mirror of
https://github.com/seekrs/MacroLibX.git
synced 2026-01-11 22:53:34 +00:00
adding shaders compilation in makefile
This commit is contained in:
@@ -46,6 +46,7 @@ namespace mlx
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bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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#ifdef DEBUG
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m_debug_name = debug_name;
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std::string alloc_name{ debug_name };
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if(usage & VK_BUFFER_USAGE_INDEX_BUFFER_BIT)
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alloc_name.append("_index_buffer");
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@@ -56,7 +57,6 @@ namespace mlx
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else
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alloc_name.append("_buffer");
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m_allocation = RenderCore::Get().GetAllocator().CreateBuffer(&bufferInfo, &alloc_info, m_buffer, alloc_name.c_str());
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m_debug_name = std::move(alloc_name);
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#else
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m_allocation = RenderCore::Get().GetAllocator().CreateBuffer(&bufferInfo, &alloc_info, m_buffer, nullptr);
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#endif
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@@ -85,7 +85,6 @@ namespace mlx
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kvfEndCommandBuffer(cmd);
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VkFence fence = kvfCreateFence(RenderCore::Get().GetDevice());
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kvfSubmitSingleTimeCommandBuffer(RenderCore::Get().GetDevice(), cmd, KVF_GRAPHICS_QUEUE, fence);
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kvfWaitForFence(RenderCore::Get().GetDevice(), fence);
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kvfDestroyFence(RenderCore::Get().GetDevice(), fence);
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return true;
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}
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@@ -5,9 +5,12 @@
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#include <Renderer/Buffer.h>
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#include <Renderer/Descriptor.h>
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#include <Renderer/RenderCore.h>
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#include <Maths/Constants.h>
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namespace mlx
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{
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constexpr std::size_t MAX_SETS_PER_POOL = MAX_FRAMES_IN_FLIGHT * 1024;
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void TransitionImageToCorrectLayout(Image& image, VkCommandBuffer cmd)
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{
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MLX_PROFILE_FUNCTION();
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@@ -19,8 +22,89 @@ namespace mlx
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Error("Vulkan : cannot transition descriptor image layout, unkown image type");
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}
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DescriptorSet::DescriptorSet(const ShaderSetLayout& layout, VkDescriptorSetLayout vklayout, ShaderType shader_type)
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: m_set_layout(vklayout)
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void DescriptorPool::Init() noexcept
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{
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VkDescriptorPoolSize pool_sizes[] = {
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{ VK_DESCRIPTOR_TYPE_SAMPLER, MAX_SETS_PER_POOL },
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, MAX_SETS_PER_POOL },
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{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, MAX_SETS_PER_POOL },
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{ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, MAX_SETS_PER_POOL },
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{ VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, MAX_SETS_PER_POOL },
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{ VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, MAX_SETS_PER_POOL },
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{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, MAX_SETS_PER_POOL },
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{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, MAX_SETS_PER_POOL },
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{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, MAX_SETS_PER_POOL },
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{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, MAX_SETS_PER_POOL },
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{ VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, MAX_SETS_PER_POOL }
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};
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VkDescriptorPoolCreateInfo poolInfo{};
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poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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poolInfo.poolSizeCount = sizeof(pool_sizes) / sizeof(pool_sizes[0]);
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poolInfo.pPoolSizes = pool_sizes;
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poolInfo.maxSets = MAX_SETS_PER_POOL;
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poolInfo.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
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for(std::size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
