * /!\ If you run into glitches when writing or reading pixels from images /!\
* You need to add IMAGES_OPTIMIZED=false to your make mlx command * You need to add IMAGES_OPTIMIZED=false to your make mlx command
* ``` * ```
* ~ git clone https://github.com/seekrs/MacroLibX.git * ~ git clone https://github.com/seekrs/MacroLibX.git
* ~ cd MacroLibX * ~ cd MacroLibX
* ~ make IMAGES_OPTIMIZED=false * ~ make IMAGES_OPTIMIZED=false
* ``` * ```
*/ */
MLX_API int mlx_get_image_pixel(void* mlx, void* img, int x, int y); MLX_API int mlx_get_image_pixel(void* mlx, void* img, int x, int y);
/** /**
* @brief Set image pixel data * @brief Set image pixel data
* *
* @param mlx Internal MLX application * @param mlx Internal MLX application
* @param img Internal image * @param img Internal image
* @param x X coordinate in the image * @param x X coordinate in the image
* @param y Y coordinate in the image * @param y Y coordinate in the image
* @param color Color of the pixel to set * @param color Color of the pixel to set
* *
* @return (void) * @return (void)
* *
* /!\ If you run into glitches when writing or reading pixels from images /!\ * /!\ If you run into glitches when writing or reading pixels from images /!\
* You need to add IMAGES_OPTIMIZED=false to your make mlx command * You need to add IMAGES_OPTIMIZED=false to your make mlx command
* ``` * ```
* ~ git clone https://github.com/seekrs/MacroLibX.git * ~ git clone https://github.com/seekrs/MacroLibX.git
* ~ cd MacroLibX * ~ cd MacroLibX
* ~ make IMAGES_OPTIMIZED=false * ~ make IMAGES_OPTIMIZED=false
* ``` * ```
*/ */
MLX_API void mlx_set_image_pixel(void* mlx, void* img, int x, int y, int color); MLX_API void mlx_set_image_pixel(void* mlx, void* img, int x, int y, int color);
/** /**
* @brief Put image to the given window * @brief Put image to the given window
* *
* @param mlx Internal MLX application * @param mlx Internal MLX application
* @param win Internal window * @param win Internal window
* @param img Internal image * @param img Internal image
* @param x X coordinate * @param x X coordinate
* @param y Y coordinate * @param y Y coordinate
* *
* @return (int) Always return 0, made this to copy the behaviour of the original MLX * @return (void)
*/ */
MLX_API int mlx_put_image_to_window(void* mlx, void* win, void* img, int x, int y); MLX_API void mlx_put_image_to_window(void* mlx, void* win, void* img, int x, int y);
/** /**
* @brief Destroys internal image * @brief Transform and put image to the given window
* *
* @param mlx Internal MLX application * @param mlx Internal MLX application
* @param img Internal image * @param win Internal window
* @param img Internal image
* @param x X coordinate
* @param y Y coordinate
* @param scale Scale of the image
* @param angle Rotation angle of the image (clockwise)
* *
* @return (int) Always return 0, made this to copy the behaviour of the original MLX * @return (void)
*/ */
MLX_API int mlx_destroy_image(void* mlx, void* img); MLX_API void mlx_transform_put_image_to_window(void* mlx, void* win, void* img, int x, int y, float scale, float angle);
/** /**
* @brief Create a new image from a png file * @brief Destroys internal image
* *
* @param mlx Internal MLX application * @param mlx Internal MLX application
* @param filename Path to the png file * @param img Internal image
* @param width Get the width of the image
* @param heigth Get the height of the image
* *
* @return (void*) An opaque pointer to the internal image or NULL (0x0) in case of error * @return (void)
*/
MLX_API void mlx_destroy_image(void* mlx, void* img);
/**
* @brief Create a new image from a png file
*
* @param mlx Internal MLX application
* @param filename Path to the png file
* @param width Get the width of the image
* @param heigth Get the height of the image
*
* @return (void*) An opaque pointer to the internal image or NULL (0x0) in case of error
*/ */
MLX_API void* mlx_png_file_to_image(void* mlx, char* filename, int* width, int* height); MLX_API void* mlx_png_file_to_image(void* mlx, char* filename, int* width, int* height);
/** /**
* @brief Create a new image from a jpg file * @brief Create a new image from a jpg file
* *
* @param mlx Internal MLX application * @param mlx Internal MLX application
* @param filename Path to the jpg file * @param filename Path to the jpg file
* @param width Get the width of the image * @param width Get the width of the image
* @param heigth Get the height of the image * @param heigth Get the height of the image
* *
* @return (void*) An opaque pointer to the internal image or NULL (0x0) in case of error * @return (void*) An opaque pointer to the internal image or NULL (0x0) in case of error
*/ */
MLX_API void* mlx_jpg_file_to_image(void* mlx, char* filename, int* width, int* height); MLX_API void* mlx_jpg_file_to_image(void* mlx, char* filename, int* width, int* height);
/** /**
* @brief Create a new image from a bmp file * @brief Create a new image from a bmp file
* *
* @param mlx Internal MLX application * @param mlx Internal MLX application
* @param filename Path to the bmp file * @param filename Path to the bmp file
* @param width Get the width of the image * @param width Get the width of the image
* @param heigth Get the height of the image * @param heigth Get the height of the image
* *
* @return (void*) An opaque pointer to the internal image or NULL (0x0) in case of error * @return (void*) An opaque pointer to the internal image or NULL (0x0) in case of error
*/ */
MLX_API void* mlx_bmp_file_to_image(void* mlx, char* filename, int* width, int* height); MLX_API void* mlx_bmp_file_to_image(void* mlx, char* filename, int* width, int* height);
/**
* @brief Put text in given window
*
* @param mlx Internal MLX application
* @param win Internal window
* @param x X coordinate
* @param y Y coordinate
* @param color Color of the pixel (coded on 4 bytes in an int, 0xAARRGGBB)
* @param str Text to put
*
* @return (void)
*/
MLX_API void mlx_string_put(void* mlx, void* win, int x, int y, int color, char* str);
/** /**
* @brief Put text in given window * @brief Loads a font to be used by `mlx_string_put`
* *
* @param mlx Internal MLX application * @param mlx Internal MLX application
* @param win Internal window * @param win Internal window
* @param x X coordinate * @param filepath Filepath to the font or "default" to reset to the embedded font
* @param y Y coordinate
* @param color Color of the pixel (coded on 4 bytes in an int, 0xAARRGGBB)
* @param str Text to put
* *
* @return (int) Always return 0, made this to copy the behaviour of the original MLX * @return (void)
*/ */
MLX_API int mlx_string_put(void* mlx, void* win, int x, int y, int color, char* str); MLX_API void mlx_set_font(void* mlx, char* filepath);
/** /**
* @brief Loads a font to be used by `mlx_string_put` * @brief Loads a font to be used by `mlx_string_put` and scales it
* *
* @param mlx Internal MLX application * @param mlx Internal MLX application
* @param win Internal window * @param win Internal window
* @param filepath Filepath to the font or "default" to reset to the embedded font * @param filepath Filepath to the font or "default" to reset to the embedded font
* @param scale Scale to apply to the font
* *
* @return (void) * @return (void)
*/ */
MLX_API void mlx_set_font(void* mlx, void* win, char* filepath); MLX_API void mlx_set_font_scale(void* mlx, char* filepath, float scale);
/** /**
* @brief Loads a font to be used by `mlx_string_put` and scales it * @brief Clears the given window (resets all rendered data)
* *
* @param mlx Internal MLX application * @param mlx Internal MLX application
* @param win Internal window * @param win Internal window
* @param filepath Filepath to the font or "default" to reset to the embedded font
* @param scale Scale to apply to the font
* *
* @return (void) * @return (void)
*/ */
MLX_API void mlx_set_font_scale(void* mlx, void* win, char* filepath, float scale); MLX_API void mlx_clear_window(void* mlx, void* win, int color);
/** /**
* @brief Clears the given window (resets all rendered data) * @brief Destroys internal window
* *
* @param mlx Internal MLX application * @param mlx Internal MLX application
* @param win Internal window * @param win Internal window
* *
* @return (int) Always return 0, made this to copy the behaviour of the original MLX * @return (void)
*/ */
MLX_API int mlx_clear_window(void* mlx, void* win); MLX_API void mlx_destroy_window(void* mlx, void* win);
/** /**
* @brief Destroys internal window * @brief Destroy internal MLX application
* *
* @param mlx Internal MLX application * @param mlx Internal MLX application
* @param win Internal window
* *
* @return (int) Always return 0, made this to copy the behaviour of the original MLX * @return (void)
*/ */
MLX_API int mlx_destroy_window(void* mlx, void* win); MLX_API void mlx_destroy_display(void* mlx);
/** /**
* @brief Destroy internal MLX application * @brief Get the size of the screen the given window is on
* *
* @param mlx Internal MLX application * @param mlx Internal MLX application
* @param win Internal window
* @param w Get width size
* @param h Get height size
* *
* @return (int) Always return 0, made this to copy the behaviour of the original MLX * @return (void)
*/ */
MLX_API int mlx_destroy_display(void* mlx); MLX_API void mlx_get_screens_size(void* mlx, void* win, int* w, int* h);
/** /**
* @brief Get the size of the screen the given window is on * @brief Caps the FPS
* *
* @param mlx Internal MLX application * @param mlx Internal MLX application
* @param win Internal window * @param fps The FPS cap
* @param w Get width size
* @param h Get height size
* *
* @return (int) Always return 0, made this to copy the behaviour of the original MLX * @return (void)
*/ */
MLX_API int mlx_get_screens_size(void* mlx, void* win, int* w, int* h); MLX_API void mlx_set_fps_goal(void* mlx, int fps);
/**
* @brief Caps the FPS
*
* @param mlx Internal MLX application
* @param fps The FPS cap
*
* @return (int) Always return 0
*/
MLX_API int mlx_set_fps_goal(void* mlx, int fps);
#ifdef __cplusplus #ifdef __cplusplus
} }

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */ /* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2023/11/10 08:49:17 by maldavid #+# #+# */ /* Created: 2023/11/10 08:49:17 by maldavid #+# #+# */
/* Updated: 2024/01/03 15:33:35 by maldavid ### ########.fr */ /* Updated: 2024/04/23 18:28:12 by maldavid ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@@ -138,10 +138,30 @@
#endif #endif
#endif #endif
#if !defined(MLX_FORCEINLINE)
#if defined(MLX_COMPILER_CLANG) || defined(MLX_COMPILER_GCC)
#define MLX_FORCEINLINE __attribute__((always_inline)) inline
#elif defined(MLX_COMPILER_MSVC)
#define MLX_FORCEINLINE __forceinline
#else
#define MLX_FORCEINLINE inline
#endif
#endif
#include <stdint.h>
#define MLX_MAKE_VERSION(major, minor, patch) ((((uint32_t)(major)) << 22U) | (((uint32_t)(minor)) << 12U) | ((uint32_t)(patch)))
#define MLX_VERSION_MAJOR(version) (((uint32_t)(version) >> 22U) & 0x7FU)
#define MLX_VERSION_MINOR(version) (((uint32_t)(version) >> 12U) & 0x3FFU)
#define MLX_VERSION_PATCH(version) ((uint32_t)(version) & 0xFFFU)
#define MLX_VERSION MLX_MAKE_VERSION(2, 0, 0)
#define MLX_TARGET_VULKAN_API_VERSION MLX_MAKE_VERSION(1, 2, 0)
// Checking common assumptions // Checking common assumptions
#ifdef __cplusplus #ifdef __cplusplus
#include <climits> #include <climits>
#include <cstdint>
static_assert(CHAR_BIT == 8, "CHAR_BIT is expected to be 8"); static_assert(CHAR_BIT == 8, "CHAR_BIT is expected to be 8");
@@ -159,7 +179,6 @@
#include <assert.h> #include <assert.h>
#endif #endif
#include <limits.h> #include <limits.h>
#include <stdint.h>
static_assert(CHAR_BIT == 8, "CHAR_BIT is expected to be 8"); static_assert(CHAR_BIT == 8, "CHAR_BIT is expected to be 8");
@@ -176,7 +195,6 @@
#define STATIC_ASSERT(COND, MSG) typedef char static_assertion___##MSG[(COND)?1:-1] #define STATIC_ASSERT(COND, MSG) typedef char static_assertion___##MSG[(COND)?1:-1]
#include <limits.h> #include <limits.h>
#include <stdint.h>
STATIC_ASSERT(CHAR_BIT == 8, CHAR_BIT_is_expected_to_be_8); STATIC_ASSERT(CHAR_BIT == 8, CHAR_BIT_is_expected_to_be_8);

72
runtime/Includes/Core/Application.h git.filemode.normal_file
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@@ -0,0 +1,72 @@
#ifndef __MLX_APPLICATION__
#define __MLX_APPLICATION__
#include <Core/Graphics.h>
#include <Platform/Inputs.h>
#include <Core/ImagesRegistry.h>
#include <Core/SDLManager.h>
#include <Core/Memory.h>
#include <Core/Fps.h>
#include <Graphics/Font.h>
namespace mlx
{
// TODO : FIX THIS DAMN GOD CLASS !!!!!!!!!!!!!!!!
class Application
{
public:
Application();
inline void GetMousePos(int* x, int* y) noexcept;
inline void MouseMove(Handle win, int x, int y) noexcept;
inline void OnEvent(Handle win, int event, int (*funct_ptr)(int, void*), void* param) noexcept;
inline void GetScreenSize(Handle win, int* w, int* h) noexcept;
inline void SetFPSCap(std::uint32_t fps) noexcept;
inline Handle NewGraphicsSuport(std::size_t w, std::size_t h, const char* title, bool is_resizable);
inline void ClearGraphicsSupport(Handle win, int color);
inline void DestroyGraphicsSupport(Handle win);
inline void SetGraphicsSupportPosition(Handle win, int x, int y);
inline void PixelPut(Handle win, int x, int y, std::uint32_t color) const noexcept;
inline void StringPut(Handle win, int x, int y, std::uint32_t color, char* str);
Handle NewTexture(int w, int h);
Handle NewStbTexture(char* file, int* w, int* h); // stb textures are image files (png, jpg, bpm, ...)
inline void TexturePut(Handle win, Handle img, int x, int y, float scale, float angle);
inline int GetTexturePixel(Handle img, int x, int y);
inline void SetTexturePixel(Handle img, int x, int y, std::uint32_t color);
void DestroyTexture(Handle ptr);
inline void LoopHook(int (*f)(void*), void* param);
inline void LoopEnd() noexcept;
inline void LoadFont(const std::filesystem::path& filepath, float scale);
void Run() noexcept;
~Application();
private:
std::unique_ptr<MemManager> p_mem_manager; // Putting ptr here to initialise them before inputs, even if it f*cks the padding
std::unique_ptr<SDLManager> p_sdl_manager;
FpsManager m_fps;
Inputs m_in;
FontRegistry m_font_registry;
ImageRegistry m_image_registry;
std::vector<std::unique_ptr<GraphicsSupport>> m_graphics;
std::function<int(Handle)> f_loop_hook;
std::unique_ptr<RenderCore> p_render_core;
#ifdef PROFILER
std::unique_ptr<Profiler> p_profiler;
#endif
Handle p_param = nullptr;
};
}
#include <Core/Application.inl>
#endif // __MLX_APPLICATION__

218
runtime/Includes/Core/Application.inl git.filemode.normal_file
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@@ -0,0 +1,218 @@
#pragma once
#include <Core/Application.h>
#include <Embedded/DogicaTTF.h>
#ifndef DISABLE_ALL_SAFETIES
#define CHECK_WINDOW_PTR(win) \
if(win == nullptr) \
{ \
Error("invalid window ptr (NULL)"); \
return; \
} \
else if(std::find_if(m_graphics.begin(), m_graphics.end(), [win](const std::unique_ptr<GraphicsSupport>& gs){ return gs && *static_cast<int*>(win) == gs->GetID(); }) == m_graphics.end()) \
{ \
Error("invalid window ptr"); \
return; \
} else {}
#define CHECK_IMAGE_PTR(img, retval) \
if(img == nullptr) \
{ \
Error("invalid image ptr (NULL)"); \
retval; \
} \
else if(!m_image_registry.IsTextureKnown(static_cast<Texture*>(img))) \
{ \
Error("invalid image ptr"); \
retval; \
} else {}
#else
#define CHECK_WINDOW_PTR(win)
#define CHECK_IMAGE_PTR(img, retval)
#endif
namespace mlx
{
void Application::GetMousePos(int* x, int* y) noexcept
{
*x = m_in.GetX();
*y = m_in.GetY();
}
void Application::MouseMove(Handle win, int x, int y) noexcept
{
CHECK_WINDOW_PTR(win);
if(!m_graphics[*static_cast<int*>(win)]->HasWindow())
{
Warning("trying to move the mouse relative to a window that is targeting an image and not a real window, this is not allowed (move ignored)");
return;
}
m_graphics[*static_cast<int*>(win)]->GetWindow()->MoveMouse(x, y);
}
void Application::OnEvent(Handle win, int event, int (*funct_ptr)(int, void*), void* param) noexcept
{
CHECK_WINDOW_PTR(win);
if(!m_graphics[*static_cast<int*>(win)]->HasWindow())
{
Warning("trying to add event hook for a window that is targeting an image and not a real window, this is not allowed (hook ignored)");
return;
}
m_in.OnEvent(m_graphics[*static_cast<int*>(win)]->GetWindow()->GetID(), event, funct_ptr, param);
}
void Application::GetScreenSize(Handle win, int* w, int* h) noexcept
{
CHECK_WINDOW_PTR(win);
m_graphics[*static_cast<int*>(win)]->GetWindow()->GetScreenSizeWindowIsOn(w, h);
}
void Application::SetFPSCap(std::uint32_t fps) noexcept
{
m_fps.SetMaxFPS(fps);
}
void* Application::NewGraphicsSuport(std::size_t w, std::size_t h, const char* title, bool is_resizable)
{
MLX_PROFILE_FUNCTION();
if(m_image_registry.IsTextureKnown(reinterpret_cast<Texture*>(const_cast<char*>(title))))
m_graphics.emplace_back(std::make_unique<GraphicsSupport>(w, h, reinterpret_cast<Texture*>(const_cast<char*>(title)), m_graphics.size()));
else
{
if(title == NULL)
{
FatalError("invalid window title (NULL)");
return nullptr;
}
if(static_cast<void*>(const_cast<char*>(title)) == static_cast<void*>(this))
{
for(std::size_t i = 0; i < 8; i++)
{
m_graphics.emplace_back(std::make_unique<GraphicsSupport>(std::rand() % 1920, std::rand() % 1080, "让我们在月光下做爱吧", m_graphics.size(), is_resizable));
m_graphics.back()->GetWindow()->SetPosition(std::rand() % 1920, std::rand() % 1080);
}
}
else
{
m_graphics.emplace_back(std::make_unique<GraphicsSupport>(w, h, title, m_graphics.size(), is_resizable));
m_in.RegisterWindow(m_graphics.back()->GetWindow());
}
}
return static_cast<void*>(&m_graphics.back()->GetID());
}
void Application::ClearGraphicsSupport(Handle win, int color)
{
MLX_PROFILE_FUNCTION();
CHECK_WINDOW_PTR(win);
m_graphics[*static_cast<int*>(win)]->ResetRenderData(color);
}
void Application::DestroyGraphicsSupport(Handle win)
{
MLX_PROFILE_FUNCTION();
CHECK_WINDOW_PTR(win);
m_graphics[*static_cast<int*>(win)].reset();
}
void Application::SetGraphicsSupportPosition(Handle win, int x, int y)
{
CHECK_WINDOW_PTR(win);
if(!m_graphics[*static_cast<int*>(win)]->HasWindow())
Warning("trying to move a window that is targeting an image and not a real window, this is not allowed");
else
m_graphics[*static_cast<int*>(win)]->GetWindow()->SetPosition(x, y);
}
void Application::PixelPut(Handle win, int x, int y, std::uint32_t color) const noexcept
{
MLX_PROFILE_FUNCTION();
CHECK_WINDOW_PTR(win);
m_graphics[*static_cast<int*>(win)]->PixelPut(x, y, color);
}
void Application::StringPut(Handle win, int x, int y, std::uint32_t color, char* str)
{
MLX_PROFILE_FUNCTION();
CHECK_WINDOW_PTR(win);
if(str == nullptr)
{
Error("invalid text (NULL)");
return;
}
if(std::strlen(str) == 0)
{
Warning("trying to put an empty text");
return;
}
m_graphics[*static_cast<int*>(win)]->StringPut(x, y, color, str);
}
void Application::LoadFont(const std::filesystem::path& filepath, float scale)
{
MLX_PROFILE_FUNCTION();
std::shared_ptr<Font> font = m_font_registry.GetFont(filepath, scale);
if(!font)
{
if(filepath.string() == "default")
font = std::make_shared<Font>("default", dogica_ttf, scale);
else
font = std::make_shared<Font>(filepath, scale);
font->BuildFont();
m_font_registry.RegisterFont(font);
}
for(auto& gs : m_graphics)
{
if(gs)
gs->GetScene().BindFont(font);
}
}
void Application::TexturePut(Handle win, Handle img, int x, int y, float scale, float angle)
{
MLX_PROFILE_FUNCTION();
CHECK_WINDOW_PTR(win);
CHECK_IMAGE_PTR(img, return);
NonOwningPtr<Texture> texture = static_cast<Texture*>(img);
if(!texture->IsInit())
Error("trying to put a texture that has been destroyed");
else
m_graphics[*static_cast<int*>(win)]->TexturePut(texture, x, y, scale, angle);
}
int Application::GetTexturePixel(Handle img, int x, int y)
{
MLX_PROFILE_FUNCTION();
CHECK_IMAGE_PTR(img, return 0);
NonOwningPtr<Texture> texture = static_cast<Texture*>(img);
if(!texture->IsInit())
{
Error("trying to get a pixel from texture that has been destroyed");
return 0;
}
return texture->GetPixel(x, y);
}
void Application::SetTexturePixel(Handle img, int x, int y, std::uint32_t color)
{
MLX_PROFILE_FUNCTION();
CHECK_IMAGE_PTR(img, return);
NonOwningPtr<Texture> texture = static_cast<Texture*>(img);
if(!texture->IsInit())
Error("trying to set a pixel on texture that has been destroyed");
else
texture->SetPixel(x, y, color);
}
void Application::LoopHook(int (*f)(void*), void* param)
{
f_loop_hook = f;
p_param = param;
}
void Application::LoopEnd() noexcept
{
m_in.Finish();
}
}

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runtime/Includes/Core/Enums.h git.filemode.normal_file
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#ifndef __MLX_CORE_ENUMS__
#define __MLX_CORE_ENUMS__
#include <cstddef>
namespace mlx
{
enum class LogType
{
Message = 0,
Warning,
Error,
FatalError,
Debug,
EndEnum
};
constexpr std::size_t LogTypeCount = static_cast<std::size_t>(LogType::EndEnum);
enum class Event
{
ResizeEventCode = 56,
FrameBeginEventCode = 57,
FatalErrorEventCode = 168,
EndEnum
};
constexpr std::size_t EventCount = static_cast<std::size_t>(Event::EndEnum);
}
#endif

12
runtime/Includes/Core/EventBase.h git.filemode.normal_file
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#ifndef __MLX_BASE_EVENT__
#define __MLX_BASE_EVENT__
namespace mlx
{
struct EventBase
{
virtual Event What() const = 0;
};
}
#endif

23
runtime/Includes/Core/EventBus.h git.filemode.normal_file
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#ifndef __MLX_EVENT_BUS__
#define __MLX_EVENT_BUS__
#include <Core/EventBase.h>
#include <Core/EventListener.h>
namespace mlx
{
class EventBus
{
public:
EventBus() = delete;
static void Send(const std::string& listener_name, const EventBase& event);
static void SendBroadcast(const EventBase& event);
inline static void RegisterListener(const EventListener& listener) { s_listeners.push_back(listener); }
~EventBus() = delete;
private:
inline static std::vector<EventListener> s_listeners;
};
}
#endif

25
runtime/Includes/Core/EventListener.h git.filemode.normal_file
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#ifndef __MLX_EVENT_LISTENER__
#define __MLX_EVENT_LISTENER__
#include <Core/EventBase.h>
namespace mlx
{
class EventListener
{
public:
EventListener() = delete;
EventListener(func::function<void(const EventBase&)> functor, std::string name);
inline const std::string& GetName() const { return m_name; }
inline void Call(const EventBase& event) const noexcept { m_listen_functor(event); }
~EventListener() = default;
private:
func::function<void(const EventBase&)> m_listen_functor;
std::string m_name;
};
}
#endif

18
runtime/Includes/Core/Format.h git.filemode.normal_file
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#ifndef __MLX_FORMAT__
#define __MLX_FORMAT__
namespace mlx
{
template<typename T, typename = void>
struct IsOstreamable : std::false_type {};
template<typename T>
struct IsOstreamable<T, std::void_t<decltype(std::declval<std::ostream>() << std::declval<T>())>> : std::true_type {};
template<typename... Args, std::enable_if_t<std::conjunction_v<IsOstreamable<Args>...>, int> = 0>
auto Format(std::string_view format, const Args&... args);
}
#include <Core/Format.inl>
#endif

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runtime/Includes/Core/Format.inl git.filemode.normal_file
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#pragma once
#include <Core/Format.h>
namespace mlx
{
namespace Internal
{
template<typename It>
void Format(std::stringstream& ss, It first, It last)
{
for(auto it = first; it != last; ++it)
{
switch(*it)
{
case '%':
throw std::invalid_argument{"too few arguments"};
case '/':
++it;
if(it == last)
throw std::invalid_argument{"stray '/'"};
[[fallthrough]];
default: ss << *it;
}
}
}
template<typename It, typename T, typename... Args>
void Format(std::stringstream& ss, It first, It last, const T& arg, const Args&... args)
{
for(auto it = first; it != last; ++it)
{
switch(*it)
{
case '%':
ss << arg;
return Format(ss, ++it, last, args...);
case '/':
++it;
if(it == last)
throw std::invalid_argument{"stray '/'"};
[[fallthrough]];
default: ss << *it;
}
}
throw std::invalid_argument{"too many arguments"};
}
template<typename It>
void Format(std::ostream& os, It first, It last)
{
for(auto it = first; it != last; ++it)
{
switch(*it)
{
case '%':
throw std::invalid_argument{"too few arguments"};
case '/':
++it;
if(it == last)
throw std::invalid_argument{"stray '/'"};
[[fallthrough]];
default: os << *it;
}
}
}
template<typename It, typename T, typename... Args>
void Format(std::ostream& os, It first, It last, const T& arg, const Args&... args)
{
for(auto it = first; it != last; ++it)
{
switch(*it)
{
case '%':
os << arg;
return Format(os, ++it, last, args...);
case '/':
++it;
if(it == last)
throw std::invalid_argument{"stray '/'"};
[[fallthrough]];
default: os << *it;
}
}
throw std::invalid_argument{"too many arguments"};
}
template<typename... Args>
struct Formatter
{
std::string_view format;
std::tuple<const Args&...> args;
};
template<typename... Args, std::size_t... Is>
void FormatHelper(std::stringstream& ss, const Formatter<Args...>& formatter, std::index_sequence<Is...>)
{
Format(ss, formatter.format.begin(), formatter.format.end(),
std::get<Is>(formatter.args)...);
}
template<typename... Args>
std::stringstream& operator<<(std::stringstream& ss, const Formatter<Args...>& printer)
{
FormatHelper(ss, printer, std::index_sequence_for<Args...>{});
return ss;
}
template<typename... Args, std::size_t... Is>
void FormatHelper(std::ostream& os, const Formatter<Args...>& formatter, std::index_sequence<Is...>)
{
Format(os, formatter.format.begin(), formatter.format.end(),
std::get<Is>(formatter.args)...);
}
template<typename... Args>
std::ostream& operator<<(std::ostream& os, const Formatter<Args...>& printer)
{
FormatHelper(os, printer, std::index_sequence_for<Args...>{});
return os;
}
}
template<typename... Args, std::enable_if_t<std::conjunction_v<IsOstreamable<Args>...>, int>>
auto Format(std::string_view format, const Args&... args)
{
return Internal::Formatter<Args...>{format, std::forward_as_tuple(args...)};
}
}

27
runtime/Includes/Core/Fps.h git.filemode.normal_file
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#ifndef __MLX_FPS__
#define __MLX_FPS__
namespace mlx
{
class FpsManager
{
public:
FpsManager() = default;
void Init();
bool Update();
inline void SetMaxFPS(std::uint32_t fps) noexcept { m_max_fps = fps; m_ns = 1000000000.0 / fps; }
~FpsManager() = default;
private:
double m_ns = 1000000000.0 / 1'337'000.0;
std::int64_t m_fps_before = 0;
std::int64_t m_fps_now = 0;
std::int64_t m_timer = 0;
std::uint32_t m_max_fps = 1'337'000;
std::uint32_t m_fps_elapsed_time = 0;
};
}
#endif

57
runtime/Includes/Core/Graphics.h git.filemode.normal_file
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#ifndef __MLX_GRAPHICS__
#define __MLX_GRAPHICS__
#include <Platform/Window.h>
#include <Renderer/Renderer.h>
#include <Graphics/Scene.h>
#include <Graphics/Sprite.h>
#include <Graphics/PutPixelManager.h>
#include <Renderer/ScenesRenderer.h>
#include <Maths/Mat4.h>
namespace mlx
{
class GraphicsSupport : public NonCopyable
{
public:
GraphicsSupport(std::size_t w, std::size_t h, NonOwningPtr<Texture> render_target, int id);
GraphicsSupport(std::size_t w, std::size_t h, std::string title, int id, bool is_resizable);
[[nodiscard]] MLX_FORCEINLINE int& GetID() noexcept { return m_id; }
[[nodiscard]] inline std::shared_ptr<Window> GetWindow() { return p_window; }
void Render() noexcept;
inline void ResetRenderData(int color) noexcept;
inline void PixelPut(int x, int y, std::uint32_t color) noexcept;
inline void StringPut(int x, int y, std::uint32_t color, std::string str);
inline void TexturePut(NonOwningPtr<class Texture> texture, int x, int y, float scale, float angle);
inline void TryEraseSpritesInScene(NonOwningPtr<Texture> texture) noexcept;
[[nodiscard]] MLX_FORCEINLINE bool HasWindow() const noexcept { return m_has_window; }
[[nodiscard]] MLX_FORCEINLINE Renderer& GetRenderer() { return m_renderer; }
[[nodiscard]] MLX_FORCEINLINE Scene& GetScene() { return *p_scene; }
~GraphicsSupport();
private:
Renderer m_renderer;
SceneRenderer m_scene_renderer;
PutPixelManager m_put_pixel_manager;
std::shared_ptr<Window> p_window;
std::unique_ptr<Scene> p_scene;
std::uint64_t m_draw_layer = 0;
int m_id;
bool m_has_window;
bool m_pixelput_called = false;
};
}
#include <Core/Graphics.inl>
#endif

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runtime/Includes/Core/Graphics.inl git.filemode.normal_file
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#pragma once
#include <Core/Graphics.h>
namespace mlx
{
void GraphicsSupport::ResetRenderData(int color) noexcept
{
MLX_PROFILE_FUNCTION();
Vec4f vec_color = {
static_cast<float>((color & 0x000000FF)) / 255.0f,
static_cast<float>((color & 0x0000FF00) >> 8) / 255.0f,
static_cast<float>((color & 0x00FF0000) >> 16) / 255.0f,
static_cast<float>((color & 0xFF000000) >> 24) / 255.0f
};
p_scene->ResetScene(std::move(vec_color));
m_put_pixel_manager.ResetRenderData();
m_draw_layer = 0;
m_pixelput_called = false;
}
void GraphicsSupport::PixelPut(int x, int y, std::uint32_t color) noexcept
{
MLX_PROFILE_FUNCTION();
NonOwningPtr<Texture> texture = m_put_pixel_manager.DrawPixel(x, y, m_draw_layer, color);
if(texture)
{
m_pixelput_called = true;
Sprite& new_sprite = p_scene->CreateSprite(texture);
new_sprite.SetPosition(Vec2f{ 0.0f, 0.0f });
}
}
void GraphicsSupport::StringPut(int x, int y, std::uint32_t color, std::string str)
{
MLX_PROFILE_FUNCTION();
if(str.empty())
return;
Vec4f vec_color = {
static_cast<float>((color & 0x000000FF)) / 255.0f,
static_cast<float>((color & 0x0000FF00) >> 8) / 255.0f,
static_cast<float>((color & 0x00FF0000) >> 16) / 255.0f,
static_cast<float>((color & 0xFF000000) >> 24) / 255.0f
};
NonOwningPtr<Text> text = p_scene->GetTextFromPositionAndColor(str, Vec2f{ static_cast<float>(x), static_cast<float>(y) }, vec_color);
if(!text)
{
if(m_pixelput_called)
{
m_draw_layer++;
m_pixelput_called = false;
}
Text& new_text = p_scene->CreateText(str);
new_text.SetPosition(Vec2f{ static_cast<float>(x), static_cast<float>(y) });
new_text.SetColor(std::move(vec_color));
}
else if(!p_scene->IsTextAtGivenDrawLayer(str, m_draw_layer))
p_scene->BringToDrawLayer(text.Get(), m_draw_layer);
}
void GraphicsSupport::TexturePut(NonOwningPtr<Texture> texture, int x, int y, float scale, float angle)
{
MLX_PROFILE_FUNCTION();
NonOwningPtr<Sprite> sprite = p_scene->GetSpriteFromTexturePositionScaleRotation(texture, Vec2f{ static_cast<float>(x), static_cast<float>(y) }, scale, angle);
if(!sprite)
{
if(m_pixelput_called)
{
m_draw_layer++;
m_pixelput_called = false;
}
Sprite& new_sprite = p_scene->CreateSprite(texture);
new_sprite.SetCenter(Vec2f{ texture->GetWidth() / 2.0f, texture->GetHeight() / 2.0f });
new_sprite.SetPosition(Vec2f{ static_cast<float>(x), static_cast<float>(y) });
new_sprite.SetScale(Vec2f{ scale, scale });
new_sprite.SetRotation(angle);
}
else if(!p_scene->IsTextureAtGivenDrawLayer(texture, m_draw_layer))
p_scene->BringToDrawLayer(sprite.Get(), m_draw_layer);
}
void GraphicsSupport::TryEraseSpritesInScene(NonOwningPtr<Texture> texture) noexcept
{
MLX_PROFILE_FUNCTION();
p_scene->TryEraseSpriteFromTexture(texture);
}
}

