adding shaders compilation in makefile

This commit is contained in:
Kbz-8
2024-09-22 21:39:20 +02:00
parent c718915927
commit cf773b586e
27 changed files with 415 additions and 241 deletions

View File

@@ -14,7 +14,7 @@ namespace mlx
Vec4f position;
};
void Render2DPass::Init()
void Render2DPass::Init(Renderer& renderer)
{
MLX_PROFILE_FUNCTION();
ShaderLayout vertex_shader_layout(
@@ -44,25 +44,24 @@ namespace mlx
};
p_fragment_shader = std::make_shared<Shader>(fragment_shader_code, ShaderType::Fragment, std::move(fragment_shader_layout));
func::function<void(const EventBase&)> functor = [this](const EventBase& event)
func::function<void(const EventBase&)> functor = [this, &renderer](const EventBase& event)
{
if(event.What() == Event::ResizeEventCode)
m_pipeline.Destroy();
if(event.What() == Event::DescriptorPoolResetEventCode)
{
p_texture_set->Reallocate();
p_viewer_data_set->Reallocate();
for(std::size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
{
p_viewer_data_set->SetUniformBuffer(i, 0, p_viewer_data_buffer->Get(i));
p_viewer_data_set->Update(i);
}
std::uint32_t frame_index = renderer.GetCurrentFrameIndex();
p_texture_set->Reallocate(frame_index);
p_viewer_data_set->Reallocate(frame_index);
p_viewer_data_set->SetUniformBuffer(frame_index, 0, p_viewer_data_buffer->Get(frame_index));
p_viewer_data_set->Update(frame_index);
}
};
EventBus::RegisterListener({ functor, "__MlxRender2DPass" });
p_viewer_data_set = std::make_shared<DescriptorSet>(p_vertex_shader->GetShaderLayout().set_layouts[0].second, p_vertex_shader->GetPipelineLayout().set_layouts[0], ShaderType::Vertex);
p_texture_set = std::make_shared<DescriptorSet>(p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
p_viewer_data_set = std::make_shared<DescriptorSet>(renderer.GetDescriptorPoolManager(), p_vertex_shader->GetShaderLayout().set_layouts[0].second, p_vertex_shader->GetPipelineLayout().set_layouts[0], ShaderType::Vertex);
p_texture_set = std::make_shared<DescriptorSet>(renderer.GetDescriptorPoolManager(), p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
p_viewer_data_buffer = std::make_shared<UniformBuffer>();
p_viewer_data_buffer->Init(sizeof(ViewerData), "mlx_2d_pass_viewer_data");
@@ -84,13 +83,17 @@ namespace mlx
pipeline_descriptor.color_attachments = { &render_target };
pipeline_descriptor.depth = &scene.GetDepth();
pipeline_descriptor.clear_color_attachments = false;
m_pipeline.Init(pipeline_descriptor);
#ifdef DEBUG
m_pipeline.Init(pipeline_descriptor, "mlx_2D_pass");
#else
m_pipeline.Init(pipeline_descriptor, {});
#endif
}
std::uint32_t frame_index = renderer.GetCurrentFrameIndex();
ViewerData viewer_data;
viewer_data.projection_matrix = Mat4f::Ortho(0.0f, render_target.GetWidth(), render_target.GetHeight(), 0.0f);
viewer_data.projection_matrix = Mat4f::Ortho(0.0f, render_target.GetWidth(), 0.0f, render_target.GetHeight(), -1.0f, 100'000.0f);
static CPUBuffer buffer(sizeof(ViewerData));
std::memcpy(buffer.GetData(), &viewer_data, buffer.GetSize());
p_viewer_data_buffer->SetData(buffer, frame_index);
@@ -108,8 +111,8 @@ namespace mlx
sprite->GetTexture()->Update(cmd);
sprite->Bind(frame_index, cmd);
std::array<VkDescriptorSet, 2> sets = { p_viewer_data_set->GetSet(frame_index), sprite->GetSet(frame_index) };
mlx::RenderCore::Get().vkCmdBindDescriptorSets(cmd, m_pipeline.GetPipelineBindPoint(), m_pipeline.GetPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);
mlx::RenderCore::Get().vkCmdPushConstants(cmd, m_pipeline.GetPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(SpriteData), &sprite_data);
RenderCore::Get().vkCmdBindDescriptorSets(cmd, m_pipeline.GetPipelineBindPoint(), m_pipeline.GetPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);
RenderCore::Get().vkCmdPushConstants(cmd, m_pipeline.GetPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(SpriteData), &sprite_data);
sprite->GetMesh()->Draw(cmd, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef());
}
m_pipeline.EndPipeline(cmd);

