i dont know chat i did i was high as f*ck

This commit is contained in:
Kbz-8
2024-01-17 05:30:38 +01:00
parent a832c3ca40
commit de1e8ed563
15 changed files with 59 additions and 67 deletions

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/12/18 21:27:38 by maldavid #+# #+# */
/* Updated: 2024/01/10 21:53:38 by maldavid ### ########.fr */
/* Updated: 2024/01/16 07:45:15 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -49,7 +49,7 @@ namespace mlx
gl_Position = uProj.mat * vec4(pos.x, pos.y, 0.0, 1.0);
}
*/
const std::vector<uint32_t> vertex_shader = {
const std::vector<uint32_t> vertex_shader = { // precompiled vertex shader
0x07230203,0x00010000,0x0008000b,0x0000003b,0x00000000,0x00020011,0x00000001,0x0006000b,
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
@@ -124,7 +124,7 @@ namespace mlx
fColor = process_color;
}
*/
const std::vector<uint32_t> fragment_shader = {
const std::vector<uint32_t> fragment_shader = { // pre compiled fragment shader
0x07230203,0x00010000,0x0008000b,0x0000002c,0x00000000,0x00020011,0x00000001,0x0006000b,
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x0000000d,0x0000002a,0x00030010,