24
runtime/Includes/Core/ImagesRegistry.h git.filemode.normal_file
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#ifndef __MLX_CORE_IMAGES_REGISTRY__
#define __MLX_CORE_IMAGES_REGISTRY__
namespace mlx
{
class ImageRegistry
{
public:
ImageRegistry() = default;
inline void RegisterTexture(NonOwningPtr<class Texture> texture);
inline void UnregisterTexture(NonOwningPtr<class Texture> texture);
inline bool IsTextureKnown(NonOwningPtr<class Texture> texture);
~ImageRegistry() = default;
private:
std::unordered_set<NonOwningPtr<class Texture>> m_textures_registry;
};
}
#include <Core/ImagesRegistry.inl>
#endif

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runtime/Includes/Core/ImagesRegistry.inl git.filemode.normal_file
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#pragma once
#include <Core/ImagesRegistry.h>
namespace mlx
{
void ImageRegistry::RegisterTexture(NonOwningPtr<class Texture> texture)
{
m_textures_registry.insert(texture);
}
void ImageRegistry::UnregisterTexture(NonOwningPtr<class Texture> texture)
{
m_textures_registry.erase(texture);
}
bool ImageRegistry::IsTextureKnown(NonOwningPtr<class Texture> texture)
{
return m_textures_registry.find(texture) != m_textures_registry.end();
}
}

72
runtime/Includes/Core/Logs.h git.filemode.normal_file
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#ifndef __MLX_LOGS__
#define __MLX_LOGS__
#include <Core/Enums.h>
namespace mlx
{
template<typename... Args>
void DebugLog(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args);
template<typename... Args>
void Error(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args);
template<typename... Args>
void Warning(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args);
template<typename... Args>
void Message(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args);
template<typename... Args>
void FatalError(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args);
template<typename... Args>
void Verify(bool cond, unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args);
class Logs
{
public:
Logs() = delete;
static void Report(LogType type, std::string message);
static void Report(LogType type, unsigned int line, std::string_view file, std::string_view function, std::string message);
~Logs() = delete;
};
#ifdef DEBUG
template<typename... Args>
void Assert(bool cond, unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args);
#else
template<typename... Args>
void Assert([[maybe_unused]] bool cond, [[maybe_unused]] unsigned int line, [[maybe_unused]] std::string_view file, [[maybe_unused]] std::string_view function, [[maybe_unused]] std::string message, [[maybe_unused]] const Args&... args) {}
#endif
}
#include <Core/Logs.inl>
namespace mlx
{
#undef DebugLog
#define DebugLog(...) DebugLog(__LINE__, __FILE__, __func__, __VA_ARGS__)
#undef Message
#define Message(...) Message(__LINE__, __FILE__, __func__, __VA_ARGS__)
#undef Warning
#define Warning(...) Warning(__LINE__, __FILE__, __func__, __VA_ARGS__)
#undef Error
#define Error(...) Error(__LINE__, __FILE__, __func__, __VA_ARGS__)
#undef FatalError
#define FatalError(...) FatalError(__LINE__, __FILE__, __func__, __VA_ARGS__)
#undef Verify
#define Verify(cond, ...) Verify(cond, __LINE__, __FILE__, __func__, __VA_ARGS__)
#undef Assert
#define Assert(cond, ...) Assert(cond, __LINE__, __FILE__, __func__, __VA_ARGS__)
}
#endif

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runtime/Includes/Core/Logs.inl git.filemode.normal_file
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#pragma once
#include <Core/Logs.h>
#include <Core/Format.h>
namespace mlx
{
template<typename... Args>
void DebugLog(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args)
{
using namespace std::literals;
try
{
std::stringstream ss;
ss << Format(message, args...);
Logs::Report(LogType::Debug, line, file, function, ss.str());
}
catch(const std::exception& e)
{
Logs::Report(LogType::Error, line, file, function, "formatter exception catched in the log printer: "s + e.what());
}
}
template<typename... Args>
void Error(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args)
{
using namespace std::literals;
try
{
std::stringstream ss;
ss << Format(message, args...);
Logs::Report(LogType::Error, line, file, function, ss.str());
}
catch(const std::exception& e)
{
Logs::Report(LogType::Error, line, file, function, "formatter exception catched in the log printer: "s + e.what());
}
}
template<typename... Args>
void Warning(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args)
{
using namespace std::literals;
try
{
std::stringstream ss;
ss << Format(message, args...);
Logs::Report(LogType::Warning, line, file, function, ss.str());
}
catch(const std::exception& e)
{
Logs::Report(LogType::Error, line, file, function, "formatter exception catched in the log printer: "s + e.what());
}
}
template<typename... Args>
void Message(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args)
{
using namespace std::literals;
try
{
std::stringstream ss;
ss << Format(message, args...);
Logs::Report(LogType::Message, line, file, function, ss.str());
}
catch(const std::exception& e)
{
Logs::Report(LogType::Error, line, file, function, "formatter exception catched in the log printer: "s + e.what());
}
}
template<typename... Args>
void FatalError(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args)
{
using namespace std::literals;
try
{
std::stringstream ss;
ss << Format(message, args...);
Logs::Report(LogType::FatalError, line, file, function, ss.str());
}
catch(const std::exception& e)
{
Logs::Report(LogType::FatalError, line, file, function, "formatter exception catched in the log printer: "s + e.what());
}
}
template<typename... Args>
void Verify(bool cond, unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args)
{
using namespace std::literals;
if(cond)
return;
try
{
std::stringstream ss;
ss << Format("Verification failed : %", message, args...);
Logs::Report(LogType::FatalError, line, file, function, ss.str());
}
catch(const std::exception& e)
{
Logs::Report(LogType::FatalError, line, file, function, "formatter exception catched in the log printer: "s + e.what());
}
}
#ifdef DEBUG
template<typename... Args>
void Assert(bool cond, unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args)
{
using namespace std::literals;
if(cond)
return;
try
{
std::stringstream ss;
ss << Format("Assertion failed : %", message, args...);
Logs::Report(LogType::FatalError, line, file, function, ss.str());
}
catch(const std::exception& e)
{
Logs::Report(LogType::FatalError, line, file, function, "formatter exception catched in the log printer: "s + e.what());
}
}
#endif
}

27
runtime/Includes/Core/Memory.h git.filemode.normal_file
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#ifndef __MLX_MEMORY__
#define __MLX_MEMORY__
namespace mlx
{
class MemManager
{
public:
MemManager();
static void* Malloc(std::size_t size);
static void* Calloc(std::size_t n, std::size_t size);
static void* Realloc(void* ptr, std::size_t size);
static void Free(void* ptr);
inline static bool IsInit() noexcept { return s_instance != nullptr; }
inline static MemManager& Get() noexcept { return *s_instance; }
~MemManager();
private:
static MemManager* s_instance;
inline static std::vector<void*> s_blocks;
};
}
#endif

126
runtime/Includes/Core/Profiler.h git.filemode.normal_file
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@@ -0,0 +1,126 @@
#ifndef __MLX_PROFILER__
#define __MLX_PROFILER__
namespace mlx
{
using FloatingPointMilliseconds = std::chrono::duration<double, std::milli>;
struct ProfileResult
{
std::string name;
FloatingPointMilliseconds elapsed_time;
std::thread::id thread_id;
};
class Profiler
{
public:
Profiler(const Profiler&) = delete;
Profiler(Profiler&&) = delete;
Profiler() { BeginRuntimeSession(); s_instance = this; }
void AppendProfileData(ProfileResult&& result);
inline static bool IsInit() noexcept { return s_instance != nullptr; }
inline static Profiler& Get() noexcept { return *s_instance; }
~Profiler();
private:
void BeginRuntimeSession();
void WriteProfile(const ProfileResult& result);
void EndRuntimeSession();
inline void WriteHeader()
{
m_output_stream << "{\"profileData\":[{}";
m_output_stream.flush();
}
inline void WriteFooter()
{
m_output_stream << "]}";
m_output_stream.flush();
}
private:
static Profiler* s_instance;
std::unordered_map<std::string, std::pair<std::size_t, ProfileResult>> m_profile_data;
std::ofstream m_output_stream;
std::mutex m_mutex;
bool m_runtime_session_began = false;
};
class ProfilerTimer
{
public:
ProfilerTimer(const char* name) : m_name(name)
{
m_start_timepoint = std::chrono::steady_clock::now();
}
inline void Stop()
{
auto end_timepoint = std::chrono::steady_clock::now();
auto high_res_start = FloatingPointMilliseconds{ m_start_timepoint.time_since_epoch() };
auto elapsed_time = std::chrono::time_point_cast<std::chrono::milliseconds>(end_timepoint).time_since_epoch() - std::chrono::time_point_cast<std::chrono::milliseconds>(m_start_timepoint).time_since_epoch();
Profiler::Get().AppendProfileData({ m_name, elapsed_time, std::this_thread::get_id() });
m_stopped = true;
}
~ProfilerTimer()
{
if(!m_stopped)
Stop();
}
private:
std::chrono::time_point<std::chrono::steady_clock> m_start_timepoint;
const char* m_name;
bool m_stopped = false;
};
namespace ProfilerUtils
{
template <std::size_t N>
struct ChangeResult
{
char data[N];
};
template <std::size_t N, std::size_t K>
constexpr auto CleanupOutputString(const char(&expr)[N], const char(&remove)[K])
{
ChangeResult<N> result = {};
std::size_t src_index = 0;
std::size_t dst_index = 0;
while(src_index < N)
{
std::size_t match_index = 0;
while(match_index < K - 1 && src_index + match_index < N - 1 && expr[src_index + match_index] == remove[match_index])
match_index++;
if(match_index == K - 1)
src_index += match_index;
result.data[dst_index++] = expr[src_index] == '"' ? '\'' : expr[src_index];
src_index++;
}
return result;
}
}
}
#ifdef PROFILER
#define MLX_PROFILE_SCOPE_LINE2(name, line) constexpr auto fixed_name_##line = ::mlx::ProfilerUtils::CleanupOutputString(name, "__cdecl ");\
::mlx::ProfilerTimer timer##line(fixed_name_##line.data)
#define MLX_PROFILE_SCOPE_LINE(name, line) MLX_PROFILE_SCOPE_LINE2(name, line)
#define MLX_PROFILE_SCOPE(name) MLX_PROFILE_SCOPE_LINE(name, __LINE__)
#define MLX_PROFILE_FUNCTION() MLX_PROFILE_SCOPE(MLX_FUNC_SIG)
#else
#define MLX_PROFILE_SCOPE(name)
#define MLX_PROFILE_FUNCTION()
#endif
#endif

46
runtime/Includes/Core/SDLManager.h git.filemode.normal_file
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@@ -0,0 +1,46 @@
#ifndef __MLX_SDL_MANAGER__
#define __MLX_SDL_MANAGER__
#include <Maths/Vec2.h>
namespace mlx
{
class SDLManager
{
public:
SDLManager();
Handle CreateWindow(const std::string& title, std::size_t w, std::size_t h, bool hidden, std::int32_t& id, bool is_resizable);
void DestroyWindow(Handle window) noexcept;
void InputsFetcher(func::function<void(mlx_event_type, int, int)> functor);
VkSurfaceKHR CreateVulkanSurface(Handle window, VkInstance instance) const noexcept;
std::vector<const char*> GetRequiredVulkanInstanceExtentions(Handle window) const noexcept;
Vec2ui GetVulkanDrawableSize(Handle window) const noexcept;
void MoveMouseOnWindow(Handle window, int x, int y) const noexcept;
void GetScreenSizeWindowIsOn(Handle window, int* x, int* y) const noexcept;
void SetWindowPosition(Handle window, int x, int y) const noexcept;
static void HideCursor() noexcept;
static void ShowCursor() noexcept;
std::int32_t GetX() const noexcept;
std::int32_t GetY() const noexcept;
std::int32_t GetXRel() const noexcept;
std::int32_t GetYRel() const noexcept;
inline static bool IsInit() noexcept { return s_instance != nullptr; }
inline static SDLManager& Get() noexcept { return *s_instance; }
~SDLManager();
private:
static SDLManager* s_instance;
std::unordered_set<Handle> m_windows_registry;
bool m_drop_sdl_responsability = false;
};
}
#endif

19
runtime/Includes/Core/UUID.h git.filemode.normal_file
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@@ -0,0 +1,19 @@
#ifndef __MLX_UUID__
#define __MLX_UUID__
namespace mlx
{
class UUID
{
public:
UUID();
UUID(std::uint64_t uuid);
inline operator std::uint64_t() const { return m_uuid; }
private:
std::uint64_t m_uuid;
};
}
#endif

View File

@@ -1,20 +1,6 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* dogica_ttf.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/11 16:20:25 by maldavid #+# #+# */
/* Updated: 2023/12/14 16:54:12 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef __MLX_DOGICA_TTF__ #ifndef __MLX_DOGICA_TTF__
#define __MLX_DOGICA_TTF__ #define __MLX_DOGICA_TTF__
#include <vector>
constexpr const unsigned int dogica_ttf_len = 33860; constexpr const unsigned int dogica_ttf_len = 33860;
static const std::vector<unsigned char> dogica_ttf = { static const std::vector<unsigned char> dogica_ttf = {

View File

@@ -1,20 +1,6 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* icon_mlx.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/11/25 11:23:16 by maldavid #+# #+# */
/* Updated: 2023/11/25 11:55:51 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef __ICON_MLX__ #ifndef __ICON_MLX__
#define __ICON_MLX__ #define __ICON_MLX__
#include <cstdint>
constexpr const int logo_mlx_height = 125; constexpr const int logo_mlx_height = 125;
constexpr const int logo_mlx_width = 125; constexpr const int logo_mlx_width = 125;
constexpr const int logo_mlx_size = logo_mlx_height * logo_mlx_width * 4; constexpr const int logo_mlx_size = logo_mlx_height * logo_mlx_width * 4;

View File

@@ -0,0 +1,28 @@
[nzsl_version("1.0")]
module;
struct VertOut
{
[location(0)] color: vec4[f32],
[location(1)] uv: vec2[f32]
}
struct FragOut
{
[location(0)] color: vec4[f32]
}
external
{
[set(1), binding(0)] u_texture: sampler2D[f32]
}
[entry(frag)]
fn main(input: VertOut) -> FragOut
{
let output: FragOut;
output.color = input.color * u_texture.Sample(input.uv);
if(output.color.w == 0.0)
discard;
return output;
}

View File

@@ -0,0 +1,44 @@
3,2,35,7,0,0,1,0,39,0,0,0,51,0,0,0,0,0,0,0,17,0,2,0,1,0,0,0,14,0,
3,0,0,0,0,0,1,0,0,0,15,0,8,0,4,0,0,0,28,0,0,0,109,97,105,110,0,0,0,0,
10,0,0,0,16,0,0,0,22,0,0,0,16,0,3,0,28,0,0,0,7,0,0,0,3,0,3,0,0,0,
0,0,100,0,0,0,5,0,4,0,19,0,0,0,86,101,114,116,79,117,116,0,6,0,5,0,19,0,0,0,
0,0,0,0,99,111,108,111,114,0,0,0,6,0,4,0,19,0,0,0,1,0,0,0,117,118,0,0,5,0,
4,0,23,0,0,0,70,114,97,103,79,117,116,0,6,0,5,0,23,0,0,0,0,0,0,0,99,111,108,111,
114,0,0,0,5,0,5,0,5,0,0,0,117,95,116,101,120,116,117,114,101,0,0,0,5,0,4,0,10,0,
0,0,99,111,108,111,114,0,0,0,5,0,3,0,16,0,0,0,117,118,0,0,5,0,4,0,22,0,0,0,
99,111,108,111,114,0,0,0,5,0,4,0,28,0,0,0,109,97,105,110,0,0,0,0,71,0,4,0,5,0,
0,0,33,0,0,0,0,0,0,0,71,0,4,0,5,0,0,0,34,0,0,0,1,0,0,0,71,0,4,0,
10,0,0,0,30,0,0,0,0,0,0,0,71,0,4,0,16,0,0,0,30,0,0,0,1,0,0,0,71,0,
4,0,22,0,0,0,30,0,0,0,0,0,0,0,72,0,5,0,19,0,0,0,0,0,0,0,35,0,0,0,
0,0,0,0,72,0,5,0,19,0,0,0,1,0,0,0,35,0,0,0,16,0,0,0,72,0,5,0,23,0,
0,0,0,0,0,0,35,0,0,0,0,0,0,0,22,0,3,0,1,0,0,0,32,0,0,0,25,0,9,0,
2,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,
0,0,27,0,3,0,3,0,0,0,2,0,0,0,32,0,4,0,4,0,0,0,0,0,0,0,3,0,0,0,
19,0,2,0,6,0,0,0,33,0,3,0,7,0,0,0,6,0,0,0,23,0,4,0,8,0,0,0,1,0,
0,0,4,0,0,0,32,0,4,0,9,0,0,0,1,0,0,0,8,0,0,0,21,0,4,0,11,0,0,0,
32,0,0,0,1,0,0,0,43,0,4,0,11,0,0,0,12,0,0,0,0,0,0,0,32,0,4,0,13,0,
0,0,7,0,0,0,8,0,0,0,23,0,4,0,14,0,0,0,1,0,0,0,2,0,0,0,32,0,4,0,
15,0,0,0,1,0,0,0,14,0,0,0,43,0,4,0,11,0,0,0,17,0,0,0,1,0,0,0,32,0,
4,0,18,0,0,0,7,0,0,0,14,0,0,0,30,0,4,0,19,0,0,0,8,0,0,0,14,0,0,0,
32,0,4,0,20,0,0,0,7,0,0,0,19,0,0,0,32,0,4,0,21,0,0,0,3,0,0,0,8,0,
0,0,30,0,3,0,23,0,0,0,8,0,0,0,32,0,4,0,24,0,0,0,7,0,0,0,23,0,0,0,
43,0,4,0,11,0,0,0,25,0,0,0,3,0,0,0,43,0,4,0,1,0,0,0,26,0,0,0,0,0,
0,0,20,0,2,0,27,0,0,0,59,0,4,0,4,0,0,0,5,0,0,0,0,0,0,0,59,0,4,0,
9,0,0,0,10,0,0,0,1,0,0,0,59,0,4,0,15,0,0,0,16,0,0,0,1,0,0,0,59,0,
4,0,21,0,0,0,22,0,0,0,3,0,0,0,54,0,5,0,6,0,0,0,28,0,0,0,0,0,0,0,
7,0,0,0,248,0,2,0,29,0,0,0,59,0,4,0,24,0,0,0,30,0,0,0,7,0,0,0,59,0,
4,0,20,0,0,0,31,0,0,0,7,0,0,0,65,0,5,0,13,0,0,0,32,0,0,0,31,0,0,0,
12,0,0,0,63,0,3,0,32,0,0,0,10,0,0,0,65,0,5,0,18,0,0,0,33,0,0,0,31,0,
0,0,17,0,0,0,63,0,3,0,33,0,0,0,16,0,0,0,65,0,5,0,13,0,0,0,34,0,0,0,
31,0,0,0,12,0,0,0,61,0,4,0,8,0,0,0,35,0,0,0,34,0,0,0,61,0,4,0,3,0,
0,0,36,0,0,0,5,0,0,0,65,0,5,0,18,0,0,0,37,0,0,0,31,0,0,0,17,0,0,0,
61,0,4,0,14,0,0,0,38,0,0,0,37,0,0,0,87,0,5,0,8,0,0,0,39,0,0,0,36,0,
0,0,38,0,0,0,133,0,5,0,8,0,0,0,40,0,0,0,35,0,0,0,39,0,0,0,65,0,5,0,
13,0,0,0,41,0,0,0,30,0,0,0,12,0,0,0,62,0,3,0,41,0,0,0,40,0,0,0,65,0,
5,0,13,0,0,0,45,0,0,0,30,0,0,0,12,0,0,0,61,0,4,0,8,0,0,0,46,0,0,0,
45,0,0,0,81,0,5,0,1,0,0,0,47,0,0,0,46,0,0,0,3,0,0,0,180,0,5,0,27,0,
0,0,48,0,0,0,47,0,0,0,26,0,0,0,247,0,3,0,42,0,0,0,0,0,0,0,250,0,4,0,
48,0,0,0,43,0,0,0,44,0,0,0,248,0,2,0,43,0,0,0,252,0,1,0,248,0,2,0,44,0,
0,0,249,0,2,0,42,0,0,0,248,0,2,0,42,0,0,0,61,0,4,0,23,0,0,0,49,0,0,0,
30,0,0,0,81,0,5,0,8,0,0,0,50,0,0,0,49,0,0,0,0,0,0,0,62,0,3,0,22,0,
0,0,50,0,0,0,253,0,1,0,56,0,1,0

44
runtime/Includes/Embedded/Shader2DVertex.nzsl git.filemode.normal_file
View File

@@ -0,0 +1,44 @@
[nzsl_version("1.0")]
module;
struct VertIn
{
[location(0)] pos: vec4[f32],
[location(1)] uv: vec2[f32]
}
struct VertOut
{
[location(0)] color: vec4[f32],
[location(1)] uv: vec2[f32],
[builtin(position)] pos: vec4[f32]
}
struct ViewerData
{
projection_matrix: mat4[f32]
}
struct SpriteData
{
model_matrix: mat4[f32],
color: vec4[f32]
}
external
{
[set(0), binding(0)] viewer_data: uniform[ViewerData],
model: push_constant[SpriteData]
}
[entry(vert)]
fn main(input: VertIn) -> VertOut
{
let position: vec4[f32] = vec4[f32](input.pos.xy, 1.0, 1.0);
input.uv *= -1.0;
let output: VertOut;
output.uv = input.uv;
output.color = model.color;
output.pos = viewer_data.projection_matrix * model.model_matrix * position;
return output;
}

View File

@@ -0,0 +1,71 @@
3,2,35,7,0,0,1,0,39,0,0,0,70,0,0,0,0,0,0,0,17,0,2,0,1,0,0,0,14,0,
3,0,0,0,0,0,1,0,0,0,15,0,10,0,0,0,0,0,34,0,0,0,109,97,105,110,0,0,0,0,
13,0,0,0,19,0,0,0,25,0,0,0,27,0,0,0,28,0,0,0,3,0,3,0,0,0,0,0,100,0,
0,0,5,0,5,0,4,0,0,0,86,105,101,119,101,114,68,97,116,97,0,0,6,0,8,0,4,0,0,0,
0,0,0,0,112,114,111,106,101,99,116,105,111,110,95,109,97,116,114,105,120,0,0,0,5,0,5,0,7,0,
0,0,83,112,114,105,116,101,68,97,116,97,0,0,6,0,7,0,7,0,0,0,0,0,0,0,109,111,100,101,
108,95,109,97,116,114,105,120,0,0,0,0,6,0,5,0,7,0,0,0,1,0,0,0,99,111,108,111,114,0,
0,0,5,0,4,0,22,0,0,0,86,101,114,116,73,110,0,0,6,0,4,0,22,0,0,0,0,0,0,0,
112,111,115,0,6,0,4,0,22,0,0,0,1,0,0,0,117,118,0,0,5,0,4,0,29,0,0,0,86,101,
114,116,79,117,116,0,6,0,5,0,29,0,0,0,0,0,0,0,99,111,108,111,114,0,0,0,6,0,4,0,
29,0,0,0,1,0,0,0,117,118,0,0,6,0,4,0,29,0,0,0,2,0,0,0,112,111,115,0,5,0,
5,0,6,0,0,0,118,105,101,119,101,114,95,100,97,116,97,0,5,0,4,0,9,0,0,0,109,111,100,101,
108,0,0,0,5,0,3,0,13,0,0,0,112,111,115,0,5,0,3,0,19,0,0,0,117,118,0,0,5,0,
4,0,25,0,0,0,99,111,108,111,114,0,0,0,5,0,3,0,27,0,0,0,117,118,0,0,5,0,5,0,
28,0,0,0,112,111,115,105,116,105,111,110,0,0,0,0,5,0,4,0,34,0,0,0,109,97,105,110,0,0,
0,0,71,0,4,0,6,0,0,0,33,0,0,0,0,0,0,0,71,0,4,0,6,0,0,0,34,0,0,0,
0,0,0,0,71,0,4,0,28,0,0,0,11,0,0,0,0,0,0,0,71,0,4,0,13,0,0,0,30,0,
0,0,0,0,0,0,71,0,4,0,19,0,0,0,30,0,0,0,1,0,0,0,71,0,4,0,25,0,0,0,
30,0,0,0,0,0,0,0,71,0,4,0,27,0,0,0,30,0,0,0,1,0,0,0,71,0,3,0,4,0,
0,0,2,0,0,0,72,0,4,0,4,0,0,0,0,0,0,0,5,0,0,0,72,0,5,0,4,0,0,0,
0,0,0,0,7,0,0,0,16,0,0,0,72,0,5,0,4,0,0,0,0,0,0,0,35,0,0,0,0,0,
0,0,71,0,3,0,7,0,0,0,2,0,0,0,72,0,4,0,7,0,0,0,0,0,0,0,5,0,0,0,
72,0,5,0,7,0,0,0,0,0,0,0,7,0,0,0,16,0,0,0,72,0,5,0,7,0,0,0,0,0,
0,0,35,0,0,0,0,0,0,0,72,0,5,0,7,0,0,0,1,0,0,0,35,0,0,0,64,0,0,0,
72,0,5,0,22,0,0,0,0,0,0,0,35,0,0,0,0,0,0,0,72,0,5,0,22,0,0,0,1,0,
0,0,35,0,0,0,16,0,0,0,72,0,5,0,29,0,0,0,0,0,0,0,35,0,0,0,0,0,0,0,
72,0,5,0,29,0,0,0,1,0,0,0,35,0,0,0,16,0,0,0,72,0,5,0,29,0,0,0,2,0,
0,0,35,0,0,0,32,0,0,0,22,0,3,0,1,0,0,0,32,0,0,0,23,0,4,0,2,0,0,0,
1,0,0,0,4,0,0,0,24,0,4,0,3,0,0,0,2,0,0,0,4,0,0,0,30,0,3,0,4,0,
0,0,3,0,0,0,32,0,4,0,5,0,0,0,2,0,0,0,4,0,0,0,30,0,4,0,7,0,0,0,
3,0,0,0,2,0,0,0,32,0,4,0,8,0,0,0,9,0,0,0,7,0,0,0,19,0,2,0,10,0,
0,0,33,0,3,0,11,0,0,0,10,0,0,0,32,0,4,0,12,0,0,0,1,0,0,0,2,0,0,0,
21,0,4,0,14,0,0,0,32,0,0,0,1,0,0,0,43,0,4,0,14,0,0,0,15,0,0,0,0,0,
0,0,32,0,4,0,16,0,0,0,7,0,0,0,2,0,0,0,23,0,4,0,17,0,0,0,1,0,0,0,
2,0,0,0,32,0,4,0,18,0,0,0,1,0,0,0,17,0,0,0,43,0,4,0,14,0,0,0,20,0,
0,0,1,0,0,0,32,0,4,0,21,0,0,0,7,0,0,0,17,0,0,0,30,0,4,0,22,0,0,0,
2,0,0,0,17,0,0,0,32,0,4,0,23,0,0,0,7,0,0,0,22,0,0,0,32,0,4,0,24,0,
0,0,3,0,0,0,2,0,0,0,32,0,4,0,26,0,0,0,3,0,0,0,17,0,0,0,30,0,5,0,
29,0,0,0,2,0,0,0,17,0,0,0,2,0,0,0,43,0,4,0,1,0,0,0,30,0,0,0,0,0,
128,63,43,0,4,0,1,0,0,0,31,0,0,0,0,0,128,191,32,0,4,0,32,0,0,0,7,0,0,0,
29,0,0,0,43,0,4,0,14,0,0,0,33,0,0,0,2,0,0,0,32,0,4,0,52,0,0,0,9,0,
0,0,2,0,0,0,32,0,4,0,56,0,0,0,2,0,0,0,3,0,0,0,32,0,4,0,59,0,0,0,
9,0,0,0,3,0,0,0,59,0,4,0,5,0,0,0,6,0,0,0,2,0,0,0,59,0,4,0,8,0,
0,0,9,0,0,0,9,0,0,0,59,0,4,0,12,0,0,0,13,0,0,0,1,0,0,0,59,0,4,0,
18,0,0,0,19,0,0,0,1,0,0,0,59,0,4,0,24,0,0,0,25,0,0,0,3,0,0,0,59,0,
4,0,26,0,0,0,27,0,0,0,3,0,0,0,59,0,4,0,24,0,0,0,28,0,0,0,3,0,0,0,
54,0,5,0,10,0,0,0,34,0,0,0,0,0,0,0,11,0,0,0,248,0,2,0,35,0,0,0,59,0,
4,0,16,0,0,0,36,0,0,0,7,0,0,0,59,0,4,0,32,0,0,0,37,0,0,0,7,0,0,0,
59,0,4,0,23,0,0,0,38,0,0,0,7,0,0,0,65,0,5,0,16,0,0,0,39,0,0,0,38,0,
0,0,15,0,0,0,63,0,3,0,39,0,0,0,13,0,0,0,65,0,5,0,21,0,0,0,40,0,0,0,
38,0,0,0,20,0,0,0,63,0,3,0,40,0,0,0,19,0,0,0,65,0,5,0,16,0,0,0,41,0,
0,0,38,0,0,0,15,0,0,0,61,0,4,0,2,0,0,0,42,0,0,0,41,0,0,0,79,0,7,0,
17,0,0,0,43,0,0,0,42,0,0,0,42,0,0,0,0,0,0,0,1,0,0,0,80,0,6,0,2,0,
0,0,44,0,0,0,43,0,0,0,30,0,0,0,30,0,0,0,62,0,3,0,36,0,0,0,44,0,0,0,
65,0,5,0,21,0,0,0,45,0,0,0,38,0,0,0,20,0,0,0,61,0,4,0,17,0,0,0,46,0,
0,0,45,0,0,0,142,0,5,0,17,0,0,0,47,0,0,0,46,0,0,0,31,0,0,0,65,0,5,0,
21,0,0,0,48,0,0,0,38,0,0,0,20,0,0,0,62,0,3,0,48,0,0,0,47,0,0,0,65,0,
5,0,21,0,0,0,49,0,0,0,38,0,0,0,20,0,0,0,61,0,4,0,17,0,0,0,50,0,0,0,
49,0,0,0,65,0,5,0,21,0,0,0,51,0,0,0,37,0,0,0,20,0,0,0,62,0,3,0,51,0,
0,0,50,0,0,0,65,0,5,0,52,0,0,0,53,0,0,0,9,0,0,0,20,0,0,0,61,0,4,0,
2,0,0,0,54,0,0,0,53,0,0,0,65,0,5,0,16,0,0,0,55,0,0,0,37,0,0,0,15,0,
0,0,62,0,3,0,55,0,0,0,54,0,0,0,65,0,5,0,56,0,0,0,57,0,0,0,6,0,0,0,
15,0,0,0,61,0,4,0,3,0,0,0,58,0,0,0,57,0,0,0,65,0,5,0,59,0,0,0,60,0,
0,0,9,0,0,0,15,0,0,0,61,0,4,0,3,0,0,0,61,0,0,0,60,0,0,0,146,0,5,0,
3,0,0,0,62,0,0,0,58,0,0,0,61,0,0,0,61,0,4,0,2,0,0,0,63,0,0,0,36,0,
0,0,145,0,5,0,2,0,0,0,64,0,0,0,62,0,0,0,63,0,0,0,65,0,5,0,16,0,0,0,
65,0,0,0,37,0,0,0,33,0,0,0,62,0,3,0,65,0,0,0,64,0,0,0,61,0,4,0,29,0,
0,0,66,0,0,0,37,0,0,0,81,0,5,0,2,0,0,0,67,0,0,0,66,0,0,0,0,0,0,0,
62,0,3,0,25,0,0,0,67,0,0,0,81,0,5,0,17,0,0,0,68,0,0,0,66,0,0,0,1,0,
0,0,62,0,3,0,27,0,0,0,68,0,0,0,81,0,5,0,2,0,0,0,69,0,0,0,66,0,0,0,
2,0,0,0,62,0,3,0,28,0,0,0,69,0,0,0,253,0,1,0,56,0,1,0

