fixing weird color bug with mlx_get_image_pixel

This commit is contained in:
Kbz-8
2024-02-24 03:57:59 +01:00
parent 83ecc6e498
commit dbe3bb3cb3
4 changed files with 19 additions and 9 deletions

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/04 17:35:20 by maldavid #+# #+# */
/* Updated: 2024/01/19 05:35:38 by maldavid ### ########.fr */
/* Updated: 2024/02/23 22:37:24 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -120,7 +120,13 @@ extern "C"
int mlx_get_image_pixel(void* mlx, void* img, int x, int y)
{
MLX_CHECK_APPLICATION_POINTER(mlx);
return static_cast<mlx::core::Application*>(mlx)->getTexturePixel(img, x, y);
int color = static_cast<mlx::core::Application*>(mlx)->getTexturePixel(img, x, y);
unsigned char color_bits[4];
color_bits[0] = (color & 0x000000FF);
color_bits[1] = (color & 0x0000FF00) >> 8;
color_bits[2] = (color & 0x00FF0000) >> 16;
color_bits[3] = (color & 0xFF000000) >> 24;
return *reinterpret_cast<int*>(color_bits);
}
void mlx_set_image_pixel(void* mlx, void* img, int x, int y, int color)