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fixing compoilation issues
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@@ -6,7 +6,7 @@
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/10/08 19:01:49 by maldavid #+# #+# */
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/* Updated: 2024/03/28 22:05:15 by maldavid ### ########.fr */
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/* Updated: 2024/07/05 13:38:50 by maldavid ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -31,8 +31,8 @@ namespace mlx
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void Init();
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inline VkQueue& GetGraphic() noexcept { return _graphics_queue; }
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inline VkQueue& GetPresent() noexcept { return _present_queue; }
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inline VkQueue& GetGraphic() noexcept { return m_graphics_queue; }
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inline VkQueue& GetPresent() noexcept { return m_present_queue; }
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inline QueueFamilyIndices GetFamilies() noexcept
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{
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if(m_families.has_value())
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@@ -6,7 +6,7 @@
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/10/08 19:16:32 by maldavid #+# #+# */
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/* Updated: 2024/03/27 22:55:43 by maldavid ### ########.fr */
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/* Updated: 2024/07/05 13:39:11 by maldavid ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -20,7 +20,7 @@
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#include <Renderer/Core/Device.h>
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#include <Renderer/Core/Instance.h>
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#include <Renderer/Core/ValidationLayers.h>
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#include <Renderer/Core/memory.h>
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#include <Renderer/Core/Memory.h>
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#include <Utils/Singleton.h>
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