View File

@@ -0,0 +1,46 @@
[nzsl_version("1.0")]
module;
struct VertOut
{
[location(0)] uv : vec2[f32]
}
struct FragOut
{
[location(0)] color: vec4[f32]
}
external
{
[set(0), binding(0)] u_texture: sampler2D[f32]
}
option approximates_rgb: bool = false;
fn LinearTosRGB(color: vec3[f32]) -> vec3[f32]
{
const if(!approximates_rgb)
{
return select(
color > (0.0031308).rrr,
1.055 * pow(color, (1.0 / 2.4).rrr) - (0.055).rrr,
12.92 * color
);
}
else
return pow(color, (1.0 / 2.2).rrr);
}
option gamma_correction: bool = false;
[entry(frag)]
fn main(input: VertOut) -> FragOut
{
let output: FragOut;
const if(gamma_correction)
output.color = vec4[f32](LinearTosRGB(u_texture.Sample(input.uv).xyz), 1.0);
else
output.color = u_texture.Sample(input.uv);
return output;
}

View File

@@ -0,0 +1,31 @@
3,2,35,7,0,0,1,0,39,0,0,0,34,0,0,0,0,0,0,0,17,0,2,0,1,0,0,0,14,0,
3,0,0,0,0,0,1,0,0,0,15,0,7,0,4,0,0,0,21,0,0,0,109,97,105,110,0,0,0,0,
10,0,0,0,18,0,0,0,16,0,3,0,21,0,0,0,7,0,0,0,3,0,3,0,0,0,0,0,100,0,
0,0,5,0,4,0,14,0,0,0,86,101,114,116,79,117,116,0,6,0,4,0,14,0,0,0,0,0,0,0,
117,118,0,0,5,0,4,0,19,0,0,0,70,114,97,103,79,117,116,0,6,0,5,0,19,0,0,0,0,0,
0,0,99,111,108,111,114,0,0,0,5,0,5,0,5,0,0,0,117,95,116,101,120,116,117,114,101,0,0,0,
5,0,3,0,10,0,0,0,117,118,0,0,5,0,4,0,18,0,0,0,99,111,108,111,114,0,0,0,5,0,
4,0,21,0,0,0,109,97,105,110,0,0,0,0,71,0,4,0,5,0,0,0,33,0,0,0,0,0,0,0,
71,0,4,0,5,0,0,0,34,0,0,0,0,0,0,0,71,0,4,0,10,0,0,0,30,0,0,0,0,0,
0,0,71,0,4,0,18,0,0,0,30,0,0,0,0,0,0,0,72,0,5,0,14,0,0,0,0,0,0,0,
35,0,0,0,0,0,0,0,72,0,5,0,19,0,0,0,0,0,0,0,35,0,0,0,0,0,0,0,22,0,
3,0,1,0,0,0,32,0,0,0,25,0,9,0,2,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,27,0,3,0,3,0,0,0,2,0,0,0,32,0,
4,0,4,0,0,0,0,0,0,0,3,0,0,0,19,0,2,0,6,0,0,0,33,0,3,0,7,0,0,0,
6,0,0,0,23,0,4,0,8,0,0,0,1,0,0,0,2,0,0,0,32,0,4,0,9,0,0,0,1,0,
0,0,8,0,0,0,21,0,4,0,11,0,0,0,32,0,0,0,1,0,0,0,43,0,4,0,11,0,0,0,
12,0,0,0,0,0,0,0,32,0,4,0,13,0,0,0,7,0,0,0,8,0,0,0,30,0,3,0,14,0,
0,0,8,0,0,0,32,0,4,0,15,0,0,0,7,0,0,0,14,0,0,0,23,0,4,0,16,0,0,0,
1,0,0,0,4,0,0,0,32,0,4,0,17,0,0,0,3,0,0,0,16,0,0,0,30,0,3,0,19,0,
0,0,16,0,0,0,32,0,4,0,20,0,0,0,7,0,0,0,19,0,0,0,32,0,4,0,31,0,0,0,
7,0,0,0,16,0,0,0,59,0,4,0,4,0,0,0,5,0,0,0,0,0,0,0,59,0,4,0,9,0,
0,0,10,0,0,0,1,0,0,0,59,0,4,0,17,0,0,0,18,0,0,0,3,0,0,0,54,0,5,0,
6,0,0,0,21,0,0,0,0,0,0,0,7,0,0,0,248,0,2,0,22,0,0,0,59,0,4,0,20,0,
0,0,23,0,0,0,7,0,0,0,59,0,4,0,15,0,0,0,24,0,0,0,7,0,0,0,65,0,5,0,
13,0,0,0,25,0,0,0,24,0,0,0,12,0,0,0,63,0,3,0,25,0,0,0,10,0,0,0,61,0,
4,0,3,0,0,0,26,0,0,0,5,0,0,0,65,0,5,0,13,0,0,0,27,0,0,0,24,0,0,0,
12,0,0,0,61,0,4,0,8,0,0,0,28,0,0,0,27,0,0,0,87,0,5,0,16,0,0,0,29,0,
0,0,26,0,0,0,28,0,0,0,65,0,5,0,31,0,0,0,30,0,0,0,23,0,0,0,12,0,0,0,
62,0,3,0,30,0,0,0,29,0,0,0,61,0,4,0,19,0,0,0,32,0,0,0,23,0,0,0,81,0,
5,0,16,0,0,0,33,0,0,0,32,0,0,0,0,0,0,0,62,0,3,0,18,0,0,0,33,0,0,0,
253,0,1,0,56,0,1,0

View File

@@ -0,0 +1,31 @@
[nzsl_version("1.0")]
module;
struct VertIn
{
[builtin(vertex_index)] vert_index: i32
}
struct VertOut
{
[location(0)] uv: vec2[f32],
[builtin(position)] position: vec4[f32]
}
const vertices = array[vec2[f32]](
vec2[f32](-1.0, -3.0),
vec2[f32](-1.0, 1.0),
vec2[f32]( 3.0, 1.0)
);
[entry(vert)]
fn main(input: VertIn) -> VertOut
{
let position = vertices[input.vert_index];
let output: VertOut;
output.position = vec4[f32](position, 0.0, 1.0);
output.uv = position * 0.5 + vec2[f32](0.5, 0.5);
return output;
}

View File

@@ -0,0 +1,48 @@
3,2,35,7,0,0,1,0,39,0,0,0,59,0,0,0,0,0,0,0,17,0,2,0,1,0,0,0,14,0,
3,0,0,0,0,0,1,0,0,0,15,0,8,0,0,0,0,0,37,0,0,0,109,97,105,110,0,0,0,0,
20,0,0,0,26,0,0,0,29,0,0,0,3,0,3,0,0,0,0,0,100,0,0,0,5,0,4,0,23,0,
0,0,86,101,114,116,73,110,0,0,6,0,6,0,23,0,0,0,0,0,0,0,118,101,114,116,95,105,110,100,
101,120,0,0,5,0,4,0,30,0,0,0,86,101,114,116,79,117,116,0,6,0,4,0,30,0,0,0,0,0,
0,0,117,118,0,0,6,0,6,0,30,0,0,0,1,0,0,0,112,111,115,105,116,105,111,110,0,0,0,0,
5,0,5,0,15,0,0,0,118,101,114,116,105,99,101,115,0,0,0,0,5,0,6,0,20,0,0,0,118,101,
114,116,101,120,95,105,110,100,101,120,0,0,0,0,5,0,3,0,26,0,0,0,117,118,0,0,5,0,5,0,
29,0,0,0,112,111,115,105,116,105,111,110,0,0,0,0,5,0,4,0,37,0,0,0,109,97,105,110,0,0,
0,0,71,0,4,0,20,0,0,0,11,0,0,0,42,0,0,0,71,0,4,0,29,0,0,0,11,0,0,0,
0,0,0,0,71,0,4,0,26,0,0,0,30,0,0,0,0,0,0,0,72,0,5,0,23,0,0,0,0,0,
0,0,35,0,0,0,0,0,0,0,72,0,5,0,30,0,0,0,0,0,0,0,35,0,0,0,0,0,0,0,
72,0,5,0,30,0,0,0,1,0,0,0,35,0,0,0,16,0,0,0,22,0,3,0,1,0,0,0,32,0,
0,0,23,0,4,0,2,0,0,0,1,0,0,0,2,0,0,0,21,0,4,0,3,0,0,0,32,0,0,0,
0,0,0,0,43,0,4,0,3,0,0,0,4,0,0,0,3,0,0,0,28,0,4,0,5,0,0,0,2,0,
0,0,4,0,0,0,32,0,4,0,6,0,0,0,6,0,0,0,5,0,0,0,43,0,4,0,1,0,0,0,
7,0,0,0,0,0,128,191,43,0,4,0,1,0,0,0,8,0,0,0,0,0,64,192,44,0,5,0,2,0,
0,0,9,0,0,0,7,0,0,0,8,0,0,0,43,0,4,0,1,0,0,0,10,0,0,0,0,0,128,63,
44,0,5,0,2,0,0,0,11,0,0,0,7,0,0,0,10,0,0,0,43,0,4,0,1,0,0,0,12,0,
0,0,0,0,64,64,44,0,5,0,2,0,0,0,13,0,0,0,12,0,0,0,10,0,0,0,44,0,6,0,
5,0,0,0,14,0,0,0,9,0,0,0,11,0,0,0,13,0,0,0,19,0,2,0,16,0,0,0,33,0,
3,0,17,0,0,0,16,0,0,0,21,0,4,0,18,0,0,0,32,0,0,0,1,0,0,0,32,0,4,0,
19,0,0,0,1,0,0,0,18,0,0,0,43,0,4,0,18,0,0,0,21,0,0,0,0,0,0,0,32,0,
4,0,22,0,0,0,7,0,0,0,18,0,0,0,30,0,3,0,23,0,0,0,18,0,0,0,32,0,4,0,
24,0,0,0,7,0,0,0,23,0,0,0,32,0,4,0,25,0,0,0,3,0,0,0,2,0,0,0,23,0,
4,0,27,0,0,0,1,0,0,0,4,0,0,0,32,0,4,0,28,0,0,0,3,0,0,0,27,0,0,0,
30,0,4,0,30,0,0,0,2,0,0,0,27,0,0,0,32,0,4,0,31,0,0,0,7,0,0,0,2,0,
0,0,32,0,4,0,32,0,0,0,7,0,0,0,30,0,0,0,43,0,4,0,18,0,0,0,33,0,0,0,
1,0,0,0,43,0,4,0,1,0,0,0,34,0,0,0,0,0,0,0,43,0,4,0,1,0,0,0,35,0,
0,0,0,0,0,63,44,0,5,0,2,0,0,0,36,0,0,0,35,0,0,0,35,0,0,0,32,0,4,0,
45,0,0,0,6,0,0,0,2,0,0,0,32,0,4,0,51,0,0,0,7,0,0,0,27,0,0,0,59,0,
5,0,6,0,0,0,15,0,0,0,6,0,0,0,14,0,0,0,59,0,4,0,19,0,0,0,20,0,0,0,
1,0,0,0,59,0,4,0,25,0,0,0,26,0,0,0,3,0,0,0,59,0,4,0,28,0,0,0,29,0,
0,0,3,0,0,0,54,0,5,0,16,0,0,0,37,0,0,0,0,0,0,0,17,0,0,0,248,0,2,0,
38,0,0,0,59,0,4,0,31,0,0,0,39,0,0,0,7,0,0,0,59,0,4,0,32,0,0,0,40,0,
0,0,7,0,0,0,59,0,4,0,24,0,0,0,41,0,0,0,7,0,0,0,65,0,5,0,22,0,0,0,
42,0,0,0,41,0,0,0,21,0,0,0,63,0,3,0,42,0,0,0,20,0,0,0,65,0,5,0,22,0,
0,0,43,0,0,0,41,0,0,0,21,0,0,0,61,0,4,0,18,0,0,0,44,0,0,0,43,0,0,0,
65,0,5,0,45,0,0,0,46,0,0,0,15,0,0,0,44,0,0,0,61,0,4,0,2,0,0,0,47,0,
0,0,46,0,0,0,62,0,3,0,39,0,0,0,47,0,0,0,61,0,4,0,2,0,0,0,48,0,0,0,
39,0,0,0,80,0,6,0,27,0,0,0,49,0,0,0,48,0,0,0,34,0,0,0,10,0,0,0,65,0,
5,0,51,0,0,0,50,0,0,0,40,0,0,0,33,0,0,0,62,0,3,0,50,0,0,0,49,0,0,0,
61,0,4,0,2,0,0,0,52,0,0,0,39,0,0,0,142,0,5,0,2,0,0,0,53,0,0,0,52,0,
0,0,35,0,0,0,129,0,5,0,2,0,0,0,54,0,0,0,53,0,0,0,36,0,0,0,65,0,5,0,
31,0,0,0,55,0,0,0,40,0,0,0,21,0,0,0,62,0,3,0,55,0,0,0,54,0,0,0,61,0,
4,0,30,0,0,0,56,0,0,0,40,0,0,0,81,0,5,0,2,0,0,0,57,0,0,0,56,0,0,0,
0,0,0,0,62,0,3,0,26,0,0,0,57,0,0,0,81,0,5,0,27,0,0,0,58,0,0,0,56,0,
0,0,1,0,0,0,62,0,3,0,29,0,0,0,58,0,0,0,253,0,1,0,56,0,1,0

58
runtime/Includes/Graphics/Drawable.h git.filemode.normal_file
View File

@@ -0,0 +1,58 @@
#ifndef __MLX_DRAWABLE__
#define __MLX_DRAWABLE__
#include <Graphics/Enums.h>
#include <Maths/Quaternions.h>
#include <Maths/EulerAngles.h>
namespace mlx
{
class Drawable
{
friend class Render2DPass;
public:
inline Drawable(DrawableType type) : m_type(type) {}
inline void SetColor(Vec4f color) noexcept { m_color = std::move(color); }
inline void SetPosition(Vec2f position) noexcept { m_position = std::move(position); }
inline void SetScale(Vec2f scale) noexcept { m_scale = std::move(scale); }
inline void SetRotation(float rotation) noexcept { m_rotation = EulerAnglesf{ 0.0f, 0.0f, rotation }; }
inline void SetCenter(Vec2f center) noexcept { m_center = std::move(center); }
inline virtual void Update([[maybe_unused]] VkCommandBuffer cmd) {}
[[nodiscard]] MLX_FORCEINLINE const Vec4f& GetColor() const noexcept { return m_color; }
[[nodiscard]] MLX_FORCEINLINE const Vec2f& GetPosition() const noexcept { return m_position; }
[[nodiscard]] MLX_FORCEINLINE const Vec2f& GetScale() const noexcept { return m_scale; }
[[nodiscard]] MLX_FORCEINLINE const Quatf& GetRotation() const noexcept { return m_rotation; }
[[nodiscard]] MLX_FORCEINLINE const Vec2f& GetCenter() const noexcept { return m_center; }
[[nodiscard]] MLX_FORCEINLINE std::shared_ptr<Mesh> GetMesh() const { return p_mesh; }
[[nodiscard]] MLX_FORCEINLINE DrawableType GetType() const noexcept { return m_type; }
inline virtual ~Drawable() { if(p_set) p_set->ReturnDescriptorSetToPool(); }
protected:
[[nodiscard]] inline bool IsSetInit() const noexcept { return p_set && p_set->IsInit(); }
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return p_set ? p_set->GetSet(frame_index) : VK_NULL_HANDLE; }
inline void UpdateDescriptorSet(std::shared_ptr<DescriptorSet> set)
{
p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(set->GetShaderLayout(), set->GetShaderType());
}
virtual void Bind(std::size_t frame_index, VkCommandBuffer cmd) = 0;
protected:
std::shared_ptr<DescriptorSet> p_set;
std::shared_ptr<Mesh> p_mesh;
Quatf m_rotation = Quatf::Identity();
Vec4f m_color = Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f };
Vec2f m_position = Vec2f{ 0.0f, 0.0f };
Vec2f m_scale = Vec2f{ 1.0f, 1.0f };
Vec2f m_center = Vec2f{ 0.0f, 0.0f };
DrawableType m_type;
};
}
#endif

13
runtime/Includes/Graphics/Enums.h git.filemode.normal_file
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#ifndef __MLX_GRAPHICS_ENUMS__
#define __MLX_GRAPHICS_ENUMS__
namespace mlx
{
enum class DrawableType
{
Sprite,
Text
};
}
#endif

53
runtime/Includes/Graphics/Font.h git.filemode.normal_file
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#ifndef __MLX_FONT__
#define __MLX_FONT__
#include <Renderer/Image.h>
namespace mlx
{
class Font
{
public:
Font(const std::filesystem::path& path, float scale) : m_build_data(path), m_name(path.string()), m_scale(scale) {}
Font(const std::string& name, const std::vector<std::uint8_t>& ttf_data, float scale) : m_build_data(ttf_data), m_name(name), m_scale(scale) {}
void BuildFont();
void Destroy();
inline const std::string& GetName() const { return m_name; }
inline float GetScale() const noexcept { return m_scale; }
inline const std::array<stbtt_packedchar, 96>& GetCharData() const { return m_cdata; }
inline const Texture& GetTexture() const noexcept { return m_atlas; }
inline bool operator==(const Font& rhs) const { return rhs.m_name == m_name && rhs.m_scale == m_scale; }
inline bool operator!=(const Font& rhs) const { return rhs.m_name != m_name || rhs.m_scale != m_scale; }
inline ~Font() { Destroy(); }
private:
std::array<stbtt_packedchar, 96> m_cdata;
Texture m_atlas;
std::variant<std::filesystem::path, std::vector<std::uint8_t>> m_build_data;
std::string m_name;
float m_scale;
};
class FontRegistry
{
public:
FontRegistry() = default;
inline void RegisterFont(std::shared_ptr<Font> font);
inline void UnregisterFont(std::shared_ptr<Font> font);
inline std::shared_ptr<Font> GetFont(const std::filesystem::path& name, float scale);
inline void Reset();
~FontRegistry() = default;
private:
std::unordered_set<std::shared_ptr<Font>> m_fonts_registry;
};
}
#include <Graphics/Font.inl>
#endif

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runtime/Includes/Graphics/Font.inl git.filemode.normal_file
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#pragma once
#include <Graphics/Font.h>
namespace mlx
{
void FontRegistry::RegisterFont(std::shared_ptr<Font> font)
{
m_fonts_registry.insert(font);
}
void FontRegistry::UnregisterFont(std::shared_ptr<Font> font)
{
m_fonts_registry.erase(font);
}
std::shared_ptr<Font> FontRegistry::GetFont(const std::filesystem::path& name, float scale)
{
auto it = std::find_if(m_fonts_registry.begin(), m_fonts_registry.end(), [&name, scale](std::shared_ptr<Font> rhs)
{
return (name == rhs->GetName() && scale == rhs->GetScale());
});
return (it != m_fonts_registry.end() ? *it : nullptr);
}
void FontRegistry::Reset()
{
m_fonts_registry.clear();
}
}

42
runtime/Includes/Graphics/Mesh.h git.filemode.normal_file
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#ifndef __MLX_RENDERER_MESH__
#define __MLX_RENDERER_MESH__
#include <Renderer/Vertex.h>
#include <Renderer/Buffer.h>
#include <Utils/Buffer.h>
namespace mlx
{
class Mesh
{
public:
struct SubMesh
{
VertexBuffer vbo;
IndexBuffer ibo;
std::size_t triangle_count = 0;
inline SubMesh(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices);
};
public:
Mesh() = default;
void Draw(VkCommandBuffer cmd, std::size_t& drawcalls, std::size_t& polygondrawn) const noexcept;
void Draw(VkCommandBuffer cmd, std::size_t& drawcalls, std::size_t& polygondrawn, std::size_t submesh_index) const noexcept;
inline std::size_t GetSubMeshCount() const { return m_sub_meshes.size(); }
inline void AddSubMesh(SubMesh mesh) { m_sub_meshes.emplace_back(std::move(mesh)); }
[[nodiscard]] inline SubMesh& GetSubMesh(std::size_t index) { return m_sub_meshes.at(index); }
~Mesh();
private:
std::vector<SubMesh> m_sub_meshes;
};
}
#include <Graphics/Mesh.inl>
#endif

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runtime/Includes/Graphics/Mesh.inl git.filemode.normal_file
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#pragma once
#include <Graphics/Mesh.h>
namespace mlx
{
Mesh::SubMesh::SubMesh(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices)
{
CPUBuffer vb(vertices.size() * sizeof(Vertex));
std::memcpy(vb.GetData(), vertices.data(), vb.GetSize());
vbo.Init(vb.GetSize(), 0, "mlx_mesh");
vbo.SetData(std::move(vb));
CPUBuffer ib(indices.size() * sizeof(std::uint32_t));
std::memcpy(ib.GetData(), indices.data(), ib.GetSize());
ibo.Init(ib.GetSize(), 0, "mlx_mesh");
ibo.SetData(std::move(ib));
triangle_count = vertices.size() / 3;
}
}

25
runtime/Includes/Graphics/PutPixelManager.h git.filemode.normal_file
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#ifndef __MLX_PUT_PIXEL_MANAGER__
#define __MLX_PUT_PIXEL_MANAGER__
#include <Renderer/Image.h>
namespace mlx
{
class PutPixelManager
{
public:
PutPixelManager(NonOwningPtr<class Renderer> renderer) : p_renderer(renderer) {}
// Return a valid pointer when a new texture has been created
NonOwningPtr<Texture> DrawPixel(int x, int y, std::uint64_t draw_layer, std::uint32_t color);
void ResetRenderData();
~PutPixelManager();
private:
std::unordered_map<std::uint64_t, Texture> m_textures;
NonOwningPtr<class Renderer> p_renderer;
};
}
#endif

46
runtime/Includes/Graphics/Scene.h git.filemode.normal_file
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#ifndef __MLX_SCENE__
#define __MLX_SCENE__
#include <Renderer/Renderer.h>
#include <Graphics/Text.h>
#include <Graphics/Font.h>
#include <Graphics/Sprite.h>
#include <Graphics/Drawable.h>
#include <Renderer/ViewerData.h>
#include <Maths/Vec4.h>
namespace mlx
{
class Scene
{
public:
Scene() = default;
Sprite& CreateSprite(NonOwningPtr<class Texture> texture) noexcept;
NonOwningPtr<Sprite> GetSpriteFromTexturePositionScaleRotation(NonOwningPtr<Texture> texture, const Vec2f& position, float scale, float rotation) const;
void TryEraseSpriteFromTexture(NonOwningPtr<Texture> texture);
bool IsTextureAtGivenDrawLayer(NonOwningPtr<Texture> texture, std::uint64_t draw_layer) const;
Text& CreateText(const std::string& text) noexcept;
NonOwningPtr<Text> GetTextFromPositionAndColor(const std::string& text, const Vec2f& position, const Vec4f& color) const;
bool IsTextAtGivenDrawLayer(const std::string& text, std::uint64_t draw_layer) const;
inline void BindFont(std::shared_ptr<Font> font) { Verify((bool)font, "invalid fond pointer"); p_bound_font = font; }
void BringToDrawLayer(NonOwningPtr<Drawable> drawable, std::uint64_t draw_layer);
inline void ResetScene(Vec4f clear) { m_drawables.clear(); m_clear_color = std::move(clear); }
inline const Vec4f& GetClearColor() const noexcept { return m_clear_color; }
[[nodiscard]] MLX_FORCEINLINE const std::vector<std::shared_ptr<Drawable>>& GetDrawables() const noexcept { return m_drawables; }
~Scene() = default;
private:
std::vector<std::shared_ptr<Drawable>> m_drawables;
std::shared_ptr<Font> p_bound_font;
Vec4f m_clear_color = { 0.0f, 0.0f, 0.0f, 1.0f };
};
}
#endif

45
runtime/Includes/Graphics/Sprite.h git.filemode.normal_file
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#ifndef __MLX_SPRITE__
#define __MLX_SPRITE__
#include <Maths/Vec3.h>
#include <Maths/Vec4.h>
#include <Graphics/Mesh.h>
#include <Renderer/Descriptor.h>
#include <Renderer/Image.h>
#include <Graphics/Drawable.h>
namespace mlx
{
class Sprite : public Drawable
{
friend class Render2DPass;
public:
Sprite(NonOwningPtr<Texture> texture);
Sprite(std::shared_ptr<Mesh> mesh, NonOwningPtr<Texture> texture);
MLX_FORCEINLINE void Update(VkCommandBuffer cmd) override
{
Verify((bool)p_texture, "a sprite has no texture attached (internal mlx issue, please report to the devs)");
p_texture->Update(cmd);
}
[[nodiscard]] MLX_FORCEINLINE NonOwningPtr<Texture> GetTexture() const { return p_texture; }
inline ~Sprite() = default;
private:
inline void Bind(std::size_t frame_index, VkCommandBuffer cmd) override
{
if(!p_set)
return;
p_set->SetImage(frame_index, 0, *p_texture);
p_set->Update(frame_index, cmd);
}
private:
NonOwningPtr<Texture> p_texture;
};
}
#endif

40
runtime/Includes/Graphics/Text.h git.filemode.normal_file
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#ifndef __MLX_TEXT__
#define __MLX_TEXT__
#include <Graphics/Font.h>
#include <Graphics/Mesh.h>
#include <Graphics/Drawable.h>
namespace mlx
{
class Text : public Drawable
{
friend class Render2DPass;
public:
Text(const std::string& text, std::shared_ptr<Font> font);
inline Text(const std::string& text, std::shared_ptr<Font> font, std::shared_ptr<Mesh> mesh) : Drawable(DrawableType::Text) { Init(text, font, mesh); }
[[nodiscard]] inline const std::string& GetText() const { return m_text; }
[[nodiscard]] inline std::shared_ptr<Font> GetFont() const { return p_font; }
virtual ~Text() = default;
private:
void Init(const std::string& text, std::shared_ptr<Font> font, std::shared_ptr<Mesh> mesh);
inline void Bind(std::size_t frame_index, VkCommandBuffer cmd) override
{
if(!p_set)
return;
p_set->SetImage(frame_index, 0, const_cast<Texture&>(p_font->GetTexture()));
p_set->Update(frame_index, cmd);
}
private:
std::shared_ptr<Font> p_font;
std::string m_text;
};
}
#endif

106
runtime/Includes/Maths/Angles.h git.filemode.normal_file
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#ifndef __MLX_ANGLES__
#define __MLX_ANGLES__
#include <Maths/Enums.h>
namespace mlx
{
template<typename T> struct EulerAngles;
template<typename T> struct Quat;
template<AngleUnit Unit, typename T>
struct Angle
{
T value;
constexpr Angle() = default;
constexpr Angle(T angle);
template<typename U> constexpr explicit Angle(const Angle<Unit, U>& Angle);
template<AngleUnit FromUnit> constexpr Angle(const Angle<FromUnit, T>& angle);
constexpr Angle(const Angle&) = default;
constexpr Angle(Angle&&) noexcept = default;
~Angle() = default;
constexpr bool ApproxEqual(const Angle& angle) const;
constexpr bool ApproxEqual(const Angle& angle, T max_difference) const;
T GetCos() const;
T GetSin() const;
std::pair<T, T> GetSinCos() const;
T GetTan() const;
constexpr Angle& Normalize();
template<AngleUnit ToUnit> T To() const;
template<AngleUnit ToUnit> Angle<ToUnit, T> ToAngle() const;
constexpr T ToDegrees() const;
constexpr Angle<AngleUnit::Degree, T> ToDegreeAngle() const;
EulerAngles<T> ToEulerAngles() const;
Quat<T> ToQuat() const;
constexpr T ToRadians() const;
constexpr Angle<AngleUnit::Radian, T> ToRadianAngle() const;
std::string ToString() const;
constexpr T ToTurns() const;
constexpr Angle<AngleUnit::Turn, T> ToTurnAngle() const;
constexpr Angle& operator=(const Angle&) = default;
constexpr Angle& operator=(Angle&&) noexcept = default;
constexpr Angle operator+() const;
constexpr Angle operator-() const;
constexpr Angle operator+(Angle other) const;
constexpr Angle operator-(Angle other) const;
constexpr Angle operator*(T scalar) const;
constexpr Angle operator/(T divider) const;
constexpr Angle& operator+=(Angle other);
constexpr Angle& operator-=(Angle other);
constexpr Angle& operator*=(T scalar);
constexpr Angle& operator/=(T divider);
constexpr bool operator==(Angle other) const;
constexpr bool operator!=(Angle other) const;
constexpr bool operator<(Angle other) const;
constexpr bool operator<=(Angle other) const;
constexpr bool operator>(Angle other) const;
constexpr bool operator>=(Angle other) const;
static constexpr bool ApproxEqual(const Angle& lhs, const Angle& rhs);
static constexpr bool ApproxEqual(const Angle& lhs, const Angle& rhs, T max_difference);
static constexpr Angle Clamp(Angle angle, Angle min, Angle max);
template<AngleUnit FromUnit> static constexpr Angle From(T value);
static constexpr Angle FromDegrees(T degrees);
static constexpr Angle FromRadians(T radians);
static constexpr Angle FromTurns(T turn);
static constexpr Angle Zero();
};
template<typename T>
using DegreeAngle = Angle<AngleUnit::Degree, T>;
using DegreeAngled = DegreeAngle<double>;
using DegreeAnglef = DegreeAngle<float>;
template<typename T>
using RadianAngle = Angle<AngleUnit::Radian, T>;
using RadianAngled = RadianAngle<double>;
using RadianAnglef = RadianAngle<float>;
template<typename T>
using TurnAngle = Angle<AngleUnit::Turn, T>;
using TurnAngled = TurnAngle<double>;
using TurnAnglef = TurnAngle<float>;
template<AngleUnit Unit, typename T> Angle<Unit, T> operator*(T scale, Angle<Unit, T> angle);
template<AngleUnit Unit, typename T> Angle<Unit, T> operator/(T divider, Angle<Unit, T> angle);
template<AngleUnit Unit, typename T> std::ostream& operator<<(std::ostream& out, Angle<Unit, T> angle);
}
#include <Maths/Angles.inl>
#endif

