big refactoring ! ci skip

This commit is contained in:
Kbz-8
2024-09-02 09:44:42 +02:00
parent 7ecee717f8
commit d5eeef9559
581 changed files with 42971 additions and 99170 deletions

39
runtime/Includes/Renderer/RenderCore.h git.filemode.normal_file
View File

@@ -0,0 +1,39 @@
#ifndef __MLX_RENDER_CORE__
#define __MLX_RENDER_CORE__
#include <Renderer/Memory.h>
namespace mlx
{
constexpr const int MAX_FRAMES_IN_FLIGHT = 3;
class RenderCore : public Singleton<RenderCore>
{
friend class Singleton<RenderCore>;
public:
void Init() noexcept;
void Destroy() noexcept;
[[nodiscard]] MLX_FORCEINLINE VkInstance GetInstance() const noexcept { return m_instance; }
[[nodiscard]] MLX_FORCEINLINE VkInstance& GetInstanceRef() noexcept { return m_instance; }
[[nodiscard]] MLX_FORCEINLINE VkDevice GetDevice() const noexcept { return m_device; }
[[nodiscard]] MLX_FORCEINLINE VkPhysicalDevice GetPhysicalDevice() const noexcept { return m_physical_device; }
[[nodiscard]] MLX_FORCEINLINE GPUAllocator& GetAllocator() noexcept { return m_allocator; }
inline void WaitDeviceIdle() const noexcept { vkDeviceWaitIdle(m_device); }
private:
RenderCore() = default;
~RenderCore() = default;
private:
GPUAllocator m_allocator;
VkInstance m_instance = VK_NULL_HANDLE;
VkDevice m_device = VK_NULL_HANDLE;
VkPhysicalDevice m_physical_device = VK_NULL_HANDLE;
};
}
#endif