fixing inputs bug, fixing missing depth image destruction in scenes

This commit is contained in:
2024-10-17 18:35:33 +02:00
parent 160364bda2
commit d0a74e79c5
15 changed files with 104 additions and 108 deletions

View File

@@ -10,9 +10,11 @@ namespace mlx
public:
SDLManager();
Handle CreateWindow(const std::string& title, std::size_t w, std::size_t h, bool hidden);
Handle CreateWindow(const std::string& title, std::size_t w, std::size_t h, bool hidden, std::int32_t& id);
void DestroyWindow(Handle window) noexcept;
void InputsFetcher(func::function<void(mlx_event_type, int, int)> functor);
VkSurfaceKHR CreateVulkanSurface(Handle window, VkInstance instance) const noexcept;
std::vector<const char*> GetRequiredVulkanInstanceExtentions() const noexcept;
Vec2ui GetVulkanDrawableSize(Handle window) const noexcept;
@@ -20,8 +22,6 @@ namespace mlx
void GetScreenSizeWindowIsOn(Handle window, int* x, int* y) const noexcept;
void SetWindowPosition(Handle window, int x, int y) const noexcept;
inline void SetEventCallback(func::function<void(mlx_event_type, int, int, void*)> functor, void* userdata) { f_callback = std::move(functor); p_callback_data = userdata; }
std::int32_t GetX() const noexcept;
std::int32_t GetY() const noexcept;
std::int32_t GetXRel() const noexcept;
@@ -36,8 +36,6 @@ namespace mlx
static SDLManager* s_instance;
std::unordered_set<Handle> m_windows_registry;
func::function<void(mlx_event_type, int, int, void*)> f_callback;
void* p_callback_data = nullptr;
bool m_drop_sdl_responsability = false;
};
}