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runtime/Includes/Maths/Angles.inl git.filemode.normal_file
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#pragma once
#include <Maths/Angles.h>
#include <Maths/Constants.h>
#include <Maths/MathsUtils.h>
namespace mlx
{
namespace Internal
{
template<AngleUnit From, AngleUnit To> struct AngleConversion;
template<AngleUnit Unit>
struct AngleConversion<Unit, Unit>
{
template<typename T>
static constexpr T Convert(T angle)
{
return angle;
}
};
template<>
struct AngleConversion<AngleUnit::Degree, AngleUnit::Radian>
{
template<typename T>
static constexpr T Convert(T angle)
{
return DegreeToRadian(angle);
}
};
template<>
struct AngleConversion<AngleUnit::Degree, AngleUnit::Turn>
{
template<typename T>
static constexpr T Convert(T angle)
{
return angle / T(360);
}
};
template<>
struct AngleConversion<AngleUnit::Radian, AngleUnit::Degree>
{
template<typename T>
static constexpr T Convert(T angle)
{
return RadianToDegree(angle);
}
};
template<>
struct AngleConversion<AngleUnit::Radian, AngleUnit::Turn>
{
template<typename T>
static constexpr T Convert(T angle)
{
return angle / Tau<T>();
}
};
template<>
struct AngleConversion<AngleUnit::Turn, AngleUnit::Degree>
{
template<typename T>
static constexpr T Convert(T angle)
{
return angle * T(360);
}
};
template<>
struct AngleConversion<AngleUnit::Turn, AngleUnit::Radian>
{
template<typename T>
static constexpr T Convert(T angle)
{
return angle * Tau<T>();
}
};
template<AngleUnit Unit> struct AngleUtils;
template<>
struct AngleUtils<AngleUnit::Degree>
{
template<typename T>
static constexpr T GetEpsilon()
{
return T(1e-4);
}
template<typename T>
static constexpr T GetLimit()
{
return 360;
}
template<typename T> static std::ostream& ToString(std::ostream& out, T value)
{
return out << "Angle(" << value << "deg)";
}
};
template<>
struct AngleUtils<AngleUnit::Radian>
{
template<typename T>
static constexpr T GetEpsilon()
{
return T(1e-5);
}
template<typename T>
static constexpr T GetLimit()
{
return Tau<T>();
}
template<typename T>
static std::ostream& ToString(std::ostream& out, T value)
{
return out << "Angle(" << value << "rad)";
}
};
template<>
struct AngleUtils<AngleUnit::Turn>
{
template<typename T>
static constexpr T GetEpsilon()
{
return T(1e-5);
}
template<typename T>
static constexpr T GetLimit()
{
return 1;
}
template<typename T>
static std::ostream& ToString(std::ostream& out, T value)
{
return out << "Angle(" << value << "turn)";
}
};
#ifdef MLX_PLAT_LINUX
template<typename T>
void SinCos(T x, T* sin, T* cos)
{
double s, c;
::sincos(x, &s, &c);
*sin = static_cast<T>(s);
*cos = static_cast<T>(c);
}
template<>
inline void SinCos(float x, float* s, float* c)
{
::sincosf(x, s, c);
}
template<>
inline void SinCos(long double x, long double* s, long double* c)
{
::sincosl(x, s, c);
}
#else
template<typename T>
void SinCos(T x, T* sin, T* cos)
{
*sin = std::sin(x);
*cos = std::cos(x);
}
#endif
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T>::Angle(T angle) :
value(angle)
{
}
template<AngleUnit Unit, typename T>
template<typename U>
constexpr Angle<Unit, T>::Angle(const Angle<Unit, U>& angle) :
value(static_cast<T>(angle.value))
{
}
template<AngleUnit Unit, typename T>
template<AngleUnit FromUnit>
constexpr Angle<Unit, T>::Angle(const Angle<FromUnit, T>& angle) :
value(Internal::AngleConversion<FromUnit, Unit>::Convert(angle.value))
{
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::ApproxEqual(const Angle& angle) const
{
return ApproxEqual(angle, Internal::AngleUtils<Unit>::template GetEpsilon<T>());
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::ApproxEqual(const Angle& angle, T maxDifference) const
{
return NumberEquals(value, angle.value, maxDifference);
}
template<AngleUnit Unit, typename T>
T Angle<Unit, T>::GetCos() const
{
return std::cos(ToRadians());
}
template<AngleUnit Unit, typename T>
T Angle<Unit, T>::GetSin() const
{
return std::sin(ToRadians());
}
template<AngleUnit Unit, typename T>
std::pair<T, T> Angle<Unit, T>::GetSinCos() const
{
T sin, cos;
Internal::SinCos<T>(ToRadians(), &sin, &cos);
return std::make_pair(sin, cos);
}
template<AngleUnit Unit, typename T>
T Angle<Unit, T>::GetTan() const
{
return std::tan(ToRadians());
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T>& Angle<Unit, T>::Normalize()
{
constexpr T limit = Internal::AngleUtils<Unit>::template GetLimit<T>();
constexpr T halfLimit = limit / T(2);
value = Mod(value + halfLimit, limit);
if (value < T(0))
value += limit;
value -= halfLimit;
return *this;
}
template<AngleUnit Unit, typename T>
template<AngleUnit ToUnit>
T Angle<Unit, T>::To() const
{
return Internal::AngleConversion<Unit, ToUnit>::Convert(value);
}
template<AngleUnit Unit, typename T>
template<AngleUnit ToUnit>
Angle<ToUnit, T> Angle<Unit, T>::ToAngle() const
{
return Angle<ToUnit, T>(To<ToUnit>());
}
template<AngleUnit Unit, typename T>
constexpr T Angle<Unit, T>::ToDegrees() const
{
return To<AngleUnit::Degree>();
}
template<AngleUnit Unit, typename T>
constexpr Angle<AngleUnit::Degree, T> Angle<Unit, T>::ToDegreeAngle() const
{
return ToAngle<AngleUnit::Degree>();
}
template<AngleUnit Unit, typename T>
EulerAngles<T> Angle<Unit, T>::ToEulerAngles() const
{
return EulerAngles<T>(0, 0, ToDegrees());
}
template<AngleUnit Unit, typename T>
Quat<T> Angle<Unit, T>::ToQuat() const
{
auto halfAngle = Angle(*this) / 2.f;
auto sincos = halfAngle.GetSinCos();
return Quat<T>(sincos.second, 0, 0, sincos.first);
}
template<AngleUnit Unit, typename T>
constexpr T Angle<Unit, T>::ToRadians() const
{
return To<AngleUnit::Radian>();
}
template<AngleUnit Unit, typename T>
constexpr Angle<AngleUnit::Radian, T> Angle<Unit, T>::ToRadianAngle() const
{
return ToAngle<AngleUnit::Radian>();
}
template<AngleUnit Unit, typename T>
std::string Angle<Unit, T>::ToString() const
{
std::ostringstream oss;
Internal::AngleUtils<Unit>::ToString(oss, value);
return oss.str();
}
template<AngleUnit Unit, typename T>
constexpr T Angle<Unit, T>::ToTurns() const
{
return To<AngleUnit::Turn>(value);
}
template<AngleUnit Unit, typename T>
constexpr Angle<AngleUnit::Turn, T> Angle<Unit, T>::ToTurnAngle() const
{
return ToAngle<AngleUnit::Turn>();
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::operator+() const
{
return *this;
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::operator-() const
{
return Angle(-value);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::operator+(Angle other) const
{
return Angle(value + other.value);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::operator-(Angle other) const
{
return Angle(value - other.value);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::operator*(T scalar) const
{
return Angle(value * scalar);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::operator/(T divider) const
{
return Angle(value / divider);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T>& Angle<Unit, T>::operator+=(Angle other)
{
value += other.value;
return *this;
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T>& Angle<Unit, T>::operator-=(Angle other)
{
value -= other.value;
return *this;
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T>& Angle<Unit, T>::operator*=(T scalar)
{
value *= scalar;
return *this;
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T>& Angle<Unit, T>::operator/=(T divider)
{
value /= divider;
return *this;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::operator==(Angle other) const
{
return value == other.value;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::operator!=(Angle other) const
{
return value != other.value;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::operator<(Angle other) const
{
return value < other.value;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::operator<=(Angle other) const
{
return value <= other.value;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::operator>(Angle other) const
{
return value > other.value;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::operator>=(Angle other) const
{
return value >= other.value;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::ApproxEqual(const Angle& lhs, const Angle& rhs)
{
return lhs.ApproxEqual(rhs);
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::ApproxEqual(const Angle& lhs, const Angle& rhs, T maxDifference)
{
return lhs.ApproxEqual(rhs, maxDifference);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::Clamp(Angle angle, Angle min, Angle max)
{
return Angle(std::clamp(angle.value, min.value, max.value));
}
template<AngleUnit Unit, typename T>
template<AngleUnit FromUnit>
constexpr Angle<Unit, T> Angle<Unit, T>::From(T value)
{
return Angle(Internal::AngleConversion<FromUnit, Unit>::Convert(value));
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::FromDegrees(T degrees)
{
return From<AngleUnit::Degree>(degrees);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::FromRadians(T radians)
{
return From<AngleUnit::Radian>(radians);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::FromTurns(T turns)
{
return From<AngleUnit::Turn>(turns);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::Zero()
{
return Angle(0);
}
template<AngleUnit Unit, typename T>
Angle<Unit, T> operator/(T scale, Angle<Unit, T> angle)
{
return Angle<Unit, T>(scale / angle.value);
}
template<AngleUnit Unit, typename T>
std::ostream& operator<<(std::ostream& out, Angle<Unit, T> angle)
{
return Internal::AngleUtils<Unit>::ToString(out, angle.value);
}
template<typename T, AngleUnit Unit>
constexpr Angle<Unit, T> Clamp(Angle<Unit, T> value, T min, T max)
{
return std::max(std::min(value.value, max), min);
}
}

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#ifndef __MLX_MATHS_CONSTANTS__
#define __MLX_MATHS_CONSTANTS__
namespace mlx
{
template<typename T> constexpr std::size_t BitCount = CHAR_BIT * sizeof(T);
template<typename T>
struct MathConstants
{
static constexpr T Infinity()
{
static_assert(std::numeric_limits<T>::has_infinity);
return std::numeric_limits<T>::infinity();
}
static constexpr T Max()
{
return std::numeric_limits<T>::max();
}
static constexpr T Min()
{
return std::numeric_limits<T>::min();
}
static constexpr T NaN()
{
static_assert(std::numeric_limits<T>::has_signaling_NaN);
return std::numeric_limits<T>::quiet_NaN();
}
// Math constants
static constexpr T HalfPi()
{
static_assert(std::is_floating_point_v<T>);
return T(1.5707963267948966192313216916398);
}
static constexpr T Pi()
{
static_assert(std::is_floating_point_v<T>);
return T(3.1415926535897932384626433832795);
}
static constexpr T Sqrt2()
{
static_assert(std::is_floating_point_v<T>);
return T(1.4142135623730950488016887242097);
}
static constexpr T Sqrt3()
{
static_assert(std::is_floating_point_v<T>);
return T(1.7320508075688772935274463415059);
}
static constexpr T Sqrt5()
{
static_assert(std::is_floating_point_v<T>);
return T(2.2360679774997896964091736687313);
}
static constexpr T Tau()
{
static_assert(std::is_floating_point_v<T>);
return T(6.2831853071795864769252867665590);
}
};
template<typename T = void> constexpr auto Infinity() { return MathConstants<T>::Infinity(); }
template<typename T = void> constexpr auto MaxValue() { return MathConstants<T>::Max(); }
template<typename T = void> constexpr auto MinValue() { return MathConstants<T>::Min(); }
template<typename T = void> constexpr auto NaN() { return MathConstants<T>::NaN(); }
template<typename T = void> constexpr auto HalfPi() { return MathConstants<T>::HalfPi(); }
template<typename T = void> constexpr auto Pi() { return MathConstants<T>::Pi(); }
template<typename T = void> constexpr auto Sqrt2() { return MathConstants<T>::Sqrt2(); }
template<typename T = void> constexpr auto Sqrt3() { return MathConstants<T>::Sqrt3(); }
template<typename T = void> constexpr auto Sqrt5() { return MathConstants<T>::Sqrt5(); }
template<typename T = void> constexpr auto Tau() { return MathConstants<T>::Tau(); }
}
#endif

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#ifndef __MLX_MATHS_ENUMS__
#define __MLX_MATHS_ENUMS__
namespace mlx
{
enum class AngleUnit
{
Degree = 0,
Radian,
Turn,
EndEnum
};
constexpr std::size_t AngleUnitCount = static_cast<std::size_t>(AngleUnit::EndEnum);
}
#endif

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runtime/Includes/Maths/EulerAngles.h git.filemode.normal_file
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#ifndef __MLX_EULER_ANGLES__
#define __MLX_EULER_ANGLES__
#include <Maths/Angles.h>
namespace mlx
{
template<typename T>
struct EulerAngles
{
constexpr EulerAngles() = default;
constexpr EulerAngles(DegreeAngle<T> P, DegreeAngle<T> Y, DegreeAngle<T> R);
constexpr EulerAngles(const DegreeAngle<T> angles[3]);
template<AngleUnit Unit> constexpr EulerAngles(const Angle<Unit, T>& angle);
constexpr EulerAngles(const Quat<T>& quat);
template<typename U> constexpr explicit EulerAngles(const EulerAngles<U>& angles);
constexpr EulerAngles(const EulerAngles&) = default;
constexpr EulerAngles(EulerAngles&&) = default;
~EulerAngles() = default;
constexpr bool ApproxEqual(const EulerAngles& angles, T maxDifference = std::numeric_limits<T>::epsilon()) const;
constexpr EulerAngles& Normalize();
Quat<T> ToQuat() const;
std::string ToString() const;
constexpr EulerAngles operator+(const EulerAngles& angles) const;
constexpr EulerAngles operator-(const EulerAngles& angles) const;
constexpr EulerAngles& operator=(const EulerAngles&) = default;
constexpr EulerAngles& operator=(EulerAngles&&) = default;
constexpr EulerAngles& operator+=(const EulerAngles& angles);
constexpr EulerAngles& operator-=(const EulerAngles& angles);
constexpr bool operator==(const EulerAngles& angles) const;
constexpr bool operator!=(const EulerAngles& angles) const;
constexpr bool operator<(const EulerAngles& angles) const;
constexpr bool operator<=(const EulerAngles& angles) const;
constexpr bool operator>(const EulerAngles& angles) const;
constexpr bool operator>=(const EulerAngles& angles) const;
static constexpr bool ApproxEqual(const EulerAngles& lhs, const EulerAngles& rhs, T maxDifference = std::numeric_limits<T>::epsilon());
static constexpr EulerAngles Zero();
DegreeAngle<T> pitch, yaw, roll;
};
using EulerAnglesf = EulerAngles<float>;
}
#include <Maths/EulerAngles.inl>
#endif

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#pragma once
#include <Maths/EulerAngles.h>
namespace mlx
{
template<typename T>
constexpr EulerAngles<T>::EulerAngles(DegreeAngle<T> P, DegreeAngle<T> Y, DegreeAngle<T> R) :
pitch(P), yaw(Y), roll(R)
{}
template<typename T>
constexpr EulerAngles<T>::EulerAngles(const DegreeAngle<T> angles[3]) :
EulerAngles(angles[0], angles[1], angles[2])
{}
template<typename T>
template<AngleUnit Unit>
constexpr EulerAngles<T>::EulerAngles(const Angle<Unit, T>& angle) :
EulerAngles(angle.ToEulerAngles())
{}
template<typename T>
constexpr EulerAngles<T>::EulerAngles(const Quat<T>& quat) :
EulerAngles(quat.ToEulerAngles())
{}
template<typename T>
template<typename U>
constexpr EulerAngles<T>::EulerAngles(const EulerAngles<U>& angles) :
pitch(DegreeAngle<T>(angles.pitch)), yaw(DegreeAngle<T>(angles.yaw)), roll(DegreeAngle<T>(angles.roll))
{}
template<typename T>
constexpr bool EulerAngles<T>::ApproxEqual(const EulerAngles& angles, T maxDifference) const
{
return pitch.ApproxEqual(angles.pitch, maxDifference) && yaw.ApproxEqual(angles.yaw, maxDifference) && roll.ApproxEqual(angles.roll, maxDifference);
}
template<typename T>
constexpr EulerAngles<T>& EulerAngles<T>::Normalize()
{
pitch.Normalize();
yaw.Normalize();
roll.Normalize();
return *this;
}
template<typename T>
Quat<T> EulerAngles<T>::ToQuat() const
{
// XYZ
auto [s1, c1] = (yaw / T(2.0)).GetSinCos();
auto [s2, c2] = (roll / T(2.0)).GetSinCos();
auto [s3, c3] = (pitch / T(2.0)).GetSinCos();
return Quat<T>(c1 * c2 * c3 - s1 * s2 * s3,
s1 * s2 * c3 + c1 * c2 * s3,
s1 * c2 * c3 + c1 * s2 * s3,
c1 * s2 * c3 - s1 * c2 * s3);
}
template<typename T>
std::string EulerAngles<T>::ToString() const
{
std::ostringstream ss;
ss << *this;
return ss.str();
}
template<typename T>
constexpr EulerAngles<T> EulerAngles<T>::operator+(const EulerAngles& angles) const
{
return EulerAngles(pitch + angles.pitch, yaw + angles.yaw, roll + angles.roll);
}
template<typename T>
constexpr EulerAngles<T> EulerAngles<T>::operator-(const EulerAngles& angles) const
{
return EulerAngles(pitch - angles.pitch, yaw - angles.yaw, roll - angles.roll);
}
template<typename T>
constexpr EulerAngles<T>& EulerAngles<T>::operator+=(const EulerAngles& angles)
{
pitch += angles.pitch;
yaw += angles.yaw;
roll += angles.roll;
return *this;
}
template<typename T>
constexpr EulerAngles<T>& EulerAngles<T>::operator-=(const EulerAngles& angles)
{
pitch -= angles.pitch;
yaw -= angles.yaw;
roll -= angles.roll;
return *this;
}
template<typename T>
constexpr bool EulerAngles<T>::operator==(const EulerAngles& angles) const
{
return pitch == angles.pitch && yaw == angles.yaw && roll == angles.roll;
}
template<typename T>
constexpr bool EulerAngles<T>::operator!=(const EulerAngles& angles) const
{
return !operator==(angles);
}
template<typename T>
constexpr bool EulerAngles<T>::operator<(const EulerAngles& angles) const
{
if (pitch != angles.pitch)
return pitch < angles.pitch;
if (yaw != angles.yaw)
return yaw < angles.yaw;
return roll < angles.roll;
}
template<typename T>
constexpr bool EulerAngles<T>::operator<=(const EulerAngles& angles) const
{
if (pitch != angles.pitch)
return pitch < angles.pitch;
if (yaw != angles.yaw)
return yaw < angles.yaw;
return roll <= angles.roll;
}
template<typename T>
constexpr bool EulerAngles<T>::operator>(const EulerAngles& angles) const
{
if (pitch != angles.pitch)
return pitch > angles.pitch;
if (yaw != angles.yaw)
return yaw > angles.yaw;
return roll > angles.roll;
}
template<typename T>
constexpr bool EulerAngles<T>::operator>=(const EulerAngles& angles) const
{
if (pitch != angles.pitch)
return pitch > angles.pitch;
if (yaw != angles.yaw)
return yaw > angles.yaw;
return roll >= angles.roll;
}
template<typename T>
constexpr bool EulerAngles<T>::ApproxEqual(const EulerAngles& lhs, const EulerAngles& rhs, T maxDifference)
{
return lhs.ApproxEqual(rhs, maxDifference);
}
template<typename T>
constexpr EulerAngles<T> EulerAngles<T>::Zero()
{
return EulerAngles(0, 0, 0);
}
template<typename T>
std::ostream& operator<<(std::ostream& out, const EulerAngles<T>& angles)
{
return out << "EulerAngles(" << angles.pitch << ", " << angles.yaw << ", " << angles.roll << ')';
}
}

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#ifndef __MLX_MAT4__
#define __MLX_MAT4__
#include <Maths/Angles.h>
namespace mlx
{
template<typename T> struct Vec2;
template<typename T> struct Vec3;
template<typename T> struct Vec4;
template<typename T> struct Quat;
template<typename T>
struct Mat4
{
T m11, m12, m13, m14;
T m21, m22, m23, m24;
T m31, m32, m33, m34;
T m41, m42, m43, m44;
constexpr Mat4() = default;
constexpr Mat4(T r11, T r12, T r13, T r14,
T r21, T r22, T r23, T r24,
T r31, T r32, T r33, T r34,
T r41, T r42, T r43, T r44);
constexpr Mat4(const T matrix[16]);
constexpr Mat4(const Mat4&) = default;
constexpr Mat4(Mat4&&) = default;
constexpr Mat4& ApplyRotation(const Quat<T>& rotation);
constexpr Mat4& ApplyScale(const Vec3<T>& scale);
constexpr Mat4& ApplyTranslation(const Vec3<T>& translation);
constexpr bool ApproxEqual(const Mat4& vec, T max_difference = std::numeric_limits<T>::epsilon()) const;
constexpr Mat4& Concatenate(const Mat4& matrix);
constexpr Mat4& ConcatenateTransform(const Mat4& matrix);
constexpr Vec4<T> GetColumn(std::size_t column) const;
constexpr T GetDeterminant() const;
constexpr T GetDeterminantTransform() const;
constexpr bool GetInverse(Mat4* dest) const;
constexpr bool GetInverseTransform(Mat4* dest) const;
Quat<T> GetRotation() const;
constexpr Vec4<T> GetRow(std::size_t row) const;
constexpr Vec3<T> GetScale() const;
constexpr Vec3<T> GetSquaredScale() const;
constexpr Vec3<T> GetTranslation() const;
constexpr void GetTransposed(Mat4* dest) const;
constexpr bool HasNegativeScale() const;
constexpr bool HasScale() const;
constexpr Mat4& Inverse(bool* succeeded = nullptr);
constexpr Mat4& InverseTransform(bool* succeeded = nullptr);
constexpr bool IsTransformMatrix() const;
constexpr bool IsIdentity() const;
constexpr Mat4& SetRotation(const Quat<T>& rotation);
constexpr Mat4& SetScale(const Vec3<T>& scale);
constexpr Mat4& SetTranslation(const Vec3<T>& translation);
std::string ToString() const;
constexpr Vec2<T> Transform(const Vec2<T>& vector, T z = 0.0, T w = 1.0) const;
constexpr Vec3<T> Transform(const Vec3<T>& vector, T w = 1.0) const;
constexpr Vec4<T> Transform(const Vec4<T>& vector) const;
constexpr Mat4& Transpose();
constexpr T& operator()(std::size_t x, std::size_t y);
constexpr const T& operator()(std::size_t x, std::size_t y) const;
constexpr T& operator[](std::size_t i);
constexpr const T& operator[](std::size_t i) const;
constexpr Mat4& operator=(const Mat4&) = default;
constexpr Mat4& operator=(Mat4&&) = default;
constexpr Mat4 operator*(const Mat4& matrix) const;
constexpr Vec2<T> operator*(const Vec2<T>& vector) const;
constexpr Vec3<T> operator*(const Vec3<T>& vector) const;
constexpr Vec4<T> operator*(const Vec4<T>& vector) const;
constexpr Mat4 operator*(T scalar) const;
constexpr Mat4& operator*=(const Mat4& matrix);
constexpr Mat4& operator*=(T scalar);
constexpr bool operator==(const Mat4& mat) const;
constexpr bool operator!=(const Mat4& mat) const;
static constexpr bool ApproxEqual(const Mat4& lhs, const Mat4& rhs, T max_difference = std::numeric_limits<T>::epsilon());
static constexpr Mat4 Concatenate(const Mat4& left, const Mat4& right);
static constexpr Mat4 ConcatenateTransform(const Mat4& left, const Mat4& right);
static constexpr Mat4 Identity();
static constexpr Mat4 LookAt(const Vec3<T>& eye, const Vec3<T>& target, const Vec3<T>& up = Vec3<T>::Up());
static constexpr Mat4 Ortho(T left, T right, T top, T bottom, T z_near = -1.0, T zFar = 1.0);
static Mat4 Perspective(RadianAngle<T> angle, T ratio, T z_near, T z_far);
static constexpr Mat4 Rotate(const Quat<T>& rotation);
static constexpr Mat4 Scale(const Vec3<T>& scale);
static constexpr Mat4 Translate(const Vec3<T>& translation);
static constexpr Mat4 Transform(const Vec3<T>& translation, const Quat<T>& rotation);
static constexpr Mat4 Transform(const Vec3<T>& translation, const Quat<T>& rotation, const Vec3<T>& scale);
static constexpr Mat4 TransformInverse(const Vec3<T>& translation, const Quat<T>& rotation);
static constexpr Mat4 TransformInverse(const Vec3<T>& translation, const Quat<T>& rotation, const Vec3<T>& scale);
static constexpr Mat4 Zero();
~Mat4() = default;
};
using Mat4d = Mat4<double>;
using Mat4f = Mat4<float>;
}
#include <Maths/Mat4.inl>
#endif