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kvfCheckVk(RenderCore::Get().vkCreateDescriptorPool(RenderCore::Get().GetDevice(), &poolInfo, nullptr, &m_pools[i]));
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m_allocation_count = 0;
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}
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void DescriptorPool::Destroy() noexcept
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{
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for(std::size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
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{
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if(m_pools[i] == VK_NULL_HANDLE)
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continue;
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RenderCore::Get().vkDestroyDescriptorPool(RenderCore::Get().GetDevice(), m_pools[i], nullptr);
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m_pools[i] = VK_NULL_HANDLE;
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}
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m_allocation_count = 0;
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}
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VkDescriptorSet DescriptorPool::AllocateDescriptorSet(std::uint32_t frame_index, VkDescriptorSetLayout layout)
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{
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VkDescriptorSet set;
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VkDescriptorSetAllocateInfo alloc_info = {};
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alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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alloc_info.descriptorPool = m_pools[frame_index];
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alloc_info.descriptorSetCount = 1;
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alloc_info.pSetLayouts = &layout;
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kvfCheckVk(RenderCore::Get().vkAllocateDescriptorSets(RenderCore::Get().GetDevice(), &alloc_info, &set));
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m_allocation_count++;
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return set;
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}
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void DescriptorPool::ResetPoolFromFrameIndex(std::size_t frame_index)
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{
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Assert(frame_index < MAX_FRAMES_IN_FLIGHT, "invalid frame index");
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RenderCore::Get().vkResetDescriptorPool(RenderCore::Get().GetDevice(), m_pools[frame_index], 0);
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}
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void DescriptorPoolManager::ResetPoolsFromFrameIndex(std::size_t frame_index)
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{
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for(auto& pool : m_pools)
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pool.ResetPoolFromFrameIndex(frame_index);
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}
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DescriptorPool& DescriptorPoolManager::GetAvailablePool()
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{
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for(auto& pool : m_pools)
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{
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if(pool.GetNumberOfSetsAllocated() < MAX_SETS_PER_POOL)
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return pool;
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}
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m_pools.emplace_front().Init();
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return m_pools.front();
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}
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void DescriptorPoolManager::Destroy()
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{
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for(auto& pool : m_pools)
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pool.Destroy();
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}
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DescriptorSet::DescriptorSet(DescriptorPoolManager& pools_manager, const ShaderSetLayout& layout, VkDescriptorSetLayout vklayout, ShaderType shader_type)
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: m_set_layout(vklayout), p_pools_manager(&pools_manager)
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{
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MLX_PROFILE_FUNCTION();
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for(auto& [binding, type] : layout.binds)
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@@ -31,15 +115,15 @@ namespace mlx
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m_descriptors.back().binding = binding;
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}
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for(std::size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
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m_set[i] = kvfAllocateDescriptorSet(RenderCore::Get().GetDevice(), vklayout);
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m_set[i] = p_pools_manager->GetAvailablePool().AllocateDescriptorSet(i, vklayout);
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}
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DescriptorSet::DescriptorSet(VkDescriptorSetLayout layout, const std::vector<Descriptor>& descriptors)
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: m_descriptors(descriptors), m_set_layout(layout)
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DescriptorSet::DescriptorSet(DescriptorPoolManager& pools_manager, VkDescriptorSetLayout layout, const std::vector<Descriptor>& descriptors)