View File

@@ -7,7 +7,7 @@
namespace mlx
{
void FinalPass::Init()
void FinalPass::Init(Renderer& renderer)
{
MLX_PROFILE_FUNCTION();
ShaderLayout vertex_shader_layout(
@@ -31,16 +31,16 @@ namespace mlx
};
p_fragment_shader = std::make_shared<Shader>(fragment_shader_code, ShaderType::Fragment, std::move(fragment_shader_layout));
func::function<void(const EventBase&)> functor = [this](const EventBase& event)
func::function<void(const EventBase&)> functor = [this, &renderer](const EventBase& event)
{
if(event.What() == Event::ResizeEventCode)
m_pipeline.Destroy();
if(event.What() == Event::DescriptorPoolResetEventCode)
p_set->Reallocate();
p_set->Reallocate(renderer.GetCurrentFrameIndex());
};
EventBus::RegisterListener({ functor, "__MlxFinalPass" });
p_set = std::make_shared<DescriptorSet>(p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
p_set = std::make_shared<DescriptorSet>(renderer.GetDescriptorPoolManager(), p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
}
void FinalPass::Pass([[maybe_unused]] Scene& scene, Renderer& renderer, Texture& render_target)
@@ -53,7 +53,11 @@ namespace mlx
pipeline_descriptor.fragment_shader = p_fragment_shader;
pipeline_descriptor.renderer = &renderer;
pipeline_descriptor.no_vertex_inputs = true;
m_pipeline.Init(pipeline_descriptor);
#ifdef DEBUG
m_pipeline.Init(pipeline_descriptor, "mlx_final_pass");
#else
m_pipeline.Init(pipeline_descriptor, {});
#endif
}
VkCommandBuffer cmd = renderer.GetActiveCommandBuffer();

View File

@@ -5,39 +5,37 @@
namespace mlx
{
void RenderPasses::Init()
void RenderPasses::Init(Renderer& renderer)
{
m_2Dpass.Init();
m_final.Init();
m_2Dpass.Init(renderer);
m_final.Init(renderer);
func::function<void(const EventBase&)> functor = [this, renderer](const EventBase& event)
{
if(event.What() == Event::ResizeEventCode)
{
m_main_render_texture.Destroy();
auto extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain());
#ifdef DEBUG
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, "mlx_renderpasses_target");
#else
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, {});
#endif
m_main_render_texture.TransitionLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
}
};
EventBus::RegisterListener({ functor, "__MlxRenderPasses" });
auto extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain());
#ifdef DEBUG
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, "mlx_renderpasses_target");
#else
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, {});
#endif
m_main_render_texture.TransitionLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
}
void RenderPasses::Pass(Scene& scene, Renderer& renderer)
{
if(!m_main_render_texture.IsInit())
{
func::function<void(const EventBase&)> functor = [this, renderer](const EventBase& event)
{
if(event.What() == Event::ResizeEventCode)
{
m_main_render_texture.Destroy();
auto extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain());
#ifdef DEBUG
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, "mlx_renderpasses_target");
#else
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, {});
#endif
}
};
EventBus::RegisterListener({ functor, "__MlxRenderPasses" });
auto extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain());
#ifdef DEBUG
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, "mlx_renderpasses_target");
#else
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, {});
#endif
}
m_main_render_texture.Clear(renderer.GetActiveCommandBuffer(), Vec4f{ 0.0f, 0.0f, 0.0f, 1.0f });
scene.GetDepth().Clear(renderer.GetActiveCommandBuffer(), {});