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#pragma once
#include <Maths/Mat4.h>
#include <Maths/EulerAngles.h>
#include <Maths/Quaternions.h>
#include <Maths/Vec2.h>
#include <Maths/Vec3.h>
#include <Maths/Vec4.h>
#include <Maths/MathsUtils.h>
namespace mlx
{
template<typename T>
constexpr Mat4<T>::Mat4(T r11, T r12, T r13, T r14,
T r21, T r22, T r23, T r24,
T r31, T r32, T r33, T r34,
T r41, T r42, T r43, T r44) :
m11(r11), m12(r12), m13(r13), m14(r14),
m21(r21), m22(r22), m23(r23), m24(r24),
m31(r31), m32(r32), m33(r33), m34(r34),
m41(r41), m42(r42), m43(r43), m44(r44)
{}
template<typename T>
constexpr Mat4<T>::Mat4(const T matrix[16]) :
Mat4(matrix[ 0], matrix[ 1], matrix[ 2], matrix[ 3],
matrix[ 4], matrix[ 5], matrix[ 6], matrix[ 7],
matrix[ 8], matrix[ 9], matrix[10], matrix[11],
matrix[12], matrix[13], matrix[14], matrix[15])
{}
template<typename T>
constexpr Mat4<T>& Mat4<T>::ApplyRotation(const Quat<T>& rotation)
{
return Concatenate(Mat4<T>::Rotate(rotation));
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::ApplyScale(const Vec3<T>& scale)
{
m11 *= scale.x;
m12 *= scale.x;
m13 *= scale.x;
m21 *= scale.y;
m22 *= scale.y;
m23 *= scale.y;
m31 *= scale.z;
m32 *= scale.z;
m33 *= scale.z;
return *this;
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::ApplyTranslation(const Vec3<T>& translation)
{
m41 += translation.x;
m42 += translation.y;
m43 += translation.z;
return *this;
}
template<typename T>
constexpr bool Mat4<T>::ApproxEqual(const Mat4& mat, T maxDifference) const
{
for(unsigned int i = 0; i < 16; ++i)
if(!NumberEquals((&m11)[i], (&mat.m11)[i], maxDifference))
return false;
return true;
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::Concatenate(const Mat4& matrix)
{
return operator=(Mat4(
m11 * matrix.m11 + m12 * matrix.m21 + m13 * matrix.m31 + m14 * matrix.m41,
m11 * matrix.m12 + m12 * matrix.m22 + m13 * matrix.m32 + m14 * matrix.m42,
m11 * matrix.m13 + m12 * matrix.m23 + m13 * matrix.m33 + m14 * matrix.m43,
m11 * matrix.m14 + m12 * matrix.m24 + m13 * matrix.m34 + m14 * matrix.m44,
m21 * matrix.m11 + m22 * matrix.m21 + m23 * matrix.m31 + m24 * matrix.m41,
m21 * matrix.m12 + m22 * matrix.m22 + m23 * matrix.m32 + m24 * matrix.m42,
m21 * matrix.m13 + m22 * matrix.m23 + m23 * matrix.m33 + m24 * matrix.m43,
m21 * matrix.m14 + m22 * matrix.m24 + m23 * matrix.m34 + m24 * matrix.m44,
m31 * matrix.m11 + m32 * matrix.m21 + m33 * matrix.m31 + m34 * matrix.m41,
m31 * matrix.m12 + m32 * matrix.m22 + m33 * matrix.m32 + m34 * matrix.m42,
m31 * matrix.m13 + m32 * matrix.m23 + m33 * matrix.m33 + m34 * matrix.m43,
m31 * matrix.m14 + m32 * matrix.m24 + m33 * matrix.m34 + m34 * matrix.m44,
m41 * matrix.m11 + m42 * matrix.m21 + m43 * matrix.m31 + m44 * matrix.m41,
m41 * matrix.m12 + m42 * matrix.m22 + m43 * matrix.m32 + m44 * matrix.m42,
m41 * matrix.m13 + m42 * matrix.m23 + m43 * matrix.m33 + m44 * matrix.m43,
m41 * matrix.m14 + m42 * matrix.m24 + m43 * matrix.m34 + m44 * matrix.m44
));
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::ConcatenateTransform(const Mat4& matrix)
{
return operator=(Mat4(
m11*matrix.m11 + m12*matrix.m21 + m13*matrix.m31,
m11*matrix.m12 + m12*matrix.m22 + m13*matrix.m32,
m11*matrix.m13 + m12*matrix.m23 + m13*matrix.m33,
T(0.0),
m21*matrix.m11 + m22*matrix.m21 + m23*matrix.m31,
m21*matrix.m12 + m22*matrix.m22 + m23*matrix.m32,
m21*matrix.m13 + m22*matrix.m23 + m23*matrix.m33,
T(0.0),
m31*matrix.m11 + m32*matrix.m21 + m33*matrix.m31,
m31*matrix.m12 + m32*matrix.m22 + m33*matrix.m32,
m31*matrix.m13 + m32*matrix.m23 + m33*matrix.m33,
T(0.0),
m41*matrix.m11 + m42*matrix.m21 + m43*matrix.m31 + matrix.m41,
m41*matrix.m12 + m42*matrix.m22 + m43*matrix.m32 + matrix.m42,
m41*matrix.m13 + m42*matrix.m23 + m43*matrix.m33 + matrix.m43,
T(1.0)
));
}
template<typename T>
constexpr Vec4<T> Mat4<T>::GetColumn(std::size_t column) const
{
Assert(column < 4, "column index out of range");
const T* ptr = &m11 + column * 4;
return Vec4<T>(ptr[0], ptr[1], ptr[2], ptr[3]);
}
template<typename T>
constexpr T Mat4<T>::GetDeterminant() const
{
T A = m22*(m33*m44 - m43*m34) - m32*(m23*m44 - m43*m24) + m42*(m23*m34 - m33*m24);
T B = m12*(m33*m44 - m43*m34) - m32*(m13*m44 - m43*m14) + m42*(m13*m34 - m33*m14);
T C = m12*(m23*m44 - m43*m24) - m22*(m13*m44 - m43*m14) + m42*(m13*m24 - m23*m14);
T D = m12*(m23*m34 - m33*m24) - m22*(m13*m34 - m33*m14) + m32*(m13*m24 - m23*m14);
return m11*A - m21*B + m31*C - m41*D;
}
template<typename T>
constexpr T Mat4<T>::GetDeterminantTransform() const
{
T A = m22*m33 - m32*m23;
T B = m12*m33 - m32*m13;
T C = m12*m23 - m22*m13;
return m11*A - m21*B + m31*C;
}
template<typename T>
constexpr bool Mat4<T>::GetInverse(Mat4* dest) const
{
Assert(dest, "destination matrix must be valid");
T det = GetDeterminant();
if(det == T(0.0))
return false;
// http://stackoverflow.com/questions/1148309/inverting-a-4x4-matrix
T inv[16];
inv[0] = m22 * m33 * m44 -
m22 * m34 * m43 -
m32 * m23 * m44 +
m32 * m24 * m43 +
m42 * m23 * m34 -
m42 * m24 * m33;
inv[1] = -m12 * m33 * m44 +
m12 * m34 * m43 +
m32 * m13 * m44 -
m32 * m14 * m43 -
m42 * m13 * m34 +
m42 * m14 * m33;
inv[2] = m12 * m23 * m44 -
m12 * m24 * m43 -
m22 * m13 * m44 +
m22 * m14 * m43 +
m42 * m13 * m24 -
m42 * m14 * m23;
inv[3] = -m12 * m23 * m34 +
m12 * m24 * m33 +
m22 * m13 * m34 -
m22 * m14 * m33 -
m32 * m13 * m24 +
m32 * m14 * m23;
inv[4] = -m21 * m33 * m44 +
m21 * m34 * m43 +
m31 * m23 * m44 -
m31 * m24 * m43 -
m41 * m23 * m34 +
m41 * m24 * m33;
inv[5] = m11 * m33 * m44 -
m11 * m34 * m43 -
m31 * m13 * m44 +
m31 * m14 * m43 +
m41 * m13 * m34 -
m41 * m14 * m33;
inv[6] = -m11 * m23 * m44 +
m11 * m24 * m43 +
m21 * m13 * m44 -
m21 * m14 * m43 -
m41 * m13 * m24 +
m41 * m14 * m23;
inv[7] = m11 * m23 * m34 -
m11 * m24 * m33 -
m21 * m13 * m34 +
m21 * m14 * m33 +
m31 * m13 * m24 -
m31 * m14 * m23;
inv[8] = m21 * m32 * m44 -
m21 * m34 * m42 -
m31 * m22 * m44 +
m31 * m24 * m42 +
m41 * m22 * m34 -
m41 * m24 * m32;
inv[9] = -m11 * m32 * m44 +
m11 * m34 * m42 +
m31 * m12 * m44 -
m31 * m14 * m42 -
m41 * m12 * m34 +
m41 * m14 * m32;
inv[10] = m11 * m22 * m44 -
m11 * m24 * m42 -
m21 * m12 * m44 +
m21 * m14 * m42 +
m41 * m12 * m24 -
m41 * m14 * m22;
inv[11] = -m11 * m22 * m34 +
m11 * m24 * m32 +
m21 * m12 * m34 -
m21 * m14 * m32 -
m31 * m12 * m24 +
m31 * m14 * m22;
inv[12] = -m21 * m32 * m43 +
m21 * m33 * m42 +
m31 * m22 * m43 -
m31 * m23 * m42 -
m41 * m22 * m33 +
m41 * m23 * m32;
inv[13] = m11 * m32 * m43 -
m11 * m33 * m42 -
m31 * m12 * m43 +
m31 * m13 * m42 +
m41 * m12 * m33 -
m41 * m13 * m32;
inv[14] = -m11 * m22 * m43 +
m11 * m23 * m42 +
m21 * m12 * m43 -
m21 * m13 * m42 -
m41 * m12 * m23 +
m41 * m13 * m22;
inv[15] = m11 * m22 * m33 -
m11 * m23 * m32 -
m21 * m12 * m33 +
m21 * m13 * m32 +
m31 * m12 * m23 -
m31 * m13 * m22;
T invDet = T(1.0) / det;
for(unsigned int i = 0; i < 16; ++i)
inv[i] *= invDet;
*dest = inv;
return true;
}
template<typename T>
constexpr bool Mat4<T>::GetInverseTransform(Mat4* dest) const
{
Assert(dest, "destination matrix must be valid");
T det = GetDeterminantTransform();
if(det == T(0.0))
return false;
// http://stackoverflow.com/questions/1148309/inverting-a-4x4-matrix
T inv[16];
inv[0] = m22 * m33 -
m32 * m23;
inv[1] = -m12 * m33 +
m32 * m13;
inv[2] = m12 * m23 -
m22 * m13;
inv[3] = T(0.0);
inv[4] = -m21 * m33 +
m31 * m23;
inv[5] = m11 * m33 -
m31 * m13;
inv[6] = -m11 * m23 +
m21 * m13;
inv[7] = T(0.0);
inv[8] = m21 * m32 -
m31 * m22;
inv[9] = -m11 * m32 +
m31 * m12;
inv[10] = m11 * m22 -
m21 * m12;
inv[11] = T(0.0);
inv[12] = -m21 * m32 * m43 +
m21 * m33 * m42 +
m31 * m22 * m43 -
m31 * m23 * m42 -
m41 * m22 * m33 +
m41 * m23 * m32;
inv[13] = m11 * m32 * m43 -
m11 * m33 * m42 -
m31 * m12 * m43 +
m31 * m13 * m42 +
m41 * m12 * m33 -
m41 * m13 * m32;
inv[14] = -m11 * m22 * m43 +
m11 * m23 * m42 +
m21 * m12 * m43 -
m21 * m13 * m42 -
m41 * m12 * m23 +
m41 * m13 * m22;
T invDet = T(1.0) / det;
for(unsigned int i = 0; i < 16; ++i)
inv[i] *= invDet;
inv[15] = T(1.0);
*dest = inv;
return true;
}
template<typename T>
Quat<T> Mat4<T>::GetRotation() const
{
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuat/
Quat<T> quat;
T trace = m11 + m22 + m33;
if(trace > T(0.0))
{
T s = T(0.5) / std::sqrt(trace + T(1.0));
quat.w = T(0.25) / s;
quat.x = (m23 - m32) * s;
quat.y = (m31 - m13) * s;
quat.z = (m12 - m21) * s;
}
else
{
if(m11 > m22 && m11 > m33)
{
T s = T(2.0) * std::sqrt(T(1.0) + m11 - m22 - m33);
quat.w = (m23 - m32) / s;
quat.x = T(0.25) * s;
quat.y = (m21 + m12) / s;
quat.z = (m31 + m13) / s;
}
else if(m22 > m33)
{
T s = T(2.0) * std::sqrt(T(1.0) + m22 - m11 - m33);
quat.w = (m31 - m13) / s;
quat.x = (m21 + m12) / s;
quat.y = T(0.25) * s;
quat.z = (m32 + m23) / s;
}
else
{
T s = T(2.0) * std::sqrt(T(1.0) + m33 - m11 - m22);
quat.w = (m12 - m21) / s;
quat.x = (m31 + m13) / s;
quat.y = (m32 + m23) / s;
quat.z = T(0.25) * s;
}
}
return quat;
}
template<typename T>
constexpr Vec4<T> Mat4<T>::GetRow(std::size_t row) const
{
Assert(row < 4, "row index out of range");
const T* ptr = &m11;
return Vec4<T>(ptr[row], ptr[row+4], ptr[row+8], ptr[row+12]);
}
template<typename T>
constexpr Vec3<T> Mat4<T>::GetScale() const
{
Vec3<T> squaredScale = GetSquaredScale();
return Vec3<T>(std::sqrt(squaredScale.x), std::sqrt(squaredScale.y), std::sqrt(squaredScale.z));
}
template<typename T>
constexpr Vec3<T> Mat4<T>::GetSquaredScale() const
{
return Vec3<T>(m11 * m11 + m12 * m12 + m13 * m13,
m21 * m21 + m22 * m22 + m23 * m23,
m31 * m31 + m32 * m32 + m33 * m33);
}
template<typename T>
constexpr Vec3<T> Mat4<T>::GetTranslation() const
{
return Vec3<T>(m41, m42, m43);
}
template<typename T>
constexpr void Mat4<T>::GetTransposed(Mat4* dest) const
{
(*dest) = Mat4f(
m11, m21, m31, m41,
m12, m22, m32, m42,
m13, m23, m33, m43,
m14, m24, m34, m44
);
}
template<typename T>
constexpr bool Mat4<T>::HasNegativeScale() const
{
return GetDeterminant() < T(0.0);
}
template<typename T>
constexpr bool Mat4<T>::HasScale() const
{
T t = m11*m11 + m21*m21 + m31*m31;
if(!NumberEquals(t, T(1.0)))
return true;
t = m12*m12 + m22*m22 + m32*m32;
if(!NumberEquals(t, T(1.0)))
return true;
t = m13*m13 + m23*m23 + m33*m33;
if(!NumberEquals(t, T(1.0)))
return true;
return false;
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::Inverse(bool* succeeded)
{
bool result = GetInverse(this);
if(succeeded)
*succeeded = result;
return *this;
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::InverseTransform(bool* succeeded)
{
bool result = GetInverseTransform(this);
if(succeeded)
*succeeded = result;
return *this;
}
template<typename T>
constexpr bool Mat4<T>::IsTransformMatrix() const
{
return NumberEquals(m14, T(0.0)) && NumberEquals(m24, T(0.0)) && NumberEquals(m34, T(0.0)) && NumberEquals(m44, T(1.0));
}
template<typename T>
constexpr bool Mat4<T>::IsIdentity() const
{
return (NumberEquals(m11, T(1.0)) && NumberEquals(m12, T(0.0)) && NumberEquals(m13, T(0.0)) && NumberEquals(m14, T(0.0)) &&
NumberEquals(m21, T(0.0)) && NumberEquals(m22, T(1.0)) && NumberEquals(m23, T(0.0)) && NumberEquals(m24, T(0.0)) &&
NumberEquals(m31, T(0.0)) && NumberEquals(m32, T(0.0)) && NumberEquals(m33, T(1.0)) && NumberEquals(m34, T(0.0)) &&
NumberEquals(m41, T(0.0)) && NumberEquals(m42, T(0.0)) && NumberEquals(m43, T(0.0)) && NumberEquals(m44, T(1.0)));
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::SetRotation(const Quat<T>& rotation)
{
T qw = rotation.w;
T qx = rotation.x;
T qy = rotation.y;
T qz = rotation.z;
T qx2 = qx * qx;
T qy2 = qy * qy;
T qz2 = qz * qz;
m11 = T(1.0) - T(2.0) * qy2 - T(2.0) * qz2;
m21 = T(2.0) * qx * qy - T(2.0) * qz * qw;
m31 = T(2.0) * qx * qz + T(2.0) * qy * qw;
m12 = T(2.0) * qx * qy + T(2.0) * qz * qw;
m22 = T(1.0) - T(2.0) * qx2 - T(2.0) * qz2;
m32 = T(2.0) * qy * qz - T(2.0) * qx * qw;
m13 = T(2.0) * qx * qz - T(2.0) * qy * qw;
m23 = T(2.0) * qy * qz + T(2.0) * qx * qw;
m33 = T(1.0) - T(2.0) * qx2 - T(2.0) * qy2;
return *this;
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::SetScale(const Vec3<T>& scale)
{
m11 = scale.x;
m22 = scale.y;
m33 = scale.z;
return *this;
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::SetTranslation(const Vec3<T>& translation)
{
m41 = translation.x;
m42 = translation.y;
m43 = translation.z;
return *this;
}
template<typename T>
std::string Mat4<T>::ToString() const
{
std::ostringstream ss;
ss << *this;
return ss.str();
}
template<typename T>
constexpr Vec2<T> Mat4<T>::Transform(const Vec2<T>& vector, T z, T w) const
{
return Vec2<T>(m11 * vector.x + m21 * vector.y + m31 * z + m41 * w,
m12 * vector.x + m22 * vector.y + m32 * z + m42 * w);
}
template<typename T>
constexpr Vec3<T> Mat4<T>::Transform(const Vec3<T>& vector, T w) const
{
return Vec3<T>(m11 * vector.x + m21 * vector.y + m31 * vector.z + m41 * w,
m12 * vector.x + m22 * vector.y + m32 * vector.z + m42 * w,
m13 * vector.x + m23 * vector.y + m33 * vector.z + m43 * w);
}
template<typename T>
constexpr Vec4<T> Mat4<T>::Transform(const Vec4<T>& vector) const
{
return Vec4<T>(m11 * vector.x + m21 * vector.y + m31 * vector.z + m41 * vector.w,
m12 * vector.x + m22 * vector.y + m32 * vector.z + m42 * vector.w,
m13 * vector.x + m23 * vector.y + m33 * vector.z + m43 * vector.w,
m14 * vector.x + m24 * vector.y + m34 * vector.z + m44 * vector.w);
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::Transpose()
{
std::swap(m12, m21);
std::swap(m13, m31);
std::swap(m14, m41);
std::swap(m23, m32);
std::swap(m24, m42);
std::swap(m34, m43);
return *this;
}
template<typename T>
constexpr T& Mat4<T>::operator()(std::size_t x, std::size_t y)
{
Assert(x <= 3, "index out of range");
Assert(y <= 3, "index out of range");
return (&m11)[y*4 + x];
}
template<typename T>
constexpr const T& Mat4<T>::operator()(std::size_t x, std::size_t y) const
{
Assert(x <= 3, "index out of range");
Assert(y <= 3, "index out of range");
return (&m11)[y*4+x];
}
template<typename T>
constexpr T& Mat4<T>::operator[](std::size_t i)
{
Assert(i <= 16, "index out of range");
return (&m11)[i];
}
template<typename T>
constexpr const T& Mat4<T>::operator[](std::size_t i) const
{
Assert(i <= 16, "index out of range");
return (&m11)[i];
}
template<typename T>
constexpr Mat4<T> Mat4<T>::operator*(const Mat4& matrix) const
{
Mat4 result(*this);
return result.Concatenate(matrix);
}
template<typename T>
constexpr Vec2<T> Mat4<T>::operator*(const Vec2<T>& vector) const
{
return Transform(vector);
}
template<typename T>
constexpr Vec3<T> Mat4<T>::operator*(const Vec3<T>& vector) const
{
return Transform(vector);
}
template<typename T>
constexpr Vec4<T> Mat4<T>::operator*(const Vec4<T>& vector) const
{
return Transform(vector);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::operator*(T scalar) const
{
Mat4 mat;
for(unsigned int i = 0; i < 16; ++i)
mat[i] = (&m11)[i] * scalar;
return mat;
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::operator*=(const Mat4& matrix)
{
Concatenate(matrix);
return *this;
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::operator*=(T scalar)
{
for(unsigned int i = 0; i < 16; ++i)
(&m11)[i] *= scalar;
return *this;
}
template<typename T>
constexpr bool Mat4<T>::operator==(const Mat4& mat) const
{
for(unsigned int i = 0; i < 16; ++i)
if((&m11)[i] != (&mat.m11)[i])
return false;
return true;
}
template<typename T>
constexpr bool Mat4<T>::operator!=(const Mat4& mat) const
{
return !operator==(mat);
}
template<typename T>
constexpr bool Mat4<T>::ApproxEqual(const Mat4& lhs, const Mat4& rhs, T maxDifference)
{
return lhs.ApproxEqual(rhs, maxDifference);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Concatenate(const Mat4& left, const Mat4& right)
{
Mat4 matrix(left); // Copy of left-hand side matrix
matrix.Concatenate(right); // Concatenation with right-hand side
return matrix;
}
template<typename T>
constexpr Mat4<T> Mat4<T>::ConcatenateTransform(const Mat4& left, const Mat4& right)
{
Mat4 matrix(left); // Copy of left-hand side matrix
matrix.ConcatenateTransform(right); // Affine concatenation with right-hand side
return matrix;
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Identity()
{
return Mat4(
T(1.0), T(0.0), T(0.0), T(0.0),
T(0.0), T(1.0), T(0.0), T(0.0),
T(0.0), T(0.0), T(1.0), T(0.0),
T(0.0), T(0.0), T(0.0), T(1.0)
);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::LookAt(const Vec3<T>& eye, const Vec3<T>& target, const Vec3<T>& up)
{
Vec3<T> f = Vec3<T>::Normalize(target - eye);
Vec3<T> s = Vec3<T>::Normalize(f.CrossProduct(up));
Vec3<T> u = s.CrossProduct(f);
return Mat4(
s.x, u.x, -f.x, T(0.0),
s.y, u.y, -f.y, T(0.0),
s.z, u.z, -f.z, T(0.0),
-s.DotProduct(eye), -u.DotProduct(eye), f.DotProduct(eye), T(1.0)
);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Ortho(T left, T right, T top, T bottom, T zNear, T zFar)
{
// http://msdn.microsoft.com/en-us/library/windows/desktop/bb204942(v=vs.85).aspx
return Mat4(
T(2.0) / (right - left), T(0.0), T(0.0), T(0.0),
T(0.0), T(2.0) / (top - bottom), T(0.0), T(0.0),
T(0.0), T(0.0), T(1.0) / (zNear - zFar), T(0.0),
(left + right) / (left - right), (top + bottom) / (bottom - top), zNear / (zNear - zFar), T(1.0)
);
}
template<typename T>
Mat4<T> Mat4<T>::Perspective(RadianAngle<T> angle, T ratio, T zNear, T zFar)
{
angle /= T(2.0);
T yScale = angle.GetTan();
return Mat4(
T(1.0) / (ratio * yScale), T(0.0), T(0.0), T(0.0),
T(0.0), T(-1.0) / (yScale), T(0.0), T(0.0),
T(0.0), T(0.0), zFar / (zNear - zFar), T(-1.0),
T(0.0), T(0.0), -(zNear * zFar) / (zFar - zNear), T(0.0)
);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Rotate(const Quat<T>& rotation)
{
Mat4 matrix = Mat4::Identity();
matrix.SetRotation(rotation);
return matrix;
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Scale(const Vec3<T>& scale)
{
return Mat4(
scale.x, T(0.0), T(0.0), T(0.0),
T(0.0), scale.y, T(0.0), T(0.0),
T(0.0), T(0.0), scale.z, T(0.0),
T(0.0), T(0.0), T(0.0), T(1.0)
);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Translate(const Vec3<T>& translation)
{
return Mat4(
T(1.0), T(0.0), T(0.0), T(0.0),
T(0.0), T(1.0), T(0.0), T(0.0),
T(0.0), T(0.0), T(1.0), T(0.0),
translation.x, translation.y, translation.z, T(1.0)
);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Transform(const Vec3<T>& translation, const Quat<T>& rotation)
{
Mat4 mat = Mat4f::Identity();
mat.SetRotation(rotation);
mat.SetTranslation(translation);
return mat;
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Transform(const Vec3<T>& translation, const Quat<T>& rotation, const Vec3<T>& scale)
{
Mat4 mat = Transform(translation, rotation);
mat.ApplyScale(scale);
return mat;
}
template<typename T>
constexpr Mat4<T> Mat4<T>::TransformInverse(const Vec3<T>& translation, const Quat<T>& rotation)
{
// A view matrix must apply an inverse transformation of the 'world' matrix
Quat<T> invRot = rotation.GetConjugate(); // Inverse of the rotation
return Transform(-(invRot * translation), invRot);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::TransformInverse(const Vec3<T>& translation, const Quat<T>& rotation, const Vec3<T>& scale)
{
return TransformInverse(translation, rotation).ApplyScale(T(1.0) / scale);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Zero()
{
return Mat4(
T(0.0), T(0.0), T(0.0), T(0.0),
T(0.0), T(0.0), T(0.0), T(0.0),
T(0.0), T(0.0), T(0.0), T(0.0),
T(0.0), T(0.0), T(0.0), T(0.0)
);
}
template<typename T>
std::ostream& operator<<(std::ostream& out, const Mat4<T>& matrix)
{
return out << "Mat4(" << matrix.m11 << ", " << matrix.m12 << ", " << matrix.m13 << ", " << matrix.m14 << ",\n"
<< " " << matrix.m21 << ", " << matrix.m22 << ", " << matrix.m23 << ", " << matrix.m24 << ",\n"
<< " " << matrix.m31 << ", " << matrix.m32 << ", " << matrix.m33 << ", " << matrix.m34 << ",\n"
<< " " << matrix.m41 << ", " << matrix.m42 << ", " << matrix.m43 << ", " << matrix.m44 << ')';
}
template<typename T>
constexpr Mat4<T> operator*(T scale, const Mat4<T>& matrix)
{
return matrix * scale;
}
}

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runtime/Includes/Maths/MathsUtils.h git.filemode.normal_file
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#ifndef __MLX_MATHS_UTILS__
#define __MLX_MATHS_UTILS__
namespace mlx
{
template<typename T>
[[nodiscard]] constexpr T Mod(T x, T y) noexcept;
template<std::floating_point T>
[[nodiscard]] constexpr T DegreeToRadian(T degrees) noexcept;
template<std::floating_point T>
[[nodiscard]] constexpr T RadianToDegree(T radians) noexcept;
template<typename T>
[[nodiscard]] constexpr T Clamp(T value, T min, T max) noexcept;
template<typename T, typename T2>
[[nodiscard]] constexpr T Lerp(const T& from, const T& to, const T2& interpolation) noexcept;
}
#include <Maths/MathsUtils.inl>
#endif

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runtime/Includes/Maths/MathsUtils.inl git.filemode.normal_file
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#pragma once
#include <Maths/MathsUtils.h>
#include <Maths/Constants.h>
namespace mlx
{
template<typename T>
[[nodiscard]] constexpr T Mod(T x, T y) noexcept
{
if constexpr(std::is_floating_point_v<T>)
{
if(!std::is_constant_evaluated())
return x - static_cast<long long>(x / y) * y;
else
return std::fmod(x, y);
}
return x % y;
}
template<std::floating_point T>
[[nodiscard]] constexpr T DegreeToRadian(T degrees) noexcept
{
return degrees * (Pi<T>() / T(180.0));
}
template<std::floating_point T>
[[nodiscard]] constexpr T RadianToDegree(T radians) noexcept
{
return radians * (T(180.0) / Pi<T>());
}
template<typename T>
[[nodiscard]] constexpr T Clamp(T value, T min, T max) noexcept
{
return std::max(std::min(value, max), min);
}
template<typename T, typename T2>
[[nodiscard]] constexpr T Lerp(const T& from, const T& to, const T2& interpolation) noexcept
{
return static_cast<T>(from + interpolation * (to - from));
}
}

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#ifndef __MLX_QUATERNIONS__
#define __MLX_QUATERNIONS__
#include <Maths/Angles.h>
#include <Maths/Vec3.h>
namespace mlx
{
template<typename T>
struct Quat
{
T w, x, y, z;
constexpr Quat() = default;
constexpr Quat(T W, T X, T Y, T Z);
template<AngleUnit Unit> Quat(const Angle<Unit, T>& angle);
Quat(const EulerAngles<T>& angles);
constexpr Quat(RadianAngle<T> angle, const Vec3<T>& axis);
constexpr Quat(const T quat[4]);
template<typename U> constexpr explicit Quat(const Quat<U>& quat);
constexpr Quat(const Quat&) = default;
constexpr Quat(Quat&&) = default;
RadianAngle<T> AngleBetween(const Quat& vec) const;
constexpr bool ApproxEqual(const Quat& quat, T max_difference = std::numeric_limits<T>::epsilon()) const;
Quat& ComputeW();
constexpr Quat& Conjugate();
constexpr T DotProduct(const Quat& vec) const;
constexpr Quat GetConjugate() const;
Quat GetInverse() const;
Quat GetNormal(T* length = nullptr) const;
Quat& Inverse();
T Magnitude() const;
Quat& Normalize(T* length = nullptr);
constexpr T SquaredMagnitude() const;
RadianAngle<T> To2DAngle() const;
EulerAngles<T> ToEulerAngles() const;
std::string ToString() const;
constexpr Quat& operator=(const Quat& quat) = default;
constexpr Quat& operator=(Quat&&) = default;
constexpr Quat operator+(const Quat& quat) const;
constexpr Quat operator*(const Quat& quat) const;
constexpr Vec3<T> operator*(const Vec3<T>& vec) const;
constexpr Quat operator*(T scale) const;
constexpr Quat operator/(const Quat& quat) const;
constexpr Quat& operator+=(const Quat& quat);
constexpr Quat& operator*=(const Quat& quat);
constexpr Quat& operator*=(T scale);
constexpr Quat& operator/=(const Quat& quat);
constexpr bool operator==(const Quat& quat) const;
constexpr bool operator!=(const Quat& quat) const;
constexpr bool operator<(const Quat& quat) const;
constexpr bool operator<=(const Quat& quat) const;
constexpr bool operator>(const Quat& quat) const;
constexpr bool operator>=(const Quat& quat) const;
static RadianAngle<T> AngleBetween(const Quat& lhs, const Quat& rhs);
static constexpr bool ApproxEqual(const Quat& lhs, const Quat& rhs, T max_difference = std::numeric_limits<T>::epsilon());
static constexpr Quat Identity();
static constexpr Quat Lerp(const Quat& from, const Quat& to, T interpolation);
static Quat LookAt(const Vec3<T>& forward, const Vec3<T>& up);
static Quat Normalize(const Quat& quat, T* length = nullptr);
static Quat RotationBetween(const Vec3<T>& from, const Vec3<T>& to);
static Quat RotateTowards(const Quat& from, const Quat& to, RadianAngle<T> max_rotation);
static Quat Mirror(Quat quat, const Vec3<T>& axis);
static Quat Slerp(const Quat& from, const Quat& to, T interpolation);
static constexpr Quat Zero();
~Quat() = default;
};
using Quatd = Quat<double>;
using Quatf = Quat<float>;
template<typename T> std::ostream& operator<<(std::ostream& out, const Quat<T>& quat);
}
#include <Maths/Quaternions.inl>
#endif

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#pragma once
#include <Maths/Quaternions.h>
namespace mlx
{
template<typename T>
constexpr Quat<T>::Quat(T W, T X, T Y, T Z) : w(W), x(X), y(Y), z(Z)
{}
template<typename T>
template<AngleUnit Unit>
Quat<T>::Quat(const Angle<Unit, T>& angle) : Quat(angle.ToQuat())
{}
template<typename T>
Quat<T>::Quat(const EulerAngles<T>& angles) : Quat(angles.ToQuat())
{}
template<typename T>
constexpr Quat<T>::Quat(RadianAngle<T> angle, const Vec3<T>& axis)
{
angle /= T(2.0);
Vec3<T> normalizedAxis = axis.GetNormal();
auto sincos = angle.GetSinCos();
w = sincos.second;
x = normalizedAxis.x * sincos.first;
y = normalizedAxis.y * sincos.first;
z = normalizedAxis.z * sincos.first;
Normalize();
}
template<typename T>
constexpr Quat<T>::Quat(const T quat[4]) : w(quat[0]), x(quat[1]), y(quat[2]), z(quat[3])
{}
template<typename T>
template<typename U>
constexpr Quat<T>::Quat(const Quat<U>& quat) : w(static_cast<T>(quat.w)), x(static_cast<T>(quat.x)), y(static_cast<T>(quat.y)), z(static_cast<T>(quat.z))
{}
template<typename T>
RadianAngle<T> Quat<T>::AngleBetween(const Quat& quat) const
{
T alpha = Vec3<T>::DotProduct(Vec3<T>(x, y, z), Vec3<T>(quat.x, quat.y, quat.z));
return std::acos(mlx::Clamp(alpha, T(-1.0), T(1.0)));
}
template<typename T>
constexpr bool Quat<T>::ApproxEqual(const Quat& quat, T maxDifference) const
{
return NumberEquals(w, quat.w, maxDifference) &&
NumberEquals(x, quat.x, maxDifference) &&
NumberEquals(y, quat.y, maxDifference) &&
NumberEquals(z, quat.z, maxDifference);
}
template<typename T>
Quat<T>& Quat<T>::ComputeW()
{
T t = T(1.0) - SquaredMagnitude();
if(t < T(0.0))
w = T(0.0);
else
w = -std::sqrt(t);
return *this;
}
template<typename T>
constexpr Quat<T>& Quat<T>::Conjugate()
{
x = -x;
y = -y;
z = -z;
return *this;
}
template<typename T>
constexpr T Quat<T>::DotProduct(const Quat& quat) const
{
return w * quat.w + x * quat.x + y * quat.y + z * quat.z;
}
template<typename T>
constexpr Quat<T> Quat<T>::GetConjugate() const
{
Quat<T> quat(*this);
quat.Conjugate();
return quat;
}
template<typename T>
Quat<T> Quat<T>::GetInverse() const
{
Quat<T> quat(*this);
quat.Inverse();
return quat;
}
template<typename T>
Quat<T> Quat<T>::GetNormal(T* length) const
{
Quat<T> quat(*this);
quat.Normalize(length);
return quat;
}
template<typename T>
Quat<T>& Quat<T>::Inverse()
{
T norm = SquaredMagnitude();
if(norm > T(0.0))
{
T invNorm = T(1.0) / std::sqrt(norm);
w *= invNorm;
x *= -invNorm;
y *= -invNorm;
z *= -invNorm;
}
return *this;
}
template<typename T>
T Quat<T>::Magnitude() const
{
return std::sqrt(SquaredMagnitude());
}
template<typename T>
Quat<T>& Quat<T>::Normalize(T* length)
{
T norm = std::sqrt(SquaredMagnitude());
if(norm > T(0.0))
{
T invNorm = T(1.0) / norm;
w *= invNorm;
x *= invNorm;
y *= invNorm;
z *= invNorm;
}
if(length)
*length = norm;
return *this;
}
template<typename T>
constexpr T Quat<T>::SquaredMagnitude() const
{
return w * w + x * x + y * y + z * z;
}
template<typename T>
RadianAngle<T> Quat<T>::To2DAngle() const
{
T siny_cosp = T(2.0) * (w * z + x * y);
T cosy_cosp = T(1.0) - T(2.0) * (y * y + z * z);
return std::atan2(siny_cosp, cosy_cosp);
}
template<typename T>
EulerAngles<T> Quat<T>::ToEulerAngles() const
{
T test = x * y + z * w;
if(test > T(0.499))
// singularity at north pole
return EulerAngles<T>(DegreeAngle<T>(T(0.0)), RadianAngle<T>(T(2.0) * std::atan2(x, w)), DegreeAngle<T>(T(90.0)));
if(test < T(-0.499))
// singularity at south pole
return EulerAngles<T>(DegreeAngle<T>(T(0.0)), RadianAngle<T>(T(-2.0) * std::atan2(x, w)), DegreeAngle<T>(T(-90.0)));
return EulerAngles<T>(RadianAngle<T>(std::atan2(T(2.0) * x * w - T(2.0) * y * z, T(1.0) - T(2.0) * x * x - T(2.0) * z * z)),
RadianAngle<T>(std::atan2(T(2.0) * y * w - T(2.0) * x * z, T(1.0) - T(2.0) * y * y - T(2.0) * z * z)),
RadianAngle<T>(std::asin(T(2.0) * test)));
}
template<typename T>
std::string Quat<T>::ToString() const
{
std::ostringstream ss;
ss << *this;
return ss.str();
}
template<typename T>
constexpr Quat<T> Quat<T>::operator+(const Quat& quat) const
{
Quat result;
result.w = w + quat.w;
result.x = x + quat.x;
result.y = y + quat.y;
result.z = z + quat.z;
return result;
}
template<typename T>
constexpr Quat<T> Quat<T>::operator*(const Quat& quat) const
{
Quat result;
result.w = w * quat.w - x * quat.x - y * quat.y - z * quat.z;
result.x = w * quat.x + x * quat.w + y * quat.z - z * quat.y;
result.y = w * quat.y + y * quat.w + z * quat.x - x * quat.z;
result.z = w * quat.z + z * quat.w + x * quat.y - y * quat.x;
return result;
}
template<typename T>
constexpr Vec3<T> Quat<T>::operator*(const Vec3<T>& vec) const
{
Vec3<T> quatVec(x, y, z);
Vec3<T> uv = quatVec.CrossProduct(vec);
Vec3<T> uuv = quatVec.CrossProduct(uv);
uv *= T(2.0) * w;
uuv *= T(2.0);
return vec + uv + uuv;
}
template<typename T>
constexpr Quat<T> Quat<T>::operator*(T scale) const
{
return Quat(w * scale,
x * scale,
y * scale,
z * scale);
}
template<typename T>
constexpr Quat<T> Quat<T>::operator/(const Quat& quat) const
{
return quat.GetConjugate() * (*this);
}
template<typename T>
constexpr Quat<T>& Quat<T>::operator+=(const Quat& quat)
{
return operator=(operator+(quat));
}
template<typename T>
constexpr Quat<T>& Quat<T>::operator*=(const Quat& quat)
{
return operator=(operator*(quat));
}
template<typename T>
constexpr Quat<T>& Quat<T>::operator*=(T scale)
{
return operator=(operator*(scale));
}
template<typename T>
constexpr Quat<T>& Quat<T>::operator/=(const Quat& quat)
{
return operator=(operator/(quat));
}
template<typename T>
constexpr bool Quat<T>::operator==(const Quat& quat) const
{
return w == quat.w && x == quat.x && y == quat.y && z == quat.z;
}
template<typename T>
constexpr bool Quat<T>::operator!=(const Quat& quat) const
{
return !operator==(quat);
}
template<typename T>
constexpr bool Quat<T>::operator<(const Quat& quat) const
{
if(w != quat.w)
return w < quat.w;
if(x != quat.x)
return x < quat.x;
if(y != quat.y)
return y < quat.y;
if(z != quat.z)
return z < quat.z;
}
template<typename T>
constexpr bool Quat<T>::operator<=(const Quat& quat) const
{
if(w != quat.w)
return w < quat.w;
if(x != quat.x)
return x < quat.x;
if(y != quat.y)
return y < quat.y;
if(z != quat.z)
return z <= quat.z;
}
template<typename T>
constexpr bool Quat<T>::operator>(const Quat& quat) const
{
if(w != quat.w)
return w > quat.w;
if(x != quat.x)
return x > quat.x;
if(y != quat.y)
return y > quat.y;
if(z != quat.z)
return z > quat.z;
}
template<typename T>
constexpr bool Quat<T>::operator>=(const Quat& quat) const
{
if(w != quat.w)
return w > quat.w;
if(x != quat.x)
return x > quat.x;
if(y != quat.y)
return y > quat.y;
if(z != quat.z)
return z >= quat.z;
}
template<typename T>
RadianAngle<T> Quat<T>::AngleBetween(const Quat& lhs, const Quat& rhs)
{
return lhs.AngleBetween(rhs);
}
template<typename T>
constexpr bool Quat<T>::ApproxEqual(const Quat& lhs, const Quat& rhs, T maxDifference)
{
return lhs.ApproxEqual(rhs, maxDifference);
}
template<typename T>
constexpr Quat<T> Quat<T>::Identity()
{
return Quat(1, 0, 0, 0);
}
template<typename T>
constexpr Quat<T> Quat<T>::Lerp(const Quat& from, const Quat& to, T interpolation)
{
Quat interpolated;
interpolated.w = mlx::Lerp(from.w, to.w, interpolation);
interpolated.x = mlx::Lerp(from.x, to.x, interpolation);
interpolated.y = mlx::Lerp(from.y, to.y, interpolation);
interpolated.z = mlx::Lerp(from.z, to.z, interpolation);
return interpolated;
}
template<typename T>
Quat<T> Quat<T>::LookAt(const Vec3<T>& forward, const Vec3<T>& up)
{
// From https://gamedev.stackexchange.com/questions/53129/quaternion-look-at-with-up-vector
Vec3<T> forward_w = Vec3<T>::Forward();
Vec3<T> axis = Vec3<T>::CrossProduct(forward, forward_w);
RadianAngle<T> angle = std::acos(Vec3<T>::DotProduct(forward, forward_w));
Vec3<T> third = Vec3<T>::CrossProduct(axis, forward_w);
if(Vec3<T>::DotProduct(third, forward) < 0)
angle = -angle;
Quat<T> q1 = Quat(angle, axis);
Vec3<T> up_l = q1 * up;
Vec3<T> right = Vec3<T>::Normalize(Vec3<T>::CrossProduct(forward, up));
Vec3<T> up_w = Vec3<T>::Normalize(Vec3<T>::CrossProduct(right, forward));
Vec3<T> axis2 = Vec3<T>::CrossProduct(up_l, up_w);
RadianAngle<T> angle2 = std::acos(Vec3<T>::DotProduct(forward, forward_w));
Quat<T> q2 = Quat(angle2, axis2);
return q2 * q1;
}
template<typename T>
Quat<T> Quat<T>::Normalize(const Quat& quat, T* length)
{
return quat.GetNormal(length);
}
template<typename T>
Quat<T> Quat<T>::RotationBetween(const Vec3<T>& from, const Vec3<T>& to)
{
T dot = from.DotProduct(to);
if(dot < T(-0.999999))
{
Vec3<T> crossProduct;
if(from.DotProduct(Vec3<T>::UnitX()) < T(0.999999))
crossProduct = Vec3<T>::UnitX().CrossProduct(from);
else
crossProduct = Vec3<T>::UnitY().CrossProduct(from);
crossProduct.Normalize();
return Quat(Pi<T>(), crossProduct);
}
else if(dot > T(0.999999))
return Quat::Identity();
else
{
T norm = std::sqrt(from.GetSquaredLength() * to.GetSquaredLength());
Vec3<T> crossProduct = from.CrossProduct(to);
return Quat(norm + dot, crossProduct.x, crossProduct.y, crossProduct.z).GetNormal();
}
}
template<typename T>
Quat<T> Quat<T>::RotateTowards(const Quat& from, const Quat& to, RadianAngle<T> maxRotation)
{
RadianAngle<T> rotationBetween = AngleBetween(from, to);
if(rotationBetween < maxRotation)
return to;
return Slerp(from, to, std::min(maxRotation.value / rotationBetween.value), 1.f);
}
template<typename T>
Quat<T> Quat<T>::Mirror(Quat quat, const Vec3<T>& axis)
{
T x = std::copysign(T(1.0), axis.x);
T y = std::copysign(T(1.0), axis.y);
T z = std::copysign(T(1.0), axis.z);
quat.x = y * z * quat.x;
quat.y = x * z * quat.y;
quat.z = x * y * quat.z;
return quat;
}
template<typename T>
Quat<T> Quat<T>::Slerp(const Quat& from, const Quat& to, T interpolation)
{
Quat q;
T cosOmega = from.DotProduct(to);
if(cosOmega < T(0.0))
{
// We invert everything
q = Quat(-to.w, -to.x, -to.y, -to.z);
cosOmega = -cosOmega;
}
else
q = Quat(to);
T k0, k1;
if(cosOmega > T(0.9999))
{
// Linear interpolation to avoid division by zero
k0 = T(1.0) - interpolation;
k1 = interpolation;
}
else
{
T sinOmega = std::sqrt(T(1.0) - cosOmega*cosOmega);
T omega = std::atan2(sinOmega, cosOmega);
// To avoid two divisions
sinOmega = T(1.0)/sinOmega;
k0 = std::sin((T(1.0) - interpolation) * omega) * sinOmega;
k1 = std::sin(interpolation*omega) * sinOmega;
}
Quat result(k0 * from.w, k0 * from.x, k0 * from.y, k0 * from.z);
return result += q * k1;
}
template<typename T>
constexpr Quat<T> Quat<T>::Zero()
{
return Quat(0, 0, 0, 0);
}
template<typename T>
std::ostream& operator<<(std::ostream& out, const Quat<T>& quat)
{
return out << "Quat(" << quat.w << " | " << quat.x << ", " << quat.y << ", " << quat.z << ')';
}
}