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: m_descriptors(descriptors), m_set_layout(layout), p_pools_manager(&pools_manager)
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{
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MLX_PROFILE_FUNCTION();
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for(std::size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
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m_set[i] = kvfAllocateDescriptorSet(RenderCore::Get().GetDevice(), layout);
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m_set[i] = p_pools_manager->GetAvailablePool().AllocateDescriptorSet(i, layout);
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}
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void DescriptorSet::SetImage(std::size_t i, std::uint32_t binding, class Image& image)
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@@ -146,10 +230,9 @@ namespace mlx
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RenderCore::Get().vkUpdateDescriptorSets(RenderCore::Get().GetDevice(), writes.size(), writes.data(), 0, nullptr);
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}
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void DescriptorSet::Reallocate() noexcept
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void DescriptorSet::Reallocate(std::size_t frame_index) noexcept
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{
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MLX_PROFILE_FUNCTION();
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for(std::size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
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m_set[i] = kvfAllocateDescriptorSet(RenderCore::Get().GetDevice(), m_set_layout);
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m_set[frame_index] = p_pools_manager->GetAvailablePool().AllocateDescriptorSet(frame_index, m_set_layout);
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}
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}
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@@ -100,22 +100,21 @@ namespace mlx
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subresource_range.levelCount = 1;
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subresource_range.baseArrayLayer = 0;
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VkImageLayout old_layout = m_layout;
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TransitionLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, cmd);
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if(m_type == ImageType::Color)
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{
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VkImageLayout old_layout = m_layout;
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TransitionLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, cmd);
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subresource_range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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VkClearColorValue clear_color = VkClearColorValue({ { color.x, color.y, color.z, color.w } });
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RenderCore::Get().vkCmdClearColorImage(cmd, m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clear_color, 1, &subresource_range);
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TransitionLayout(old_layout, cmd);
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}
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else if(m_type == ImageType::Depth)
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{
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VkClearDepthStencilValue clear_depth_stencil = { 1.0f, 1 };
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subresource_range.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
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TransitionLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, cmd);
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RenderCore::Get().vkCmdClearDepthStencilImage(cmd, m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clear_depth_stencil, 1, &subresource_range);
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}
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TransitionLayout(old_layout, cmd);
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}
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void Image::DestroySampler() noexcept
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@@ -1,3 +1,4 @@
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#include "vulkan/vulkan_core.h"
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#include <PreCompiled.h>
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#include <Renderer/Pipelines/Graphics.h>
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#include <Renderer/RenderCore.h>
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@@ -7,7 +8,7 @@
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namespace mlx
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{
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void GraphicPipeline::Init(const GraphicPipelineDescriptor& descriptor)
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void GraphicPipeline::Init(const GraphicPipelineDescriptor& descriptor, std::string_view debug_name)
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{
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MLX_PROFILE_FUNCTION();
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if(!descriptor.vertex_shader || !descriptor.fragment_shader)
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@@ -19,6 +20,10 @@ namespace mlx
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p_renderer = descriptor.renderer;
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p_depth = descriptor.depth;
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#ifdef DEBUG