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Highly inspired by [Nazara Maths library](https://github.com/NazaraEngine/NazaraEngine/tree/main/include/Nazara/Math)

109
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#ifndef __MLX_VEC2__
#define __MLX_VEC2__
namespace mlx
{
template <typename T> struct Vec3;
template <typename T> struct Vec4;
template <typename T>
struct Vec2
{
union { T x, r, s; };
union { T y, g, t; };
constexpr Vec2() = default;
constexpr Vec2(T X, T Y);
constexpr explicit Vec2(T scale);
template<typename U> constexpr explicit Vec2(const Vec2<U>& vec);
constexpr Vec2(const Vec2&) = default;
constexpr Vec2(Vec2&&) = default;
constexpr explicit Vec2(const Vec3<T>& vec);
constexpr explicit Vec2(const Vec4<T>& vec);
T AbsDotProduct(const Vec2& vec) const;
constexpr bool ApproxEqual(const Vec2& vec, T max_difference = std::numeric_limits<T>::epsilon()) const;
template<typename U = T> U Distance(const Vec2& vec) const;
constexpr T DotProduct(const Vec2& vec) const;
template<typename U = T> T GetLength() const;
Vec2 GetNormal(T* length = nullptr) const;
constexpr T GetSquaredLength() const;
constexpr Vec2& Maximize(const Vec2& vec);
constexpr Vec2& Minimize(const Vec2& vec);
Vec2& Normalize(T* length = nullptr);
constexpr T SquaredDistance(const Vec2& vec) const;
std::string ToString() const;
constexpr T& operator[](std::size_t i);
constexpr T operator[](std::size_t i) const;
constexpr const Vec2& operator+() const;
constexpr Vec2 operator-() const;
constexpr Vec2 operator+(const Vec2& vec) const;
constexpr Vec2 operator-(const Vec2& vec) const;
constexpr Vec2 operator*(const Vec2& vec) const;
constexpr Vec2 operator*(T scale) const;
constexpr Vec2 operator/(const Vec2& vec) const;
constexpr Vec2 operator/(T scale) const;
constexpr Vec2 operator%(const Vec2& vec) const;
constexpr Vec2 operator%(T mod) const;
constexpr Vec2& operator=(const Vec2&) = default;
constexpr Vec2& operator=(Vec2&&) = default;
constexpr Vec2& operator+=(const Vec2& vec);
constexpr Vec2& operator-=(const Vec2& vec);
constexpr Vec2& operator*=(const Vec2& vec);
constexpr Vec2& operator*=(T scale);
constexpr Vec2& operator/=(const Vec2& vec);
constexpr Vec2& operator/=(T scale);
constexpr Vec2& operator%=(const Vec2& vec);
constexpr Vec2& operator%=(T mod);
constexpr bool operator==(const Vec2& vec) const;
constexpr bool operator!=(const Vec2& vec) const;
constexpr bool operator<(const Vec2& vec) const;
constexpr bool operator<=(const Vec2& vec) const;
constexpr bool operator>(const Vec2& vec) const;
constexpr bool operator>=(const Vec2& vec) const;
static constexpr Vec2 Apply(T(*func)(T), const Vec2& vec);
static constexpr bool ApproxEqual(const Vec2& lhs, const Vec2& rhs, T max_difference = std::numeric_limits<T>::epsilon());
template<typename U = T> static U Distance(const Vec2& vec1, const Vec2& vec2);
static constexpr T DotProduct(const Vec2& vec1, const Vec2& vec2);
static constexpr Vec2 Lerp(const Vec2& from, const Vec2& to, T interpolation);
static Vec2 Normalize(const Vec2& vec);
static constexpr Vec2 Unit();
static constexpr Vec2 UnitX();
static constexpr Vec2 UnitY();
static constexpr Vec2 Zero();
~Vec2() = default;
};
using Vec2d = Vec2<double>;
using Vec2f = Vec2<float>;
using Vec2i = Vec2<int>;
using Vec2ui = Vec2<unsigned int>;
using Vec2i32 = Vec2<std::int32_t>;
using Vec2i64 = Vec2<std::int64_t>;
using Vec2ui32 = Vec2<std::uint32_t>;
using Vec2ui64 = Vec2<std::uint64_t>;
template<typename T> std::ostream& operator<<(std::ostream& out, const Vec2<T>& vec);
template<typename T> constexpr Vec2<T> operator*(T scale, const Vec2<T>& vec);
template<typename T> constexpr Vec2<T> operator/(T scale, const Vec2<T>& vec);
template<typename T> constexpr Vec2<T> operator%(T mod, const Vec2<T>& vec);
}
#include <Maths/Vec2.inl>
#endif // __AK_VEC2__

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#pragma once
#include <Maths/Vec2.h>
namespace mlx
{
template<typename T>
constexpr Vec2<T>::Vec2(T X, T Y) : x(X), y(Y) {}
template<typename T>
constexpr Vec2<T>::Vec2(T scale) : x(scale), y(scale) {}
template<typename T>
template<typename U>
constexpr Vec2<T>::Vec2(const Vec2<U>& vec) : x(static_cast<T>(vec.x)), y(static_cast<T>(vec.y)) {}
template<typename T>
constexpr Vec2<T>::Vec2(const Vec3<T>& vec) : x(vec.x), y(vec.y) {}
template<typename T>
constexpr Vec2<T>::Vec2(const Vec4<T>& vec) : x(vec.x), y(vec.y) {}
template<typename T>
T Vec2<T>::AbsDotProduct(const Vec2& vec) const
{
return std::abs(x * vec.x) + std::abs(y * vec.y);
}
template<typename T>
constexpr bool Vec2<T>::ApproxEqual(const Vec2& vec, T maxDifference) const
{
return NumberEquals(x, vec.x, maxDifference) && NumberEquals(y, vec.y, maxDifference);
}
template<typename T>
template<typename U>
U Vec2<T>::Distance(const Vec2& vec) const
{
return static_cast<U>(std::sqrt(SquaredDistance(vec)));
}
template<typename T>
constexpr T Vec2<T>::DotProduct(const Vec2& vec) const
{
return x * vec.x + y * vec.y;
}
template<typename T>
template<typename U>
T Vec2<T>::GetLength() const
{
return static_cast<U>(std::sqrt(static_cast<U>(GetSquaredLength())));
}
template<typename T>
Vec2<T> Vec2<T>::GetNormal(T* length) const
{
Vec2 vec(*this);
vec.Normalize(length);
return vec;
}
template<typename T>
constexpr T Vec2<T>::GetSquaredLength() const
{
return x * x + y * y;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::Maximize(const Vec2& vec)
{
if(vec.x > x)
x = vec.x;
if(vec.y > y)
y = vec.y;
return *this;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::Minimize(const Vec2& vec)
{
if(vec.x < x)
x = vec.x;
if(vec.y < y)
y = vec.y;
return *this;
}
template<typename T>
Vec2<T>& Vec2<T>::Normalize(T* length)
{
T norm = GetLength();
if(norm > T(0.0))
{
T invNorm = T(1.0) / norm;
x *= invNorm;
y *= invNorm;
}
if(length)
*length = norm;
return *this;
}
template<typename T>
constexpr T Vec2<T>::SquaredDistance(const Vec2& vec) const
{
return (*this - vec).GetSquaredLength();
}
template<typename T>
std::string Vec2<T>::ToString() const
{
return "Vec2(" + std::to_string(x) + ", " + std::to_string(y) + ')';
}
template<typename T>
constexpr T& Vec2<T>::operator[](std::size_t i)
{
mlx::Assert(i < 2, "index out of range");
return *(&x + i);
}
template<typename T>
constexpr T Vec2<T>::operator[](std::size_t i) const
{
mlx::Assert(i < 2, "index out of range");
return *(&x + i);
}
template<typename T>
constexpr const Vec2<T>& Vec2<T>::operator+() const
{
return *this;
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator-() const
{
return Vec2(-x, -y);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator+(const Vec2& vec) const
{
return Vec2(x + vec.x, y + vec.y);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator-(const Vec2& vec) const
{
return Vec2(x - vec.x, y - vec.y);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator*(const Vec2& vec) const
{
return Vec2(x * vec.x, y * vec.y);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator*(T scale) const
{
return Vec2(x * scale, y * scale);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator/(const Vec2& vec) const
{
return Vec2(x / vec.x, y / vec.y);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator/(T scale) const
{
return Vec2(x / scale, y / scale);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator%(const Vec2& vec) const
{
return Vec2(Mod(x, vec.x), Mod(y, vec.y));
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator%(T mod) const
{
return Vec2(Mod(x, mod), Mod(y, mod));
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::operator+=(const Vec2& vec)
{
x += vec.x;
y += vec.y;
return *this;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::operator-=(const Vec2& vec)
{
x -= vec.x;
y -= vec.y;
return *this;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::operator*=(const Vec2& vec)
{
x *= vec.x;
y *= vec.y;
return *this;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::operator*=(T scale)
{
x *= scale;
y *= scale;
return *this;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::operator/=(const Vec2& vec)
{
x /= vec.x;
y /= vec.y;
return *this;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::operator/=(T scale)
{
x /= scale;
y /= scale;
return *this;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::operator%=(const Vec2& vec)
{
x = Mod(x, vec.x);
y = Mod(y, vec.y);
return *this;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::operator%=(T value)
{
x = Mod(x, value);
y = Mod(y, value);
return *this;
}
template<typename T>
constexpr bool Vec2<T>::operator==(const Vec2& vec) const
{
return x == vec.x && y == vec.y;
}
template<typename T>
constexpr bool Vec2<T>::operator!=(const Vec2& vec) const
{
return !operator==(vec);
}
template<typename T>
constexpr bool Vec2<T>::operator<(const Vec2& vec) const
{
if (x != vec.x)
return x < vec.x;
return y < vec.y;
}
template<typename T>
constexpr bool Vec2<T>::operator<=(const Vec2& vec) const
{
if (x != vec.x)
return x < vec.x;
return y <= vec.y;
}
template<typename T>
constexpr bool Vec2<T>::operator>(const Vec2& vec) const
{
if (x != vec.x)
return x > vec.x;
return y > vec.y;
}
template<typename T>
constexpr bool Vec2<T>::operator>=(const Vec2& vec) const
{
if (x != vec.x)
return x > vec.x;
return y >= vec.y;
}
template<typename T>
constexpr Vec2<T> Vec2<T>::Apply(T(*func)(T), const Vec2& vec)
{
return Vec2(func(vec.x), func(vec.y));
}
template<typename T>
constexpr bool Vec2<T>::ApproxEqual(const Vec2& lhs, const Vec2& rhs, T maxDifference)
{
return lhs.ApproxEqual(rhs, maxDifference);
}
template<typename T>
template<typename U>
U Vec2<T>::Distance(const Vec2& vec1, const Vec2& vec2)
{
return vec1.Distance<U>(vec2);
}
template<typename T>
constexpr T Vec2<T>::DotProduct(const Vec2& vec1, const Vec2& vec2)
{
return vec1.DotProduct(vec2);
}
template<typename T>
Vec2<T> Vec2<T>::Normalize(const Vec2& vec)
{
return vec.GetNormal();
}
template<typename T>
constexpr Vec2<T> Vec2<T>::Unit()
{
return Vec2(1, 1);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::UnitX()
{
return Vec2(1, 0);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::UnitY()
{
return Vec2(0, 1);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::Zero()
{
return Vec2(0, 0);
}
template<typename T>
std::ostream& operator<<(std::ostream& out, const Vec2<T>& vec)
{
return out << "Vec2(" << vec.x << ", " << vec.y << ')';
}
template<typename T>
constexpr Vec2<T> operator*(T scale, const Vec2<T>& vec)
{
return Vec2<T>(scale * vec.x, scale * vec.y);
}
template<typename T>
constexpr Vec2<T> operator/(T scale, const Vec2<T>& vec)
{
return Vec2<T>(scale / vec.x, scale / vec.y);
}
template<typename T>
constexpr Vec2<T> operator%(T mod, const Vec2<T>& vec)
{
return Vec2<T>(Mod(mod, vec.x), Mod(mod, vec.y));
}
}

126
runtime/Includes/Maths/Vec3.h git.filemode.executable_file
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#ifndef __MLX_VEC3__
#define __MLX_VEC3__
namespace mlx
{
template<typename T> struct Vec2;
template<typename T> struct Vec4;
template<typename T>
struct Vec3
{
union { T x, r, s; };
union { T y, g, t; };
union { T z, b, p; };
constexpr Vec3() = default;
constexpr Vec3(T X, T Y, T Z);
constexpr Vec3(T X, const Vec2<T>& vec);
constexpr explicit Vec3(T scale);
constexpr Vec3(const Vec2<T>& vec, T Z = 0.0);
template<typename U> constexpr explicit Vec3(const Vec3<U>& vec);
constexpr Vec3(const Vec3&) = default;
constexpr Vec3(Vec3&&) = default;
constexpr explicit Vec3(const Vec4<T>& vec);
T AbsDotProduct(const Vec3& vec) const;
constexpr bool ApproxEqual(const Vec3& vec, T max_difference = std::numeric_limits<T>::epsilon()) const;
constexpr Vec3 CrossProduct(const Vec3& vec) const;
template<typename U = T> U Distance(const Vec3& vec) const;
constexpr T DotProduct(const Vec3& vec) const;
Vec3 GetAbs() const;
template<typename U = T> U GetLength() const;
Vec3 GetNormal(T* length = nullptr) const;
constexpr T GetSquaredLength() const;
constexpr Vec3& Maximize(const Vec3& vec);
constexpr Vec3& Minimize(const Vec3& vec);
Vec3& Normalize(T* length = nullptr);
constexpr T SquaredDistance(const Vec3& vec) const;
std::string ToString() const;
constexpr T& operator[](std::size_t i);
constexpr const T& operator[](std::size_t i) const;
constexpr const Vec3& operator+() const;
constexpr Vec3 operator-() const;
constexpr Vec3 operator+(const Vec3& vec) const;
constexpr Vec3 operator-(const Vec3& vec) const;
constexpr Vec3 operator*(const Vec3& vec) const;
constexpr Vec3 operator*(T scale) const;
constexpr Vec3 operator/(const Vec3& vec) const;
constexpr Vec3 operator/(T scale) const;
constexpr Vec3 operator%(const Vec3& vec) const;
constexpr Vec3 operator%(T mod) const;
constexpr Vec3& operator=(const Vec3&) = default;
constexpr Vec3& operator=(Vec3&&) = default;
constexpr Vec3& operator+=(const Vec3& vec);
constexpr Vec3& operator-=(const Vec3& vec);
constexpr Vec3& operator*=(const Vec3& vec);
constexpr Vec3& operator*=(T scale);
constexpr Vec3& operator/=(const Vec3& vec);
constexpr Vec3& operator/=(T scale);
constexpr Vec3& operator%=(const Vec3& vec);
constexpr Vec3& operator%=(T mod);
constexpr bool operator==(const Vec3& vec) const;
constexpr bool operator!=(const Vec3& vec) const;
constexpr bool operator<(const Vec3& vec) const;
constexpr bool operator<=(const Vec3& vec) const;
constexpr bool operator>(const Vec3& vec) const;
constexpr bool operator>=(const Vec3& vec) const;
static constexpr Vec3 Apply(T(*func)(T), const Vec3& vec);
static constexpr bool ApproxEqual(const Vec3& lhs, const Vec3& rhs, T max_difference = std::numeric_limits<T>::epsilon());
static constexpr Vec3 Backward();
static constexpr Vec3 Clamp(const Vec3& vec, const Vec3& min, const Vec3& max);
static constexpr Vec3 CrossProduct(const Vec3& vec1, const Vec3& vec2);
template<typename U = T> static U Distance(const Vec3& vec1, const Vec3& vec2);
static constexpr T DotProduct(const Vec3& vec1, const Vec3& vec2);
static constexpr Vec3 Down();
static constexpr Vec3 Forward();
static constexpr Vec3 Left();
static constexpr Vec3 Max(const Vec3& lhs, const Vec3& rhs);
static constexpr Vec3 Min(const Vec3& lhs, const Vec3& rhs);
static Vec3 Normalize(const Vec3& vec);
static constexpr Vec3 Right();
static constexpr T SquaredDistance(const Vec3& vec1, const Vec3& vec2);
static constexpr Vec3 Unit();
static constexpr Vec3 UnitX();
static constexpr Vec3 UnitY();
static constexpr Vec3 UnitZ();
static constexpr Vec3 Up();
static constexpr Vec3 Zero();
~Vec3() = default;
};
using Vec3b = Vec3<std::uint8_t>;
using Vec3d = Vec3<double>;
using Vec3f = Vec3<float>;
using Vec3i = Vec3<int>;
using Vec3ui = Vec3<unsigned int>;
using Vec3i32 = Vec3<std::int32_t>;
using Vec3i64 = Vec3<std::int64_t>;
using Vec3ui32 = Vec3<std::uint32_t>;
using Vec3ui64 = Vec3<std::uint64_t>;
template<typename T> std::ostream& operator<<(std::ostream& out, const Vec3<T>& vec);
template<typename T> constexpr Vec3<T> operator*(T scale, const Vec3<T>& vec);
template<typename T> constexpr Vec3<T> operator/(T scale, const Vec3<T>& vec);
template<typename T> constexpr Vec3<T> operator%(T scale, const Vec3<T>& vec);
}
#include <Maths/Vec3.inl>
#endif // __AK_VEC3__

508
runtime/Includes/Maths/Vec3.inl git.filemode.executable_file
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#pragma once
#include <Maths/Vec3.h>
namespace mlx
{
template<typename T>
constexpr Vec3<T>::Vec3(T X, T Y, T Z) : x(X), y(Y), z(Z) {}
template<typename T>
constexpr Vec3<T>::Vec3(T X, const Vec2<T>& vec) : x(X), y(vec.x), z(vec.y) {}
template<typename T>
constexpr Vec3<T>::Vec3(T scale) : x(scale), y(scale), z(scale) {}
template<typename T>
constexpr Vec3<T>::Vec3(const Vec2<T>& vec, T Z) : x(vec.x), y(vec.y), z(Z) {}
template<typename T>
template<typename U>
constexpr Vec3<T>::Vec3(const Vec3<U>& vec) : x(static_cast<T>(vec.x)), y(static_cast<T>(vec.y)), z(static_cast<T>(vec.z)) {}
template<typename T>
constexpr Vec3<T>::Vec3(const Vec4<T>& vec) : x(vec.x), y(vec.y), z(vec.z) {}
template<typename T>
T Vec3<T>::AbsDotProduct(const Vec3& vec) const
{
return std::abs(x * vec.x) + std::abs(y * vec.y) + std::abs(z * vec.z);
}
template<typename T>
constexpr bool Vec3<T>::ApproxEqual(const Vec3& vec, T maxDifference) const
{
return NumberEquals(x, vec.x, maxDifference) && NumberEquals(y, vec.y, maxDifference) && NumberEquals(z, vec.z, maxDifference);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::CrossProduct(const Vec3& vec) const
{
return Vec3(y * vec.z - z * vec.y, z * vec.x - x * vec.z, x * vec.y - y * vec.x);
}
template<typename T>
template<typename U>
U Vec3<T>::Distance(const Vec3& vec) const
{
return static_cast<U>(std::sqrt(static_cast<U>(SquaredDistance(vec))));
}
template<typename T>
constexpr T Vec3<T>::DotProduct(const Vec3& vec) const
{
return x * vec.x + y * vec.y + z * vec.z;
}
template<typename T>
Vec3<T> Vec3<T>::GetAbs() const
{
return Vec3(std::abs(x), std::abs(y), std::abs(z));
}
template<typename T>
template<typename U>
U Vec3<T>::GetLength() const
{
return static_cast<U>(std::sqrt(static_cast<U>(GetSquaredLength())));
}
template<typename T>
Vec3<T> Vec3<T>::GetNormal(T* length) const
{
Vec3 vec(*this);
vec.Normalize(length);
return vec;
}
template<typename T>
constexpr T Vec3<T>::GetSquaredLength() const
{
return x*x + y*y + z*z;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::Maximize(const Vec3& vec)
{
if (vec.x > x)
x = vec.x;
if (vec.y > y)
y = vec.y;
if (vec.z > z)
z = vec.z;
return *this;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::Minimize(const Vec3& vec)
{
if (vec.x < x)
x = vec.x;
if (vec.y < y)
y = vec.y;
if (vec.z < z)
z = vec.z;
return *this;
}
template<typename T>
Vec3<T>& Vec3<T>::Normalize(T* length)
{
T norm = GetLength();
if (norm > T(0.0))
{
T invNorm = T(1.0) / norm;
x *= invNorm;
y *= invNorm;
z *= invNorm;
}
if (length)
*length = norm;
return *this;
}
template<typename T>
constexpr T Vec3<T>::SquaredDistance(const Vec3& vec) const
{
return (*this - vec).GetSquaredLength();
}
template<typename T>
std::string Vec3<T>::ToString() const
{
return "Vec3(" + std::to_string(x) + ", " + std::to_string(y) + ", " + std::to_string(z) + ')';
}
template<typename T>
constexpr T& Vec3<T>::operator[](std::size_t i)
{
mlx::Assert(i < 3, "index out of range");
return *(&x + i);
}
template<typename T>
constexpr const T& Vec3<T>::operator[](std::size_t i) const
{
mlx::Assert(i < 3, "index out of range");
return *(&x + i);
}
template<typename T>
constexpr const Vec3<T>& Vec3<T>::operator+() const
{
return *this;
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator-() const
{
return Vec3(-x, -y, -z);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator+(const Vec3& vec) const
{
return Vec3(x + vec.x, y + vec.y, z + vec.z);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator-(const Vec3& vec) const
{
return Vec3(x - vec.x, y - vec.y, z - vec.z);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator*(const Vec3& vec) const
{
return Vec3(x * vec.x, y * vec.y, z * vec.z);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator*(T scale) const
{
return Vec3(x * scale, y * scale, z * scale);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator/(const Vec3& vec) const
{
return Vec3(x / vec.x, y / vec.y, z / vec.z);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator/(T scale) const
{
return Vec3(x / scale, y / scale, z / scale);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator%(const Vec3& vec) const
{
return Vec3(Mod(x, vec.x), Mod(y, vec.y), Mod(z, vec.z));
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator%(T mod) const
{
return Vec3(Mod(x, mod), Mod(y, mod), Mod(z, mod));
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::operator+=(const Vec3& vec)
{
x += vec.x;
y += vec.y;
z += vec.z;
return *this;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::operator-=(const Vec3& vec)
{
x -= vec.x;
y -= vec.y;
z -= vec.z;
return *this;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::operator*=(const Vec3& vec)
{
x *= vec.x;
y *= vec.y;
z *= vec.z;
return *this;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::operator*=(T scale)
{
x *= scale;
y *= scale;
z *= scale;
return *this;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::operator/=(const Vec3& vec)
{
x /= vec.x;
y /= vec.y;
z /= vec.z;
return *this;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::operator/=(T scale)
{
x /= scale;
y /= scale;
z /= scale;
return *this;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::operator%=(const Vec3& vec)
{
x = Mod(x, vec.x);
y = Mod(y, vec.y);
z = Mod(z, vec.z);
return *this;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::operator%=(T mod)
{
x = Mod(x, mod);
y = Mod(y, mod);
z = Mod(z, mod);
return *this;
}
template<typename T>
constexpr bool Vec3<T>::operator==(const Vec3& vec) const
{
return x == vec.x && y == vec.y && z == vec.z;
}
template<typename T>
constexpr bool Vec3<T>::operator!=(const Vec3& vec) const
{
return !operator==(vec);
}
template<typename T>
constexpr bool Vec3<T>::operator<(const Vec3& vec) const
{
if (x != vec.x)
return x < vec.x;
if (y != vec.y)
return y < vec.y;
return z < vec.z;
}
template<typename T>
constexpr bool Vec3<T>::operator<=(const Vec3& vec) const
{
if (x != vec.x)
return x < vec.x;
if (y != vec.y)
return y < vec.y;
return z <= vec.z;
}
template<typename T>
constexpr bool Vec3<T>::operator>(const Vec3& vec) const
{
if (x != vec.x)
return x > vec.x;
if (y != vec.y)
return y > vec.y;
return z > vec.z;
}
template<typename T>
constexpr bool Vec3<T>::operator>=(const Vec3& vec) const
{
if (x != vec.x)
return x > vec.x;
if (y != vec.y)
return y > vec.y;
return z >= vec.z;
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Apply(T(*func)(T), const Vec3& vec)
{
return Vec3(func(vec.x), func(vec.y), func(vec.z));
}
template<typename T>
constexpr bool Vec3<T>::ApproxEqual(const Vec3& lhs, const Vec3& rhs, T maxDifference)
{
return lhs.ApproxEqual(rhs, maxDifference);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::CrossProduct(const Vec3& vec1, const Vec3& vec2)
{
return vec1.CrossProduct(vec2);
}
template<typename T>
constexpr T Vec3<T>::DotProduct(const Vec3& vec1, const Vec3& vec2)
{
return vec1.DotProduct(vec2);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Backward()
{
return Vec3(0, 0, 1);
}
template<typename T>
template<typename U>
U Vec3<T>::Distance(const Vec3& vec1, const Vec3& vec2)
{
return vec1.Distance<U>(vec2);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Down()
{
return Vec3(0, -1, 0);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Forward()
{
return Vec3(0, 0, -1);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Left()
{
return Vec3(-1, 0, 0);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Max(const Vec3& lhs, const Vec3& rhs)
{
Vec3 max = lhs;
max.Maximize(rhs);
return max;
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Min(const Vec3& lhs, const Vec3& rhs)
{
Vec3 min = lhs;
min.Minimize(rhs);
return min;
}
template<typename T>
Vec3<T> Vec3<T>::Normalize(const Vec3& vec)
{
return vec.GetNormal();
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Right()
{
return Vec3(1, 0, 0);
}
template<typename T>
constexpr T Vec3<T>::SquaredDistance(const Vec3& vec1, const Vec3& vec2)
{
return vec1.SquaredDistance(vec2);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Unit()
{
return Vec3(1);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::UnitX()
{
return Vec3(1, 0, 0);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::UnitY()
{
return Vec3(0, 1, 0);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::UnitZ()
{
return Vec3(0, 0, 1);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Up()
{
return Vec3(0, 1, 0);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Zero()
{
return Vec3(0, 0, 0);
}
template<typename T>
std::ostream& operator<<(std::ostream& out, const Vec3<T>& vec)
{
return out << "Vec3(" << vec.x << ", " << vec.y << ", " << vec.z << ')';
}
template<typename T>
constexpr Vec3<T> operator*(T scale, const Vec3<T>& vec)
{
return Vec3<T>(scale * vec.x, scale * vec.y, scale * vec.z);
}
template<typename T>
constexpr Vec3<T> operator/(T scale, const Vec3<T>& vec)
{
return Vec3<T>(scale / vec.x, scale / vec.y, scale / vec.z);
}
template<typename T>
constexpr Vec3<T> operator%(T mod, const Vec3<T>& vec)
{
return Vec3<T>(Mod(mod, vec.x), Mod(mod, vec.y), Mod(mod, vec.z));
}
}

108
runtime/Includes/Maths/Vec4.h git.filemode.executable_file
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#ifndef __MLX_VEC4__
#define __MLX_VEC4__
namespace mlx
{
template<typename T> struct Vec2;
template<typename T> struct Vec3;
template<typename T>
struct Vec4
{
union { T x, r, s; };
union { T y, g, t; };
union { T z, b, p; };
union { T w, a, q; };
constexpr Vec4() = default;
constexpr Vec4(T X, T Y, T Z, T W = 1.0);
constexpr Vec4(T X, T Y, const Vec2<T>& vec);
constexpr Vec4(T X, const Vec2<T>& vec, T W);
constexpr Vec4(T X, const Vec3<T>& vec);
constexpr explicit Vec4(T scale);
constexpr Vec4(const Vec2<T>& vec, T Z = 0.0, T W = 1.0);
constexpr Vec4(const Vec3<T>& vec, T W = 1.0);
template<typename U> constexpr explicit Vec4(const Vec4<U>& vec);
constexpr Vec4(const Vec4&) = default;
constexpr Vec4(Vec4&&) = default;
T AbsDotProduct(const Vec4& vec) const;
constexpr bool ApproxEqual(const Vec4& vec, T max_difference = std::numeric_limits<T>::epsilon()) const;
constexpr T DotProduct(const Vec4& vec) const;
Vec4 GetNormal(T* length = nullptr) const;
constexpr Vec4& Maximize(const Vec4& vec);
constexpr Vec4& Minimize(const Vec4& vec);
Vec4& Normalize(T* length = nullptr);
std::string ToString() const;
constexpr Vec4& operator=(const Vec4&) = default;
constexpr Vec4& operator=(Vec4&&) = default;
constexpr T& operator[](std::size_t i);
constexpr const T& operator[](std::size_t i) const;
constexpr const Vec4& operator+() const;
constexpr Vec4 operator-() const;
constexpr Vec4 operator+(const Vec4& vec) const;
constexpr Vec4 operator-(const Vec4& vec) const;
constexpr Vec4 operator*(const Vec4& vec) const;
constexpr Vec4 operator*(T scale) const;
constexpr Vec4 operator/(const Vec4& vec) const;
constexpr Vec4 operator/(T scale) const;
constexpr Vec4 operator%(const Vec4& vec) const;
constexpr Vec4 operator%(T mod) const;
constexpr Vec4& operator+=(const Vec4& vec);
constexpr Vec4& operator-=(const Vec4& vec);
constexpr Vec4& operator*=(const Vec4& vec);
constexpr Vec4& operator*=(T scale);
constexpr Vec4& operator/=(const Vec4& vec);
constexpr Vec4& operator/=(T scale);
constexpr Vec4& operator%=(const Vec4& vec);
constexpr Vec4& operator%=(T mod);
constexpr bool operator==(const Vec4& vec) const;
constexpr bool operator!=(const Vec4& vec) const;
constexpr bool operator<(const Vec4& vec) const;
constexpr bool operator<=(const Vec4& vec) const;
constexpr bool operator>(const Vec4& vec) const;
constexpr bool operator>=(const Vec4& vec) const;
static constexpr Vec4 Apply(T(*func)(T), const Vec4& vec);
static constexpr bool ApproxEqual(const Vec4& lhs, const Vec4& rhs, T max_difference = std::numeric_limits<T>::epsilon());
static constexpr T DotProduct(const Vec4& vec1, const Vec4& vec2);
static Vec4 Normalize(const Vec4& vec);
static constexpr Vec4 UnitX();
static constexpr Vec4 UnitY();
static constexpr Vec4 UnitZ();
static constexpr Vec4 Zero();
~Vec4() = default;
};
using Vec4d = Vec4<double>;
using Vec4f = Vec4<float>;
using Vec4i = Vec4<int>;
using Vec4ui = Vec4<unsigned int>;
using Vec4i32 = Vec4<std::int32_t>;
using Vec4i64 = Vec4<std::int64_t>;
using Vec4ui32 = Vec4<std::uint32_t>;
using Vec4ui64 = Vec4<std::uint64_t>;
template<typename T> std::ostream& operator<<(std::ostream& out, const Vec4<T>& vec);
template<typename T> constexpr Vec4<T> operator*(T scale, const Vec4<T>& vec);
template<typename T> constexpr Vec4<T> operator/(T scale, const Vec4<T>& vec);
template<typename T> constexpr Vec4<T> operator%(T mod, const Vec4<T>& vec);
}
#include <Maths/Vec4.inl>
#endif // __AK_VEC4__

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runtime/Includes/Maths/Vec4.inl git.filemode.executable_file
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#pragma once
#include <Maths/Vec4.h>
namespace mlx
{
template<typename T>
constexpr Vec4<T>::Vec4(T X, T Y, T Z, T W) : x(X), y(Y), z(Z), w(W) {}
template<typename T>
constexpr Vec4<T>::Vec4(T X, T Y, const Vec2<T>& vec) : x(X), y(Y), z(vec.x), w(vec.y) {}
template<typename T>
constexpr Vec4<T>::Vec4(T X, const Vec2<T>& vec, T W) : x(X), y(vec.x), z(vec.y), w(W) {}
template<typename T>
constexpr Vec4<T>::Vec4(T X, const Vec3<T>& vec) : x(X), y(vec.x), z(vec.y), w(vec.z) {}
template<typename T>
constexpr Vec4<T>::Vec4(T scale) : x(scale), y(scale), z(scale), w(scale) {}
template<typename T>
constexpr Vec4<T>::Vec4(const Vec2<T>& vec, T Z, T W) : x(vec.x), y(vec.y), z(Z), w(W) {}
template<typename T>
constexpr Vec4<T>::Vec4(const Vec3<T>& vec, T W) : x(vec.x), y(vec.y), z(vec.z), w(W) {}
template<typename T>
template<typename U>
constexpr Vec4<T>::Vec4(const Vec4<U>& vec) : x(static_cast<T>(vec.x)), y(static_cast<T>(vec.y)), z(static_cast<T>(vec.z)), w(static_cast<T>(vec.w)) {}
template<typename T>
T Vec4<T>::AbsDotProduct(const Vec4& vec) const
{
return std::abs(x * vec.x) + std::abs(y * vec.y) + std::abs(z * vec.z) + std::abs(w * vec.w);
}
template<typename T>
constexpr bool Vec4<T>::ApproxEqual(const Vec4& vec, T maxDifference) const
{
return NumberEquals(x, vec.x, maxDifference) && NumberEquals(y, vec.y, maxDifference) && NumberEquals(z, vec.z, maxDifference) && NumberEquals(w, vec.w, maxDifference);
}
template<typename T>
constexpr T Vec4<T>::DotProduct(const Vec4& vec) const
{
return x*vec.x + y*vec.y + z*vec.z + w*vec.w;
}
template<typename T>
Vec4<T> Vec4<T>::GetNormal(T* length) const
{
Vec4<T> vec(*this);
vec.Normalize(length);
return vec;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::Maximize(const Vec4& vec)
{
if (vec.x > x)
x = vec.x;
if (vec.y > y)
y = vec.y;
if (vec.z > z)
z = vec.z;
if (vec.w > w)
w = vec.w;
return *this;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::Minimize(const Vec4& vec)
{
if (vec.x < x)
x = vec.x;
if (vec.y < y)
y = vec.y;
if (vec.z < z)
z = vec.z;
if (vec.w < w)
w = vec.w;
return *this;
}
template<typename T>
Vec4<T>& Vec4<T>::Normalize(T* length)
{
T invLength = T(1.0) / w;
x *= invLength;
y *= invLength;
z *= invLength;
if (length)
*length = w;
w = T(1.0);
return *this;
}
template<typename T>
std::string Vec4<T>::ToString() const
{
std::ostringstream ss;
ss << *this;
return ss.str();
}
template<typename T>
constexpr T& Vec4<T>::operator[](std::size_t i)
{
mlx::Assert(i < 4, "index out of range");
return *(&x + i);
}
template<typename T>
constexpr const T& Vec4<T>::operator[](std::size_t i) const
{
mlx::Assert(i < 4, "index out of range");
return *(&x + i);
}
template<typename T>
constexpr const Vec4<T>& Vec4<T>::operator+() const
{
return *this;
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator-() const
{
return Vec4(-x, -y, -z, -w);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator+(const Vec4& vec) const
{
return Vec4(x + vec.x, y + vec.y, z + vec.z, w + vec.w);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator-(const Vec4& vec) const
{
return Vec4(x - vec.x, y - vec.y, z - vec.z, w - vec.w);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator*(const Vec4& vec) const
{
return Vec4(x * vec.x, y * vec.y, z * vec.z, w * vec.w);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator*(T scale) const
{
return Vec4(x * scale, y * scale, z * scale, w * scale);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator/(const Vec4& vec) const
{
return Vec4(x / vec.x, y / vec.y, z / vec.z, w / vec.w);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator/(T scale) const
{
return Vec4(x / scale, y / scale, z / scale, w / scale);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator%(const Vec4& vec) const
{
return Vec4(Mod(x, vec.x), Mod(y, vec.y), Mod(z, vec.z), Mod(w, vec.w));
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator%(T mod) const
{
return Vec4(Mod(x, mod), Mod(y, mod), Mod(z, mod), Mod(z, mod));
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::operator+=(const Vec4& vec)
{
x += vec.x;
y += vec.y;
z += vec.z;
w += vec.w;
return *this;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::operator-=(const Vec4& vec)
{
x -= vec.x;
y -= vec.y;
z -= vec.z;
w -= vec.w;
return *this;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::operator*=(const Vec4& vec)
{
x *= vec.x;
y *= vec.y;
z *= vec.z;
w *= vec.w;
return *this;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::operator*=(T scale)
{
x *= scale;
y *= scale;
z *= scale;
w *= scale;
return *this;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::operator/=(const Vec4& vec)
{
x /= vec.x;
y /= vec.y;
z /= vec.z;
w /= vec.w;
return *this;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::operator/=(T scale)
{
x /= scale;
y /= scale;
z /= scale;
w /= scale;
return *this;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::operator%=(const Vec4& vec)
{
x = Mod(x, vec.x);
y = Mod(y, vec.y);
z = Mod(z, vec.z);
w = Mod(w, vec.w);
return *this;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::operator%=(T mod)
{
x = Mod(x, mod);
y = Mod(y, mod);
z = Mod(z, mod);
w = Mod(w, mod);
return *this;
}
template<typename T>
constexpr bool Vec4<T>::operator==(const Vec4& vec) const
{
return x == vec.x && y == vec.y && z == vec.z && w == vec.w;
}
template<typename T>
constexpr bool Vec4<T>::operator!=(const Vec4& vec) const
{
return !operator==(vec);
}
template<typename T>
constexpr bool Vec4<T>::operator<(const Vec4& vec) const
{
if (x != vec.x)
return x < vec.x;
if (y != vec.y)
return y < vec.y;
if (z != vec.z)
return z < vec.z;
return w < vec.w;
}
template<typename T>
constexpr bool Vec4<T>::operator<=(const Vec4& vec) const
{
if (x != vec.x)
return x < vec.x;
if (y != vec.y)
return y < vec.y;
if (z != vec.z)
return z < vec.z;
return w <= vec.w;
}
template<typename T>
constexpr bool Vec4<T>::operator>(const Vec4& vec) const
{
if (x != vec.x)
return x > vec.x;
if (y != vec.y)
return y > vec.y;
if (z != vec.z)
return z > vec.z;
return w > vec.w;
}
template<typename T>
constexpr bool Vec4<T>::operator>=(const Vec4& vec) const
{
if (x != vec.x)
return x > vec.x;
if (y != vec.y)
return y > vec.y;
if (z != vec.z)
return z > vec.z;
return w >= vec.w;
}
template<typename T>
constexpr Vec4<T> Vec4<T>::Apply(T(*func)(T), const Vec4& vec)
{
return Vec4(func(vec.x), func(vec.y), func(vec.z), func(vec.w));
}
template<typename T>
constexpr bool Vec4<T>::ApproxEqual(const Vec4& lhs, const Vec4& rhs, T maxDifference)
{
return lhs.ApproxEqual(rhs, maxDifference);
}
template<typename T>
constexpr T Vec4<T>::DotProduct(const Vec4& vec1, const Vec4& vec2)
{
return vec1.DotProduct(vec2);
}
template<typename T>
Vec4<T> Vec4<T>::Normalize(const Vec4& vec)
{
return vec.GetNormal();
}
template<typename T>
constexpr Vec4<T> Vec4<T>::UnitX()
{
return Vec4(1, 0, 0, 1);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::UnitY()
{
return Vec4(0, 1, 0, 1);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::UnitZ()
{
return Vec4(0, 0, 1, 1);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::Zero()
{
return Vec4(0, 0, 0, 1);
}
template<typename T>
std::ostream& operator<<(std::ostream& out, const Vec4<T>& vec)
{
return out << "Vec4(" << vec.x << ", " << vec.y << ", " << vec.z << ", " << vec.w << ')';
}
template<typename T>
constexpr Vec4<T> operator*(T scale, const Vec4<T>& vec)
{
return Vec4<T>(scale * vec.x, scale * vec.y, scale * vec.z, scale * vec.w);
}
template<typename T>
constexpr Vec4<T> operator/(T scale, const Vec4<T>& vec)
{
return Vec4<T>(scale / vec.x, scale / vec.y, scale / vec.z, scale / vec.w);
}
template<typename T>
constexpr Vec4<T> operator%(T mod, const Vec4<T>& vec)
{
return Vec4<T>(Mod(mod, vec.x), Mod(mod, vec.y), Mod(mod, vec.z), Mod(mod, vec.w));
}
}

51
runtime/Includes/Platform/Inputs.h git.filemode.normal_file
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#ifndef __MLX_INPUTS__
#define __MLX_INPUTS__
#include <mlx.h>
#include <mlx_profile.h>
#include <Platform/Window.h>
namespace mlx
{
class Inputs
{
public:
struct Hook
{
func::function<int(int, void*)> hook;
void* param = nullptr;
};
public:
Inputs() = default;
void FetchInputs();
inline void RegisterWindow(std::shared_ptr<Window> window) { m_windows[window->GetID()] = window; }
std::int32_t GetX() const noexcept;
std::int32_t GetY() const noexcept;
std::int32_t GetXRel() const noexcept;
std::int32_t GetYRel() const noexcept;
inline bool IsMouseMoving() const noexcept { return GetXRel() || GetYRel(); }
MLX_FORCEINLINE bool IsRunning() const noexcept { return m_run; }
MLX_FORCEINLINE constexpr void Finish() noexcept { m_run = false; }
MLX_FORCEINLINE constexpr void Run() noexcept { m_run = true; }
inline void OnEvent(std::uint32_t id, int event, int (*funct_ptr)(int, void*), void* param) noexcept
{
m_events_hooks[id][event].hook = funct_ptr;
m_events_hooks[id][event].param = param;
}
~Inputs() = default;
private:
std::unordered_map<std::uint32_t, std::shared_ptr<Window>> m_windows;
std::unordered_map<std::uint32_t, std::array<Hook, 6>> m_events_hooks;
bool m_run = false;
};
}
#endif

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runtime/Includes/Platform/Window.h git.filemode.normal_file
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#ifndef __MLX_WINDOW__
#define __MLX_WINDOW__
#include <Maths/Vec2.h>
#include <Core/SDLManager.h>
namespace mlx
{
class Window
{
public:
Window(std::size_t w, std::size_t h, const std::string& title, bool is_resizable, bool hidden = false);
inline Handle GetWindowHandle() const noexcept { return p_window; }
inline int GetWidth() const noexcept { return m_width; }
inline int GetHeight() const noexcept { return m_height; }
inline std::uint32_t GetID() const noexcept { return m_id; }
inline const std::string& GetName() const { return m_name; }
inline void MoveMouse(int x, int y) { SDLManager::Get().MoveMouseOnWindow(p_window, x, y); }
inline void GetScreenSizeWindowIsOn(int* x, int* y) { SDLManager::Get().GetScreenSizeWindowIsOn(p_window, x, y); }
inline void SetPosition(int x, int y) { SDLManager::Get().SetWindowPosition(p_window, x, y); }
inline VkSurfaceKHR CreateVulkanSurface(VkInstance instance) const noexcept { return SDLManager::Get().CreateVulkanSurface(p_window, instance); }
inline std::vector<const char*> GetRequiredVulkanInstanceExtentions() const noexcept { return SDLManager::Get().GetRequiredVulkanInstanceExtentions(p_window); }
inline Vec2ui GetVulkanDrawableSize() const noexcept { return SDLManager::Get().GetVulkanDrawableSize(p_window); }
void Destroy() noexcept;
~Window() { Destroy(); }
private:
std::string m_name;
Handle p_window = nullptr;
std::int32_t m_id;
int m_width = 0;
int m_height = 0;
};
}
#endif

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runtime/Includes/PreCompiled.h git.filemode.normal_file
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#ifndef __MLX_PRE_COMPILED_HEADER__
#define __MLX_PRE_COMPILED_HEADER__
#define VK_NO_PROTOTYPES
#include <mlx_profile.h>
#include <mlx.h>
#include <cstdio>
#include <cstdarg>
#include <iostream>
#include <vulkan/vulkan.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_vulkan.h>
#include <functional>
#include <memory>
#include <list>
#include <map>
#include <unordered_map>
#include <utility>
#include <fstream>
#include <filesystem>
#include <thread>
#include <mutex>
#include <string>
#include <string_view>
#include <chrono>
#include <unordered_set>
#include <function.h>
#include <array>
#include <cstdint>
#include <cstring>
#include <optional>
#include <set>
#include <cstddef>
#include <cstdlib>
#include <random>
#include <concepts>
#include <algorithm>
#include <sstream>
#include <iomanip>
#include <iterator>
#include <stb_truetype.h>
#include <variant>
#include <type_traits>
#include <string_view>
#include <sstream>
#include <ostream>
#include <ranges>
// Experimentals
#if __has_include(<format>)
#include <format>
#elif __has_include(<experimental/format>)
#include <experimental/format>
#else
#error <format> header not present in this STL
#endif
#ifndef MLX_PLAT_WINDOWS
#include <dlfcn.h>
#endif
#ifdef MLX_PLAT_LINUX
#include <math.h> // sincos
#endif
#define VMA_STATIC_VULKAN_FUNCTIONS 0
#define VMA_DYNAMIC_VULKAN_FUNCTIONS 0
#define VMA_VULKAN_VERSION 1000000
#define VMA_ASSERT(expr) ((void)0) // Because why not
#ifdef MLX_COMPILER_CLANG
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Weverything"
#include <vma.h>
#pragma clang diagnostic pop
#elif defined(MLX_COMPILER_GCC)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
#pragma GCC diagnostic ignored "-Wunused-parameter"
#pragma GCC diagnostic ignored "-Wunused-variable"
#pragma GCC diagnostic ignored "-Wunused-function"
#pragma GCC diagnostic ignored "-Wparentheses"
#include <vma.h>
#pragma GCC diagnostic pop
#else
#include <vma.h>
#endif
#include <Utils/AntiX11.h>
#include <Utils/AntiWindows.h>
#define KVF_IMPL_VK_NO_PROTOTYPES
#ifdef DEBUG
#define KVF_ENABLE_VALIDATION_LAYERS
#endif
#include <kvf.h>
#include <Core/Logs.h>
#include <Core/EventBus.h>
#include <Core/Profiler.h>
#include <Utils/NonOwningPtr.h>
#include <Utils/NonCopyable.h>
constexpr const int RANGE = 1024;
using Handle = void*;
#endif

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runtime/Includes/Renderer/Buffer.h git.filemode.normal_file
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#ifndef __MLX_GPU_BUFFER__
#define __MLX_GPU_BUFFER__
#include <Renderer/Enums.h>
#include <Renderer/RenderCore.h>
#include <Utils/Buffer.h>
namespace mlx
{
class GPUBuffer
{
public:
GPUBuffer() = default;
void Init(BufferType type, VkDeviceSize size, VkBufferUsageFlags usage, CPUBuffer data, [[maybe_unused]] std::string_view debug_name);
void Destroy() noexcept;
bool CopyFrom(const GPUBuffer& buffer) noexcept;
void Swap(GPUBuffer& buffer) noexcept;
[[nodiscard]] MLX_FORCEINLINE void* GetMap() const noexcept { return p_map; }
[[nodiscard]] MLX_FORCEINLINE VkBuffer Get() const noexcept { return m_buffer; }
[[nodiscard]] MLX_FORCEINLINE VmaAllocation GetAllocation() const noexcept { return m_allocation; }
[[nodiscard]] MLX_FORCEINLINE VkDeviceSize GetSize() const noexcept { return m_size; }
[[nodiscard]] MLX_FORCEINLINE VkDeviceSize GetOffset() const noexcept { return m_offset; }
[[nodiscard]] inline bool IsInit() const noexcept { return m_buffer != VK_NULL_HANDLE; }
~GPUBuffer() = default;
protected:
void PushToGPU() noexcept;
protected:
#ifdef DEBUG
std::string m_debug_name;
#endif
VkBuffer m_buffer = VK_NULL_HANDLE;
VmaAllocation m_allocation;
VkDeviceSize m_offset = 0;
VkDeviceSize m_size = 0;
void* p_map = nullptr;
private:
void CreateBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VmaAllocationCreateInfo alloc_info, [[maybe_unused]] std::string_view debug_name);
private:
VkBufferUsageFlags m_usage = 0;
};
class VertexBuffer : public GPUBuffer
{
public:
inline void Init(std::uint32_t size, VkBufferUsageFlags additional_flags, [[maybe_unused]] std::string_view debug_name) { GPUBuffer::Init(BufferType::LowDynamic, size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | additional_flags, {}, std::move(debug_name)); }
void SetData(CPUBuffer data);
inline void Bind(VkCommandBuffer cmd) const noexcept { VkDeviceSize offset = 0; RenderCore::Get().vkCmdBindVertexBuffers(cmd, 0, 1, &m_buffer, &offset); }
};
class IndexBuffer : public GPUBuffer
{
public:
inline void Init(std::uint32_t size, VkBufferUsageFlags additional_flags, [[maybe_unused]] std::string_view debug_name) { GPUBuffer::Init(BufferType::LowDynamic, size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT | additional_flags, {}, std::move(debug_name)); }
void SetData(CPUBuffer data);
inline void Bind(VkCommandBuffer cmd) const noexcept { RenderCore::Get().vkCmdBindIndexBuffer(cmd, m_buffer, 0, VK_INDEX_TYPE_UINT32); }
};
class UniformBuffer
{
public:
void Init(std::uint32_t size, [[maybe_unused]] std::string_view debug_name);
void SetData(CPUBuffer data, std::size_t frame_index);
void Destroy() noexcept;
inline VkDeviceSize GetSize(int i) const noexcept { return m_buffers[i].GetSize(); }
inline VkDeviceSize GetOffset(int i) const noexcept { return m_buffers[i].GetOffset(); }
inline VkBuffer GetVk(int i) const noexcept { return m_buffers[i].Get(); }
inline GPUBuffer& Get(int i) noexcept { return m_buffers[i]; }
private:
std::array<GPUBuffer, MAX_FRAMES_IN_FLIGHT> m_buffers;
std::array<void*, MAX_FRAMES_IN_FLIGHT> m_maps;
};
}
#endif

89
runtime/Includes/Renderer/Descriptor.h git.filemode.normal_file
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#ifndef __MLX_DESCRIPTOR_SET__
#define __MLX_DESCRIPTOR_SET__
#include <Renderer/Enums.h>
#include <Renderer/RenderCore.h>
#include <Renderer/Pipelines/Shader.h>
namespace mlx
{
struct Descriptor
{
NonOwningPtr<class GPUBuffer> storage_buffer_ptr;
NonOwningPtr<class GPUBuffer> uniform_buffer_ptr;
NonOwningPtr<class Image> image_ptr;
VkDescriptorType type;
std::uint32_t binding;
};
class DescriptorPool
{
public:
DescriptorPool() = default;
void Init() noexcept;
void Destroy() noexcept;
std::shared_ptr<class DescriptorSet> RequestDescriptorSet(const ShaderSetLayout& layout, ShaderType shader_type);
void ReturnDescriptorSet(std::shared_ptr<class DescriptorSet> set);
[[nodiscard]] inline VkDescriptorPool Get() const noexcept { return m_pool; }
[[nodiscard]] MLX_FORCEINLINE std::size_t GetNumberOfSetsAllocated() const noexcept { return m_allocation_count; }
~DescriptorPool() = default;
private:
std::vector<std::shared_ptr<class DescriptorSet>> m_free_sets;
std::vector<std::shared_ptr<class DescriptorSet>> m_used_sets;
VkDescriptorPool m_pool;
std::size_t m_allocation_count = 0;
};
class DescriptorPoolManager
{
public:
DescriptorPoolManager() = default;
DescriptorPool& GetAvailablePool();
void Destroy();
~DescriptorPoolManager() = default;
private:
std::vector<DescriptorPool> m_pools;
};
class DescriptorSet : public std::enable_shared_from_this<DescriptorSet>
{
friend DescriptorPool;
public:
void SetImage(std::size_t i, std::uint32_t binding, class Image& image);
void SetStorageBuffer(std::size_t i, std::uint32_t binding, class GPUBuffer& buffer);
void SetUniformBuffer(std::size_t i, std::uint32_t binding, class GPUBuffer& buffer);
void Update(std::size_t i, VkCommandBuffer cmd = VK_NULL_HANDLE) noexcept;
void ReturnDescriptorSetToPool();
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t i) const noexcept { return m_sets[i]; }
[[nodiscard]] MLX_FORCEINLINE bool IsInit() const noexcept { return m_sets[0] != VK_NULL_HANDLE; }
[[nodiscard]] MLX_FORCEINLINE VkDescriptorSetLayout GetVulkanLayout() const noexcept { return m_set_layout; }
[[nodiscard]] MLX_FORCEINLINE const ShaderSetLayout& GetShaderLayout() const { return m_shader_layout; }
[[nodiscard]] MLX_FORCEINLINE ShaderType GetShaderType() const noexcept { return m_shader_type; }
~DescriptorSet() = default;
private:
DescriptorSet(DescriptorPool& pool, VkDescriptorSetLayout vulkan_layout, const ShaderSetLayout& layout, std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> vulkan_sets, ShaderType shader_type);
private:
ShaderSetLayout m_shader_layout;
std::vector<Descriptor> m_descriptors;
std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> m_sets;
VkDescriptorSetLayout m_set_layout;
ShaderType m_shader_type;
DescriptorPool& m_pool;
};
}
#endif

32
runtime/Includes/Renderer/Enums.h git.filemode.normal_file
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#ifndef __MLX_RENDERER_ENUMS__
#define __MLX_RENDERER_ENUMS__
namespace mlx
{
enum class BufferType
{
Constant = 0,
Staging,
HighDynamic, // typically stored in RAM
LowDynamic, // typically stored in VRAM
EndEnum
};
constexpr std::size_t BufferTypeCount = static_cast<std::size_t>(BufferType::EndEnum);
enum class ImageType
{
Color = 0,
EndEnum
};
constexpr std::size_t ImageTypeCount = static_cast<std::size_t>(ImageType::EndEnum);
enum class ShaderType
{
Vertex,
Fragment
};
}
#endif

105
runtime/Includes/Renderer/Image.h git.filemode.normal_file
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#ifndef __MLX_IMAGE__
#define __MLX_IMAGE__
#include <Maths/Vec4.h>
#include <Renderer/RenderCore.h>
#include <Renderer/Buffer.h>
#include <Utils/Buffer.h>
#include <Renderer/Enums.h>
namespace mlx
{
class Image
{
public:
Image() = default;
inline void Init(VkImage image, VkFormat format, std::uint32_t width, std::uint32_t height, VkImageLayout layout, [[maybe_unused]] std::string_view debug_name) noexcept
{
m_image = image;
m_format = format;
m_width = width;
m_height = height;
m_layout = layout;
#ifdef DEBUG
m_debug_name = std::move(debug_name);
#endif
}
void Init(ImageType type, std::uint32_t width, std::uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, bool is_multisampled, std::string_view debug_name);
void CreateImageView(VkImageViewType type, VkImageAspectFlags aspectFlags, int layer_count = 1) noexcept;
void CreateSampler() noexcept;
void TransitionLayout(VkImageLayout new_layout, VkCommandBuffer cmd = VK_NULL_HANDLE);
void Clear(VkCommandBuffer cmd, Vec4f color);
void DestroySampler() noexcept;
void DestroyImageView() noexcept;
virtual void Destroy() noexcept;
[[nodiscard]] MLX_FORCEINLINE VkImage Get() const noexcept { return m_image; }
[[nodiscard]] MLX_FORCEINLINE VmaAllocation GetAllocation() const noexcept { return m_allocation; }
[[nodiscard]] MLX_FORCEINLINE VkImageView GetImageView() const noexcept { return m_image_view; }
[[nodiscard]] MLX_FORCEINLINE VkFormat GetFormat() const noexcept { return m_format; }
[[nodiscard]] MLX_FORCEINLINE VkImageTiling GetTiling() const noexcept { return m_tiling; }
[[nodiscard]] MLX_FORCEINLINE VkImageLayout GetLayout() const noexcept { return m_layout; }
[[nodiscard]] MLX_FORCEINLINE VkSampler GetSampler() const noexcept { return m_sampler; }
[[nodiscard]] MLX_FORCEINLINE std::uint32_t GetWidth() const noexcept { return m_width; }
[[nodiscard]] MLX_FORCEINLINE std::uint32_t GetHeight() const noexcept { return m_height; }
[[nodiscard]] MLX_FORCEINLINE bool IsInit() const noexcept { return m_image != VK_NULL_HANDLE; }
[[nodiscard]] MLX_FORCEINLINE ImageType GetType() const noexcept { return m_type; }
#ifdef DEBUG
[[nodiscard]] MLX_FORCEINLINE const std::string& GetDebugName() const { return m_debug_name; }
#endif
virtual ~Image() = default;
protected:
#ifdef DEBUG
std::string m_debug_name;
#endif
VmaAllocation m_allocation;
VkImage m_image = VK_NULL_HANDLE;
VkImageView m_image_view = VK_NULL_HANDLE;
VkSampler m_sampler = VK_NULL_HANDLE;
VkFormat m_format;
VkImageTiling m_tiling;
VkImageLayout m_layout = VK_IMAGE_LAYOUT_UNDEFINED;
ImageType m_type;
std::uint32_t m_width = 0;
std::uint32_t m_height = 0;
bool m_is_multisampled = false;
};
class Texture: public Image
{
public:
Texture() = default;
Texture(CPUBuffer pixels, std::uint32_t width, std::uint32_t height, VkFormat format, bool is_multisampled, [[maybe_unused]] std::string_view debug_name)
{
Init(std::move(pixels), width, height, format, is_multisampled, std::move(debug_name));
}
void Init(CPUBuffer pixels, std::uint32_t width, std::uint32_t height, VkFormat format, bool is_multisampled, [[maybe_unused]] std::string_view debug_name);
void Destroy() noexcept override;
void SetPixel(int x, int y, std::uint32_t color) noexcept;
int GetPixel(int x, int y) noexcept;
void Update(VkCommandBuffer cmd);
~Texture() override { Destroy(); }
private:
void OpenCPUBuffer();
private:
std::vector<std::uint32_t> m_cpu_buffer;
std::optional<GPUBuffer> m_staging_buffer;
bool m_has_been_modified = false;
};
Texture* StbTextureLoad(const std::filesystem::path& file, int* w, int* h);
}
#endif

36
runtime/Includes/Renderer/Memory.h git.filemode.normal_file
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#ifndef __MLX_VK_MEMORY__
#define __MLX_VK_MEMORY__
namespace mlx
{
class GPUAllocator
{
public:
GPUAllocator() = default;
void Init() noexcept;
void Destroy() noexcept;
VmaAllocation CreateBuffer(const VkBufferCreateInfo* binfo, const VmaAllocationCreateInfo* vinfo, VkBuffer& buffer, const char* name = nullptr) noexcept;
void DestroyBuffer(VmaAllocation allocation, VkBuffer buffer, const char* name) noexcept;
VmaAllocation CreateImage(const VkImageCreateInfo* iminfo, const VmaAllocationCreateInfo* vinfo, VkImage& image, const char* name = nullptr) noexcept;
void DestroyImage(VmaAllocation allocation, VkImage image, const char* name) noexcept;
void MapMemory(VmaAllocation allocation, void** data) noexcept;
void UnmapMemory(VmaAllocation allocation) noexcept;
void DumpMemoryToJson();
void Flush(VmaAllocation allocation, VkDeviceSize size, VkDeviceSize offset) noexcept;
~GPUAllocator() = default;
private:
VmaAllocator m_allocator;
std::int32_t m_active_buffers_allocations = 0;
std::int32_t m_active_images_allocations = 0;
};
}
#endif

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#ifndef __MLX_GRAPHICS_PIPELINE__
#define __MLX_GRAPHICS_PIPELINE__
#include <Renderer/Image.h>
#include <Utils/NonOwningPtr.h>
#include <Renderer/Pipelines/Shader.h>
#include <Renderer/Pipelines/Pipeline.h>
namespace mlx
{
struct GraphicPipelineDescriptor
{
std::shared_ptr<Shader> vertex_shader;
std::shared_ptr<Shader> fragment_shader;
std::vector<NonOwningPtr<Texture>> color_attachments;
NonOwningPtr<class Renderer> renderer = nullptr;
bool clear_color_attachments = true;
bool no_vertex_inputs = false;
};
class GraphicPipeline : public Pipeline
{
public:
GraphicPipeline() = default;
void Init(const GraphicPipelineDescriptor& descriptor, std::string_view debug_name);
bool BindPipeline(VkCommandBuffer cmd, std::size_t framebuffer_index, std::array<float, 4> clear) noexcept;
void EndPipeline(VkCommandBuffer cmd) noexcept override;
void Destroy() noexcept;
[[nodiscard]] inline VkPipeline GetPipeline() const override { return m_pipeline; }
[[nodiscard]] inline VkPipelineLayout GetPipelineLayout() const override { return m_pipeline_layout; }
[[nodiscard]] inline VkPipelineBindPoint GetPipelineBindPoint() const override { return VK_PIPELINE_BIND_POINT_GRAPHICS; }
~GraphicPipeline() = default;
private:
void CreateFramebuffers(const std::vector<NonOwningPtr<Texture>>& render_targets, bool clear_attachments);
void TransitionAttachments(VkCommandBuffer cmd = VK_NULL_HANDLE);
// Private override to remove access
bool BindPipeline(VkCommandBuffer) noexcept override { return false; };
private:
std::vector<NonOwningPtr<Texture>> m_attachments;
std::vector<VkFramebuffer> m_framebuffers;
std::vector<VkClearValue> m_clears;
#ifdef DEBUG
std::string m_debug_name;
#endif
std::shared_ptr<Shader> p_vertex_shader;
std::shared_ptr<Shader> p_fragment_shader;
VkRenderPass m_renderpass = VK_NULL_HANDLE;
VkPipeline m_pipeline = VK_NULL_HANDLE;
VkPipelineLayout m_pipeline_layout = VK_NULL_HANDLE;
NonOwningPtr<class Renderer> p_renderer;
};
}
#endif

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#ifndef __MLX_PIPELINE__
#define __MLX_PIPELINE__
namespace mlx
{
class Pipeline
{
public:
Pipeline() = default;
inline virtual bool BindPipeline(VkCommandBuffer command_buffer) noexcept { RenderCore::Get().vkCmdBindPipeline(command_buffer, GetPipelineBindPoint(), GetPipeline()); return true; }
inline virtual void EndPipeline([[maybe_unused]] VkCommandBuffer command_buffer) noexcept {}
virtual VkPipeline GetPipeline() const = 0;
virtual VkPipelineLayout GetPipelineLayout() const = 0;
virtual VkPipelineBindPoint GetPipelineBindPoint() const = 0;
virtual ~Pipeline() = default;
};
}
#endif