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m_debug_name = debug_name;
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#endif
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std::vector<VkPushConstantRange> push_constants;
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std::vector<VkDescriptorSetLayout> set_layouts;
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push_constants.insert(push_constants.end(), p_vertex_shader->GetPipelineLayout().push_constants.begin(), p_vertex_shader->GetPipelineLayout().push_constants.end());
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@@ -31,7 +36,7 @@ namespace mlx
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CreateFramebuffers(m_attachments, descriptor.clear_color_attachments);
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VkPhysicalDeviceFeatures features{};
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mlx::RenderCore::Get().vkGetPhysicalDeviceFeatures(RenderCore::Get().GetPhysicalDevice(), &features);
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RenderCore::Get().vkGetPhysicalDeviceFeatures(RenderCore::Get().GetPhysicalDevice(), &features);
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KvfGraphicsPipelineBuilder* builder = kvfCreateGPipelineBuilder();
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kvfGPipelineBuilderAddShaderStage(builder, p_vertex_shader->GetShaderStage(), p_vertex_shader->GetShaderModule(), "main");
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@@ -59,6 +64,33 @@ namespace mlx
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m_pipeline = kvfCreateGraphicsPipeline(RenderCore::Get().GetDevice(), m_pipeline_layout, builder, m_renderpass);
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DebugLog("Vulkan : graphics pipeline created");
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kvfDestroyGPipelineBuilder(builder);
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#ifdef MLX_HAS_DEBUG_UTILS_FUNCTIONS
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VkDebugUtilsObjectNameInfoEXT name_info{};
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name_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
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name_info.objectType = VK_OBJECT_TYPE_PIPELINE;
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name_info.objectHandle = reinterpret_cast<std::uint64_t>(m_pipeline);
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name_info.pObjectName = m_debug_name.c_str();
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RenderCore::Get().vkSetDebugUtilsObjectNameEXT(RenderCore::Get().GetDevice(), &name_info);
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name_info.objectType = VK_OBJECT_TYPE_RENDER_PASS;
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name_info.objectHandle = reinterpret_cast<std::uint64_t>(m_renderpass);
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RenderCore::Get().vkSetDebugUtilsObjectNameEXT(RenderCore::Get().GetDevice(), &name_info);
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name_info.objectType = VK_OBJECT_TYPE_SHADER_MODULE;
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name_info.objectHandle = reinterpret_cast<std::uint64_t>(p_vertex_shader->GetShaderModule());
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RenderCore::Get().vkSetDebugUtilsObjectNameEXT(RenderCore::Get().GetDevice(), &name_info);
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name_info.objectHandle = reinterpret_cast<std::uint64_t>(p_fragment_shader->GetShaderModule());
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RenderCore::Get().vkSetDebugUtilsObjectNameEXT(RenderCore::Get().GetDevice(), &name_info);
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name_info.objectType = VK_OBJECT_TYPE_FRAMEBUFFER;
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for(VkFramebuffer fb : m_framebuffers)
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{
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name_info.objectHandle = reinterpret_cast<std::uint64_t>(fb);
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RenderCore::Get().vkSetDebugUtilsObjectNameEXT(RenderCore::Get().GetDevice(), &name_info);
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}
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#endif
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}
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bool GraphicPipeline::BindPipeline(VkCommandBuffer command_buffer, std::size_t framebuffer_index, std::array<float, 4> clear) noexcept
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@@ -14,7 +14,7 @@ namespace mlx
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Vec4f position;
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};
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void Render2DPass::Init()
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void Render2DPass::Init(Renderer& renderer)
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{
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MLX_PROFILE_FUNCTION();
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ShaderLayout vertex_shader_layout(
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@@ -44,25 +44,24 @@ namespace mlx
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};
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p_fragment_shader = std::make_shared<Shader>(fragment_shader_code, ShaderType::Fragment, std::move(fragment_shader_layout));
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func::function<void(const EventBase&)> functor = [this](const EventBase& event)
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func::function<void(const EventBase&)> functor = [this, &renderer](const EventBase& event)
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{
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if(event.What() == Event::ResizeEventCode)
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m_pipeline.Destroy();
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if(event.What() == Event::DescriptorPoolResetEventCode)
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{
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p_texture_set->Reallocate();
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p_viewer_data_set->Reallocate();
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for(std::size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
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{
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p_viewer_data_set->SetUniformBuffer(i, 0, p_viewer_data_buffer->Get(i));
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p_viewer_data_set->Update(i);
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}
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std::uint32_t frame_index = renderer.GetCurrentFrameIndex();
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p_texture_set->Reallocate(frame_index);
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p_viewer_data_set->Reallocate(frame_index);
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p_viewer_data_set->SetUniformBuffer(frame_index, 0, p_viewer_data_buffer->Get(frame_index));
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p_viewer_data_set->Update(frame_index);
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}
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};
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EventBus::RegisterListener({ functor, "__MlxRender2DPass" });
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p_viewer_data_set = std::make_shared<DescriptorSet>(p_vertex_shader->GetShaderLayout().set_layouts[0].second, p_vertex_shader->GetPipelineLayout().set_layouts[0], ShaderType::Vertex);
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p_texture_set = std::make_shared<DescriptorSet>(p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
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p_viewer_data_set = std::make_shared<DescriptorSet>(renderer.GetDescriptorPoolManager(), p_vertex_shader->GetShaderLayout().set_layouts[0].second, p_vertex_shader->GetPipelineLayout().set_layouts[0], ShaderType::Vertex);
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p_texture_set = std::make_shared<DescriptorSet>(renderer.GetDescriptorPoolManager(), p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
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p_viewer_data_buffer = std::make_shared<UniformBuffer>();
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p_viewer_data_buffer->Init(sizeof(ViewerData), "mlx_2d_pass_viewer_data");
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@@ -84,13 +83,17 @@ namespace mlx
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pipeline_descriptor.color_attachments = { &render_target };
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pipeline_descriptor.depth = &scene.GetDepth();
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pipeline_descriptor.clear_color_attachments = false;
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m_pipeline.Init(pipeline_descriptor);
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#ifdef DEBUG
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m_pipeline.Init(pipeline_descriptor, "mlx_2D_pass");
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#else
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m_pipeline.Init(pipeline_descriptor, {});
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#endif
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}
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std::uint32_t frame_index = renderer.GetCurrentFrameIndex();
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ViewerData viewer_data;
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viewer_data.projection_matrix = Mat4f::Ortho(0.0f, render_target.GetWidth(), render_target.GetHeight(), 0.0f);
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viewer_data.projection_matrix = Mat4f::Ortho(0.0f, render_target.GetWidth(), 0.0f, render_target.GetHeight(), -1.0f, 100'000.0f);
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static CPUBuffer buffer(sizeof(ViewerData));
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std::memcpy(buffer.GetData(), &viewer_data, buffer.GetSize());
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p_viewer_data_buffer->SetData(buffer, frame_index);
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@@ -108,8 +111,8 @@ namespace mlx
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sprite->GetTexture()->Update(cmd);
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sprite->Bind(frame_index, cmd);
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std::array<VkDescriptorSet, 2> sets = { p_viewer_data_set->GetSet(frame_index), sprite->GetSet(frame_index) };
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mlx::RenderCore::Get().vkCmdBindDescriptorSets(cmd, m_pipeline.GetPipelineBindPoint(), m_pipeline.GetPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);
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mlx::RenderCore::Get().vkCmdPushConstants(cmd, m_pipeline.GetPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(SpriteData), &sprite_data);
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RenderCore::Get().vkCmdBindDescriptorSets(cmd, m_pipeline.GetPipelineBindPoint(), m_pipeline.GetPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);
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RenderCore::Get().vkCmdPushConstants(cmd, m_pipeline.GetPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(SpriteData), &sprite_data);
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sprite->GetMesh()->Draw(cmd, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef());
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}
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m_pipeline.EndPipeline(cmd);
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@@ -7,7 +7,7 @@