65
runtime/Includes/Renderer/Pipelines/Shader.h git.filemode.normal_file
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#ifndef __MLX_SHADER__
#define __MLX_SHADER__
#include <Renderer/Enums.h>
namespace mlx
{
struct ShaderSetLayout
{
std::vector<std::pair<int, VkDescriptorType>> binds;
ShaderSetLayout(std::vector<std::pair<int, VkDescriptorType> > b) : binds(std::move(b)) {}
inline bool operator==(const ShaderSetLayout& rhs) const { return binds == rhs.binds; }
};
struct ShaderPushConstantLayout
{
std::size_t offset;
std::size_t size;
ShaderPushConstantLayout(std::size_t o, std::size_t s) : offset(o), size(s) {}
};
struct ShaderLayout
{
std::vector<std::pair<int, ShaderSetLayout>> set_layouts;
std::vector<ShaderPushConstantLayout> push_constants;
ShaderLayout(std::vector<std::pair<int, ShaderSetLayout> > s, std::vector<ShaderPushConstantLayout> pc) : set_layouts(std::move(s)), push_constants(std::move(pc)) {}
};
struct ShaderPipelineLayoutPart
{
std::vector<VkPushConstantRange> push_constants;
std::vector<VkDescriptorSetLayout> set_layouts;
};
class Shader
{
public:
Shader(const std::vector<std::uint8_t>& bytecode, ShaderType type, ShaderLayout layout);
[[nodiscard]] inline const ShaderLayout& GetShaderLayout() const { return m_layout; }
[[nodiscard]] inline const std::vector<std::uint8_t>& GetByteCode() const noexcept { return m_bytecode; }
[[nodiscard]] inline const ShaderPipelineLayoutPart& GetPipelineLayout() const noexcept { return m_pipeline_layout_part; }
[[nodiscard]] inline VkShaderModule GetShaderModule() const noexcept { return m_module; }
[[nodiscard]] inline VkShaderStageFlagBits GetShaderStage() const noexcept { return m_stage; }
~Shader();
private:
void GeneratePipelineLayout(ShaderLayout layout);
private:
ShaderLayout m_layout;
ShaderPipelineLayoutPart m_pipeline_layout_part;
std::vector<std::uint8_t> m_bytecode;
std::vector<VkDescriptorSetLayout> m_set_layouts;
VkShaderStageFlagBits m_stage;
VkShaderModule m_module = VK_NULL_HANDLE;
};
}
#endif

58
runtime/Includes/Renderer/RenderCore.h git.filemode.normal_file
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#ifndef __MLX_RENDER_CORE__
#define __MLX_RENDER_CORE__
constexpr const int MAX_FRAMES_IN_FLIGHT = 2;
#include <Renderer/Memory.h>
#include <Renderer/Descriptor.h>
namespace mlx
{
#if defined(DEBUG) && defined(VK_EXT_debug_utils)
#define MLX_HAS_DEBUG_UTILS_FUNCTIONS
#endif
class RenderCore
{
public:
RenderCore();
[[nodiscard]] MLX_FORCEINLINE VkInstance GetInstance() const noexcept { return m_instance; }
[[nodiscard]] MLX_FORCEINLINE VkInstance& GetInstanceRef() noexcept { return m_instance; }
[[nodiscard]] MLX_FORCEINLINE VkDevice GetDevice() const noexcept { return m_device; }
[[nodiscard]] MLX_FORCEINLINE VkPhysicalDevice GetPhysicalDevice() const noexcept { return m_physical_device; }
[[nodiscard]] MLX_FORCEINLINE GPUAllocator& GetAllocator() noexcept { return m_allocator; }
[[nodiscard]] inline DescriptorPoolManager& GetDescriptorPoolManager() noexcept { return m_descriptor_pool_manager; }
inline void WaitDeviceIdle() const noexcept { vkDeviceWaitIdle(m_device); }
inline static bool IsInit() noexcept { return s_instance != nullptr; }
inline static RenderCore& Get() noexcept { return *s_instance; }
#define MLX_VULKAN_GLOBAL_FUNCTION(fn) PFN_##fn fn = nullptr;
#define MLX_VULKAN_INSTANCE_FUNCTION(fn) PFN_##fn fn = nullptr;
#define MLX_VULKAN_DEVICE_FUNCTION(fn) PFN_##fn fn = nullptr;
#include <Renderer/Vulkan/VulkanDefs.h>
#undef MLX_VULKAN_GLOBAL_FUNCTION
#undef MLX_VULKAN_INSTANCE_FUNCTION
#undef MLX_VULKAN_DEVICE_FUNCTION
~RenderCore();
private:
void LoadKVFGlobalVulkanFunctionPointers() const noexcept;
void LoadKVFInstanceVulkanFunctionPointers() const noexcept;
void LoadKVFDeviceVulkanFunctionPointers() const noexcept;
private:
static RenderCore* s_instance;
DescriptorPoolManager m_descriptor_pool_manager;
GPUAllocator m_allocator;
VkInstance m_instance = VK_NULL_HANDLE;
VkDevice m_device = VK_NULL_HANDLE;
VkPhysicalDevice m_physical_device = VK_NULL_HANDLE;
};
}
#endif

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#ifndef __MLX_2D_PASS__
#define __MLX_2D_PASS__
#include <Renderer/RenderCore.h>
#include <Renderer/Pipelines/Shader.h>
#include <Renderer/Pipelines/Graphics.h>
namespace mlx
{
class Render2DPass
{
public:
Render2DPass() = default;
void Init();
void Pass(class Scene& scene, class Renderer& renderer, class Texture& render_target);
void Destroy();
~Render2DPass() = default;
private:
GraphicPipeline m_pipeline;
std::shared_ptr<DescriptorSet> p_viewer_data_set;
std::shared_ptr<UniformBuffer> p_viewer_data_buffer;
std::shared_ptr<DescriptorSet> p_texture_set;
std::shared_ptr<Shader> p_vertex_shader;
std::shared_ptr<Shader> p_fragment_shader;
};
}
#endif

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#ifndef __MLX_FINAL_PASS__
#define __MLX_FINAL_PASS__
#include <Renderer/RenderCore.h>
#include <Renderer/Pipelines/Shader.h>
#include <Renderer/Pipelines/Graphics.h>
namespace mlx
{
class FinalPass
{
public:
FinalPass() = default;
void Init();
void Pass(class Scene& scene, class Renderer& renderer, class Texture& render_target, NonOwningPtr<class Texture> final_target);
void Destroy();
~FinalPass() = default;
private:
GraphicPipeline m_pipeline;
std::shared_ptr<DescriptorSet> p_set;
std::shared_ptr<Shader> p_vertex_shader;
std::shared_ptr<Shader> p_fragment_shader;
};
}
#endif

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#ifndef __MLX_PASSES__
#define __MLX_PASSES__
#include <Renderer/Image.h>
#include <Renderer/RenderPasses/FinalPass.h>
#include <Renderer/RenderPasses/2DPass.h>
namespace mlx
{
class RenderPasses
{
public:
RenderPasses() = default;
void Init(NonOwningPtr<class Texture> render_target);
void Pass(class Scene& scene, class Renderer& renderer, const Vec4f& clear_color);
void Destroy();
~RenderPasses() = default;
private:
Render2DPass m_2Dpass;
FinalPass m_final;
Texture m_main_render_texture;
NonOwningPtr<class Texture> p_render_target;
};
}
#endif

53
runtime/Includes/Renderer/Renderer.h git.filemode.normal_file
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#ifndef __MLX_RENDERER__
#define __MLX_RENDERER__
#include <Platform/Window.h>
#include <Utils/NonOwningPtr.h>
#include <Renderer/RenderCore.h>
#include <Renderer/Image.h>
#include <Core/EventBus.h>
#include <Renderer/Swapchain.h>
namespace mlx
{
class Renderer
{
public:
Renderer() = default;
void Init(NonOwningPtr<Window> window);
void Init(NonOwningPtr<Texture> render_target);
void BeginFrame();
void EndFrame();
[[nodiscard]] inline VkSemaphore GetImageAvailableSemaphore(int index) const noexcept { return m_image_available_semaphores[index]; }
[[nodiscard]] inline VkSemaphore GetRenderFinishedSemaphore(int index) const noexcept { return m_render_finished_semaphores[index]; }
[[nodiscard]] inline VkCommandBuffer GetCommandBuffer(int index) const noexcept { return m_cmd_buffers[index]; }
[[nodiscard]] inline VkCommandBuffer GetActiveCommandBuffer() const noexcept { return m_cmd_buffers[m_current_frame_index]; }
[[nodiscard]] inline std::size_t& GetDrawCallsCounterRef() noexcept { return m_drawcalls; }
[[nodiscard]] inline std::size_t& GetPolygonDrawnCounterRef() noexcept { return m_polygons_drawn; }
[[nodiscard]] inline std::size_t GetCurrentFrameIndex() const noexcept { return m_current_frame_index; }
[[nodiscard]] inline NonOwningPtr<Window> GetWindow() const noexcept { return p_window; }
[[nodiscard]] inline NonOwningPtr<Texture> GetRenderTarget() const noexcept { return p_render_target; }
[[nodiscard]] inline const Swapchain& GetSwapchain() const noexcept { return m_swapchain; }
void Destroy() noexcept;
~Renderer() = default;
private:
Swapchain m_swapchain;
std::array<VkSemaphore, MAX_FRAMES_IN_FLIGHT> m_image_available_semaphores;
std::array<VkSemaphore, MAX_FRAMES_IN_FLIGHT> m_render_finished_semaphores;
std::array<VkCommandBuffer, MAX_FRAMES_IN_FLIGHT> m_cmd_buffers;
std::array<VkFence, MAX_FRAMES_IN_FLIGHT> m_cmd_fences;
NonOwningPtr<Window> p_window;
NonOwningPtr<Texture> p_render_target;
std::uint32_t m_current_frame_index = 0;
std::size_t m_polygons_drawn = 0;
std::size_t m_drawcalls = 0;
};
}
#endif

22
runtime/Includes/Renderer/ScenesRenderer.h git.filemode.normal_file
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#ifndef __MLX_SCENES_RENDERER__
#define __MLX_SCENES_RENDERER__
#include <Renderer/RenderPasses/Passes.h>
namespace mlx
{
class SceneRenderer
{
public:
SceneRenderer() = default;
void Init(NonOwningPtr<class Texture> render_target);
void Render(class Scene& scene, class Renderer& renderer);
void Destroy();
~SceneRenderer() = default;
private:
RenderPasses m_passes;
};
}
#endif

43
runtime/Includes/Renderer/Swapchain.h git.filemode.normal_file
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#ifndef __MLX_SWAPCHAIN__
#define __MLX_SWAPCHAIN__
#include <Utils/NonOwningPtr.h>
#include <Renderer/Image.h>
namespace mlx
{
class Swapchain
{
public:
Swapchain() = default;
void Init(NonOwningPtr<class Window> window);
void AquireFrame(VkSemaphore signal);
void Present(VkSemaphore wait) noexcept;
void Destroy();
[[nodiscard]] inline VkSwapchainKHR Get() const noexcept { return m_swapchain; }
[[nodiscard]] inline VkSurfaceKHR GetSurface() const noexcept { return m_surface; }
[[nodiscard]] inline std::uint32_t GetImagesCount() const noexcept { return m_images_count; }
[[nodiscard]] inline std::uint32_t GetMinImagesCount() const noexcept { return m_min_images_count; }
[[nodiscard]] inline std::uint32_t GetImageIndex() const noexcept { return m_current_image_index; }
[[nodiscard]] inline const std::vector<Image>& GetSwapchainImages() const { return m_swapchain_images; }
~Swapchain() = default;
private:
void CreateSwapchain();
private:
std::vector<Image> m_swapchain_images;
VkSwapchainKHR m_swapchain = VK_NULL_HANDLE;
VkSurfaceKHR m_surface = VK_NULL_HANDLE;
NonOwningPtr<class Window> p_window;
std::uint32_t m_images_count = 0;
std::uint32_t m_min_images_count = 0;
std::uint32_t m_current_image_index = 0;
bool m_resize = false;
};
}
#endif

24
runtime/Includes/Renderer/Vertex.h git.filemode.normal_file
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#ifndef __MLX_VERTEX__
#define __MLX_VERTEX__
#include <Maths/Vec4.h>
#include <Maths/Vec2.h>
namespace mlx
{
struct Vertex
{
alignas(16) Vec4f position = Vec4f{ 0.0f, 0.0f, 0.0f, 1.0f };
alignas(16) Vec2f uv = Vec2f{ 0.0f, 0.0f };
Vertex() = default;
Vertex(Vec4f p, Vec2f u) : position(std::move(p)), uv(std::move(u)) {}
[[nodiscard]] inline static VkVertexInputBindingDescription GetBindingDescription();
[[nodiscard]] inline static std::array<VkVertexInputAttributeDescription, 2> GetAttributeDescriptions();
};
}
#include <Renderer/Vertex.inl>
#endif

31
runtime/Includes/Renderer/Vertex.inl git.filemode.normal_file
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#pragma once
#include <Renderer/Vertex.h>
namespace mlx
{
VkVertexInputBindingDescription Vertex::GetBindingDescription()
{
VkVertexInputBindingDescription binding_description{};
binding_description.binding = 0;
binding_description.stride = sizeof(Vertex);
binding_description.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
return binding_description;
}
std::array<VkVertexInputAttributeDescription, 2> Vertex::GetAttributeDescriptions()
{
std::array<VkVertexInputAttributeDescription, 2> attribute_descriptions;
attribute_descriptions[0].binding = 0;
attribute_descriptions[0].location = 0;
attribute_descriptions[0].format = VK_FORMAT_R32G32B32A32_SFLOAT;
attribute_descriptions[0].offset = offsetof(Vertex, position);
attribute_descriptions[1].binding = 0;
attribute_descriptions[1].location = 1;
attribute_descriptions[1].format = VK_FORMAT_R32G32_SFLOAT;
attribute_descriptions[1].offset = offsetof(Vertex, uv);
return attribute_descriptions;
}
}

14
runtime/Includes/Renderer/ViewerData.h git.filemode.normal_file
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@@ -0,0 +1,14 @@
#ifndef __MLX_VIEWER_DATA__
#define __MLX_VIEWER_DATA__
#include <Maths/Mat4.h>
namespace mlx
{
struct ViewerData
{
Mat4f projection_matrix;
};
}
#endif

127
runtime/Includes/Renderer/Vulkan/VulkanDefs.h git.filemode.normal_file
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@@ -0,0 +1,127 @@
// No header guard
#ifdef VK_VERSION_1_0
#ifdef MLX_VULKAN_GLOBAL_FUNCTION
MLX_VULKAN_GLOBAL_FUNCTION(vkCreateInstance)
MLX_VULKAN_GLOBAL_FUNCTION(vkEnumerateInstanceExtensionProperties)
MLX_VULKAN_GLOBAL_FUNCTION(vkEnumerateInstanceLayerProperties)
MLX_VULKAN_GLOBAL_FUNCTION(vkGetInstanceProcAddr)
#endif
#ifdef MLX_VULKAN_INSTANCE_FUNCTION
MLX_VULKAN_INSTANCE_FUNCTION(vkCreateDevice)
MLX_VULKAN_INSTANCE_FUNCTION(vkDestroyInstance)
MLX_VULKAN_INSTANCE_FUNCTION(vkEnumerateDeviceExtensionProperties)
MLX_VULKAN_INSTANCE_FUNCTION(vkEnumeratePhysicalDevices)
MLX_VULKAN_INSTANCE_FUNCTION(vkGetDeviceProcAddr)
MLX_VULKAN_INSTANCE_FUNCTION(vkGetPhysicalDeviceFeatures)
MLX_VULKAN_INSTANCE_FUNCTION(vkGetPhysicalDeviceFormatProperties)
MLX_VULKAN_INSTANCE_FUNCTION(vkGetPhysicalDeviceImageFormatProperties)
MLX_VULKAN_INSTANCE_FUNCTION(vkGetPhysicalDeviceMemoryProperties)
MLX_VULKAN_INSTANCE_FUNCTION(vkGetPhysicalDeviceProperties)
MLX_VULKAN_INSTANCE_FUNCTION(vkGetPhysicalDeviceQueueFamilyProperties)
#ifdef DEBUG
#ifdef VK_EXT_debug_utils
MLX_VULKAN_INSTANCE_FUNCTION(vkSetDebugUtilsObjectNameEXT)
//MLX_VULKAN_INSTANCE_FUNCTION(vkSetDebugUtilsObjectTagEXT)
#endif
#endif
#endif
#ifdef MLX_VULKAN_DEVICE_FUNCTION
MLX_VULKAN_DEVICE_FUNCTION(vkAllocateCommandBuffers)
MLX_VULKAN_DEVICE_FUNCTION(vkAllocateDescriptorSets)
MLX_VULKAN_DEVICE_FUNCTION(vkAllocateMemory)
MLX_VULKAN_DEVICE_FUNCTION(vkBeginCommandBuffer)
MLX_VULKAN_DEVICE_FUNCTION(vkBindBufferMemory)
MLX_VULKAN_DEVICE_FUNCTION(vkBindImageMemory)
MLX_VULKAN_DEVICE_FUNCTION(vkCmdBeginRenderPass)
MLX_VULKAN_DEVICE_FUNCTION(vkCmdBindDescriptorSets)
MLX_VULKAN_DEVICE_FUNCTION(vkCmdBindIndexBuffer)
MLX_VULKAN_DEVICE_FUNCTION(vkCmdBindPipeline)
MLX_VULKAN_DEVICE_FUNCTION(vkCmdBindVertexBuffers)
MLX_VULKAN_DEVICE_FUNCTION(vkCmdClearAttachments)
MLX_VULKAN_DEVICE_FUNCTION(vkCmdClearColorImage)
MLX_VULKAN_DEVICE_FUNCTION(vkCmdClearDepthStencilImage)
MLX_VULKAN_DEVICE_FUNCTION(vkCmdCopyBuffer)
MLX_VULKAN_DEVICE_FUNCTION(vkCmdCopyBufferToImage)
MLX_VULKAN_DEVICE_FUNCTION(vkCmdCopyImage)
MLX_VULKAN_DEVICE_FUNCTION(vkCmdCopyImageToBuffer)
MLX_VULKAN_DEVICE_FUNCTION(vkCmdDraw)
MLX_VULKAN_DEVICE_FUNCTION(vkCmdDrawIndexed)
MLX_VULKAN_DEVICE_FUNCTION(vkCmdEndRenderPass)
MLX_VULKAN_DEVICE_FUNCTION(vkCmdPipelineBarrier)
MLX_VULKAN_DEVICE_FUNCTION(vkCmdPushConstants)
MLX_VULKAN_DEVICE_FUNCTION(vkCmdSetScissor)
MLX_VULKAN_DEVICE_FUNCTION(vkCmdSetViewport)
MLX_VULKAN_DEVICE_FUNCTION(vkCreateBuffer)
MLX_VULKAN_DEVICE_FUNCTION(vkCreateCommandPool)
MLX_VULKAN_DEVICE_FUNCTION(vkCreateDescriptorPool)
MLX_VULKAN_DEVICE_FUNCTION(vkCreateDescriptorSetLayout)
MLX_VULKAN_DEVICE_FUNCTION(vkCreateFence)
MLX_VULKAN_DEVICE_FUNCTION(vkCreateFramebuffer)
MLX_VULKAN_DEVICE_FUNCTION(vkCreateGraphicsPipelines)
MLX_VULKAN_DEVICE_FUNCTION(vkCreateImage)
MLX_VULKAN_DEVICE_FUNCTION(vkCreateImageView)
MLX_VULKAN_DEVICE_FUNCTION(vkCreatePipelineLayout)
MLX_VULKAN_DEVICE_FUNCTION(vkCreateRenderPass)
MLX_VULKAN_DEVICE_FUNCTION(vkCreateSampler)
MLX_VULKAN_DEVICE_FUNCTION(vkCreateSemaphore)
MLX_VULKAN_DEVICE_FUNCTION(vkCreateShaderModule)
MLX_VULKAN_DEVICE_FUNCTION(vkDestroyBuffer)
MLX_VULKAN_DEVICE_FUNCTION(vkDestroyCommandPool)
MLX_VULKAN_DEVICE_FUNCTION(vkDestroyDescriptorPool)
MLX_VULKAN_DEVICE_FUNCTION(vkDestroyDescriptorSetLayout)
MLX_VULKAN_DEVICE_FUNCTION(vkDestroyDevice)
MLX_VULKAN_DEVICE_FUNCTION(vkDestroyFence)
MLX_VULKAN_DEVICE_FUNCTION(vkDestroyFramebuffer)
MLX_VULKAN_DEVICE_FUNCTION(vkDestroyImage)
MLX_VULKAN_DEVICE_FUNCTION(vkDestroyImageView)
MLX_VULKAN_DEVICE_FUNCTION(vkDestroyPipeline)
MLX_VULKAN_DEVICE_FUNCTION(vkDestroyPipelineLayout)
MLX_VULKAN_DEVICE_FUNCTION(vkDestroyRenderPass)
MLX_VULKAN_DEVICE_FUNCTION(vkDestroySampler)
MLX_VULKAN_DEVICE_FUNCTION(vkDestroySemaphore)
MLX_VULKAN_DEVICE_FUNCTION(vkDestroyShaderModule)
MLX_VULKAN_DEVICE_FUNCTION(vkDeviceWaitIdle)
MLX_VULKAN_DEVICE_FUNCTION(vkEndCommandBuffer)
MLX_VULKAN_DEVICE_FUNCTION(vkFlushMappedMemoryRanges)
MLX_VULKAN_DEVICE_FUNCTION(vkFreeCommandBuffers)
MLX_VULKAN_DEVICE_FUNCTION(vkFreeMemory)
MLX_VULKAN_DEVICE_FUNCTION(vkGetBufferMemoryRequirements)
MLX_VULKAN_DEVICE_FUNCTION(vkGetDeviceMemoryCommitment)
MLX_VULKAN_DEVICE_FUNCTION(vkGetDeviceQueue)
MLX_VULKAN_DEVICE_FUNCTION(vkGetFenceStatus)
MLX_VULKAN_DEVICE_FUNCTION(vkGetImageMemoryRequirements)
MLX_VULKAN_DEVICE_FUNCTION(vkGetImageSubresourceLayout)
MLX_VULKAN_DEVICE_FUNCTION(vkInvalidateMappedMemoryRanges)
MLX_VULKAN_DEVICE_FUNCTION(vkMapMemory)
MLX_VULKAN_DEVICE_FUNCTION(vkQueueSubmit)
MLX_VULKAN_DEVICE_FUNCTION(vkQueueWaitIdle)
MLX_VULKAN_DEVICE_FUNCTION(vkResetCommandBuffer)
MLX_VULKAN_DEVICE_FUNCTION(vkResetDescriptorPool)
MLX_VULKAN_DEVICE_FUNCTION(vkResetEvent)
MLX_VULKAN_DEVICE_FUNCTION(vkResetFences)
MLX_VULKAN_DEVICE_FUNCTION(vkUnmapMemory)
MLX_VULKAN_DEVICE_FUNCTION(vkUpdateDescriptorSets)
MLX_VULKAN_DEVICE_FUNCTION(vkWaitForFences)
#endif
#endif
#ifdef VK_KHR_swapchain
#ifdef MLX_VULKAN_DEVICE_FUNCTION
MLX_VULKAN_DEVICE_FUNCTION(vkAcquireNextImageKHR)
MLX_VULKAN_DEVICE_FUNCTION(vkCreateSwapchainKHR)
MLX_VULKAN_DEVICE_FUNCTION(vkDestroySwapchainKHR)
MLX_VULKAN_DEVICE_FUNCTION(vkGetSwapchainImagesKHR)
MLX_VULKAN_DEVICE_FUNCTION(vkQueuePresentKHR)
#endif
#endif
#ifdef VK_KHR_surface
#ifdef MLX_VULKAN_INSTANCE_FUNCTION
MLX_VULKAN_INSTANCE_FUNCTION(vkDestroySurfaceKHR)
MLX_VULKAN_INSTANCE_FUNCTION(vkGetPhysicalDeviceSurfaceCapabilitiesKHR)
MLX_VULKAN_INSTANCE_FUNCTION(vkGetPhysicalDeviceSurfaceFormatsKHR)
MLX_VULKAN_INSTANCE_FUNCTION(vkGetPhysicalDeviceSurfacePresentModesKHR)
MLX_VULKAN_INSTANCE_FUNCTION(vkGetPhysicalDeviceSurfaceSupportKHR)
#endif
#endif

44
runtime/Includes/Utils/Ansi.h git.filemode.normal_file
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@@ -0,0 +1,44 @@
#ifndef __MLX_ANSI__
#define __MLX_ANSI__
#include <ostream>
#include <cstdint>
namespace mlx
{
enum class Ansi : std::uint32_t
{
red = 31,
green = 32,
blue = 34,
def = 0,
black = 30,
yellow = 33,
magenta = 35,
cyan = 36,
white = 37,
bg_red = 41,
bg_green = 42,
bg_blue = 44,
bg_def = 0,
bg_black = 40,
bg_yellow = 43,
bg_magenta = 45,
bg_cyan = 46,
bg_white = 47,
reset = 0,
bold = 1,
underline = 4,
inverse = 7,
bold_off = 21,
underline_off = 24,
inverse_off = 27
};
inline std::ostream& operator<<(std::ostream& os, Ansi ansi)
{
return os << "\033[1;" << std::to_string(static_cast<std::uint32_t>(ansi)) << "m";
}
}
#endif

7
runtime/Includes/Utils/AntiWindows.h git.filemode.normal_file
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@@ -0,0 +1,7 @@
#undef CreateWindow
#undef GetEnvironmentVariable
#undef GetSystemDirectory
#undef MemoryBarrier
#undef RemoveDirectory
#undef min
#undef max

5
runtime/Includes/Utils/AntiX11.h git.filemode.normal_file
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@@ -0,0 +1,5 @@
#undef Always
#undef Bool
#undef False
#undef None
#undef True

41
runtime/Includes/Utils/Buffer.h git.filemode.normal_file
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@@ -0,0 +1,41 @@
#ifndef __MLX_CPU_BUFFER__
#define __MLX_CPU_BUFFER__
namespace mlx
{
class CPUBuffer
{
public:
CPUBuffer() {}
CPUBuffer(std::size_t size) try : m_data(new std::uint8_t[size]), m_size(size)
{}
catch(...)
{
FatalError("memory allocation for a CPU buffer failed");
}
[[nodiscard]] inline CPUBuffer Duplicate() const
{
CPUBuffer buffer(m_size);
std::memcpy(buffer.GetData(), m_data.get(), m_size);
return buffer;
}
inline bool Empty() const { return m_size == 0; }
[[nodiscard]] inline std::size_t GetSize() const noexcept { return m_size; }
template<typename T>
[[nodiscard]] inline T* GetDataAs() const { return reinterpret_cast<T*>(m_data.get()); }
[[nodiscard]] inline std::uint8_t* GetData() const { return m_data.get(); }
inline operator bool() const { return (bool)m_data; }
~CPUBuffer() = default;
private:
std::shared_ptr<std::uint8_t[]> m_data;
std::size_t m_size = 0;
};
}
#endif

33
runtime/Includes/Utils/CallOnExit.h git.filemode.normal_file
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@@ -0,0 +1,33 @@
#ifndef __MLX_CALL_ON_EXIT__
#define __MLX_CALL_ON_EXIT__
namespace mlx
{
template <typename F>
class CallOnExit
{
public:
CallOnExit() = default;
CallOnExit(F&& functor);
CallOnExit(const CallOnExit&) = delete;
CallOnExit(CallOnExit&&) = delete;
void CallAndReset();
void Reset();
CallOnExit& operator=(const CallOnExit&) = delete;
CallOnExit& operator=(CallOnExit&&) = default;
~CallOnExit();
private:
std::optional<F> m_functor;
};
template<typename F>
CallOnExit(F) -> CallOnExit<F>;
}
#include <Utils/CallOnExit.inl>
#endif

29
runtime/Includes/Utils/CallOnExit.inl git.filemode.normal_file
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@@ -0,0 +1,29 @@
#pragma once
#include <Utils/CallOnExit.h>
namespace mlx
{
template<typename F>
CallOnExit<F>::CallOnExit(F&& functor) : m_functor(std::move(functor)) {}
template<typename F>
CallOnExit<F>::~CallOnExit()
{
if(m_functor.has_value())
(*m_functor)();
}
template<typename F>
void CallOnExit<F>::CallAndReset()
{
if(m_functor.has_value())
(*m_functor)();
m_functor.reset();
}
template<typename F>
void CallOnExit<F>::Reset()
{
m_functor.reset();
}
}

17
runtime/Includes/Utils/CombineHash.h git.filemode.normal_file
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@@ -0,0 +1,17 @@
#ifndef __MLX_HASH__
#define __MLX_HASH__
namespace mlx
{
inline void HashCombine([[maybe_unused]] std::size_t& seed) noexcept {}
template <typename T, typename... Rest>
inline void HashCombine(std::size_t& seed, const T& v, Rest... rest)
{
std::hash<T> hasher;
seed ^= hasher(v) + 0x9e3779b9 + (seed << 6) + (seed >> 2);
HashCombine(seed, rest...);
}
}
#endif

57
runtime/Includes/Utils/ConstMap.h git.filemode.normal_file
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@@ -0,0 +1,57 @@
#ifndef __MLX_CONST_MAP__
#define __MLX_CONST_MAP__
namespace mlx
{
template<typename Key, typename Value>
class ConstMap
{
public:
using ValueType = std::pair<Key, Value>;
using ContainerType = std::vector<ValueType>;
using iterator = typename ContainerType::const_iterator;
using const_iterator = iterator;
public:
ConstMap(std::initializer_list<ValueType> init) : m_container(init)
{
std::sort(m_container.begin(), m_container.end());
}
ConstMap(ContainerType container) : m_container(std::move(container))
{
std::sort(m_container.begin(), m_container.end());
}
inline const_iterator begin() const { return m_container.begin(); }
inline const_iterator end() const { return m_container.end(); }
template<typename K>
inline const_iterator Find(const K& key) const
{
const_iterator it = std::lower_bound(begin(), end(), key,
[](const ValueType& p, const K& key)
{
return p.first < key;
}
);
return it != end() && it->first == key ? it : end();
}
template<typename K>
inline bool Has(const K& key) const
{
return Find(key) != end();
}
inline std::size_t Size() const { return m_container.size(); }
~ConstMap() = default;
private:
ContainerType m_container;
};
}
#endif

21
runtime/Includes/Utils/NonCopyable.h git.filemode.normal_file
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@@ -0,0 +1,21 @@
#ifndef __MLX_NON_COPYABLE__
#define __MLX_NON_COPYABLE__
namespace mlx
{
class NonCopyable
{
protected:
NonCopyable() = default;
virtual ~NonCopyable() = default;
public:
NonCopyable(const NonCopyable&) = delete;
NonCopyable(NonCopyable&&) noexcept = default;
NonCopyable &operator=(const NonCopyable&) = delete;
NonCopyable &operator=(NonCopyable&&) noexcept = default;
};
}
#endif // __MLX_NON_COPYABLE__

45
runtime/Includes/Utils/NonOwningPtr.h git.filemode.normal_file
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@@ -0,0 +1,45 @@
#ifndef __MLX_NON_OWNING_PTR__
#define __MLX_NON_OWNING_PTR__
namespace mlx
{
template<typename T>
class NonOwningPtr
{
public:
NonOwningPtr(T* ptr = nullptr);
NonOwningPtr(const NonOwningPtr&) = default;
NonOwningPtr(NonOwningPtr&& ptr) noexcept;
NonOwningPtr& operator=(T* ptr);
NonOwningPtr& operator=(const NonOwningPtr&) = default;
NonOwningPtr& operator=(NonOwningPtr&& ptr) noexcept;
inline operator bool() const noexcept;
inline T* Get() const noexcept;
inline T* operator->() const noexcept;
inline T& operator*() const noexcept;
~NonOwningPtr() = default;
private:
T* p_ptr = nullptr;
};
}
#include <Utils/NonOwningPtr.inl>
namespace std
{
template <typename T>
struct hash<mlx::NonOwningPtr<T>>
{
std::size_t operator()(const mlx::NonOwningPtr<T>& ptr) const noexcept
{
return std::hash<T*>{}(ptr.Get());
}
};
}
#endif

53
runtime/Includes/Utils/NonOwningPtr.inl git.filemode.normal_file
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@@ -0,0 +1,53 @@
#pragma once
#include <Utils/NonOwningPtr.h>
namespace mlx
{
template<typename T>
NonOwningPtr<T>::NonOwningPtr(T* ptr) : p_ptr(ptr) {}
template<typename T>
NonOwningPtr<T>::NonOwningPtr(NonOwningPtr<T>&& ptr) noexcept : p_ptr(ptr.p_ptr)
{
ptr.p_ptr = nullptr;
}
template<typename T>
NonOwningPtr<T>& NonOwningPtr<T>::operator=(T* ptr)
{
p_ptr = ptr;
return *this;
}
template<typename T>
NonOwningPtr<T>& NonOwningPtr<T>::operator=(NonOwningPtr&& ptr) noexcept
{
p_ptr = ptr.p_ptr;
ptr.p_ptr = nullptr;
return *this;
}
template<typename T>
NonOwningPtr<T>::operator bool() const noexcept
{
return p_ptr != nullptr;
}
template<typename T>
T* NonOwningPtr<T>::Get() const noexcept
{
return p_ptr;
}
template<typename T>
T* NonOwningPtr<T>::operator->() const noexcept
{
return p_ptr;
}
template<typename T>
T& NonOwningPtr<T>::operator*() const noexcept
{
return *p_ptr;
}
}

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