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namespace mlx
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{
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void FinalPass::Init()
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void FinalPass::Init(Renderer& renderer)
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{
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MLX_PROFILE_FUNCTION();
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ShaderLayout vertex_shader_layout(
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@@ -31,16 +31,16 @@ namespace mlx
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};
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p_fragment_shader = std::make_shared<Shader>(fragment_shader_code, ShaderType::Fragment, std::move(fragment_shader_layout));
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func::function<void(const EventBase&)> functor = [this](const EventBase& event)
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func::function<void(const EventBase&)> functor = [this, &renderer](const EventBase& event)
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{
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if(event.What() == Event::ResizeEventCode)
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m_pipeline.Destroy();
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if(event.What() == Event::DescriptorPoolResetEventCode)
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p_set->Reallocate();
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p_set->Reallocate(renderer.GetCurrentFrameIndex());
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};
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EventBus::RegisterListener({ functor, "__MlxFinalPass" });
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||||
p_set = std::make_shared<DescriptorSet>(p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
|
||||
p_set = std::make_shared<DescriptorSet>(renderer.GetDescriptorPoolManager(), p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
|
||||
}
|
||||
|
||||
void FinalPass::Pass([[maybe_unused]] Scene& scene, Renderer& renderer, Texture& render_target)
|
||||
@@ -53,7 +53,11 @@ namespace mlx
|
||||
pipeline_descriptor.fragment_shader = p_fragment_shader;
|
||||
pipeline_descriptor.renderer = &renderer;
|
||||
pipeline_descriptor.no_vertex_inputs = true;
|
||||
m_pipeline.Init(pipeline_descriptor);
|
||||
#ifdef DEBUG
|
||||
m_pipeline.Init(pipeline_descriptor, "mlx_final_pass");
|
||||
#else
|
||||
m_pipeline.Init(pipeline_descriptor, {});
|
||||
#endif
|
||||
}
|
||||
|
||||
VkCommandBuffer cmd = renderer.GetActiveCommandBuffer();
|
||||
|
||||
@@ -5,39 +5,37 @@
|
||||
|
||||
namespace mlx
|
||||
{
|
||||
void RenderPasses::Init()
|
||||
void RenderPasses::Init(Renderer& renderer)
|
||||
{
|
||||
m_2Dpass.Init();
|
||||
m_final.Init();
|
||||
m_2Dpass.Init(renderer);
|
||||
m_final.Init(renderer);
|
||||
func::function<void(const EventBase&)> functor = [this, renderer](const EventBase& event)
|
||||
{
|
||||
if(event.What() == Event::ResizeEventCode)
|
||||
{
|
||||
m_main_render_texture.Destroy();
|
||||
auto extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain());
|
||||
#ifdef DEBUG
|
||||
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, "mlx_renderpasses_target");
|
||||
#else
|
||||
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, {});
|
||||
#endif
|
||||
m_main_render_texture.TransitionLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
}
|
||||
};
|
||||
EventBus::RegisterListener({ functor, "__MlxRenderPasses" });
|
||||
auto extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain());
|
||||
|
||||
#ifdef DEBUG
|
||||
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, "mlx_renderpasses_target");
|
||||
#else
|
||||
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, {});
|
||||
#endif
|
||||
m_main_render_texture.TransitionLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
}
|
||||
|
||||
void RenderPasses::Pass(Scene& scene, Renderer& renderer)
|
||||
{
|
||||
if(!m_main_render_texture.IsInit())
|
||||
{
|
||||
func::function<void(const EventBase&)> functor = [this, renderer](const EventBase& event)
|
||||
{
|
||||
if(event.What() == Event::ResizeEventCode)
|
||||
{
|
||||
m_main_render_texture.Destroy();
|
||||
auto extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain());
|
||||
#ifdef DEBUG
|
||||
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, "mlx_renderpasses_target");
|
||||
#else
|
||||
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, {});
|
||||
#endif
|
||||
}
|
||||
};
|
||||
EventBus::RegisterListener({ functor, "__MlxRenderPasses" });
|
||||
auto extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain());
|
||||
|
||||
#ifdef DEBUG
|
||||
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, "mlx_renderpasses_target");
|
||||
#else
|
||||
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, {});
|
||||
#endif
|
||||
}
|
||||
|
||||
m_main_render_texture.Clear(renderer.GetActiveCommandBuffer(), Vec4f{ 0.0f, 0.0f, 0.0f, 1.0f });
|
||||
scene.GetDepth().Clear(renderer.GetActiveCommandBuffer(), {});
|
||||
|
||||
|
||||
@@ -59,6 +59,13 @@ namespace mlx
|
||||
{
|
||||
MLX_PROFILE_FUNCTION();
|
||||
kvfWaitForFence(RenderCore::Get().GetDevice(), m_cmd_fences[m_current_frame_index]);
|
||||
static bool first_run = true;
|
||||
if(!first_run)
|
||||
{
|
||||
m_descriptor_pool_manager.ResetPoolsFromFrameIndex(m_current_frame_index);
|
||||
EventBus::SendBroadcast(Internal::DescriptorPoolResetEventBroadcast{});
|
||||
}
|
||||
first_run = false;
|
||||
VkResult result = RenderCore::Get().vkAcquireNextImageKHR(RenderCore::Get().GetDevice(), m_swapchain, UINT64_MAX, m_image_available_semaphores[m_current_frame_index], VK_NULL_HANDLE, &m_swapchain_image_index);
|
||||
if(result == VK_ERROR_OUT_OF_DATE_KHR)
|
||||
{
|
||||
@@ -92,8 +99,6 @@ namespace mlx
|
||||
EventBus::SendBroadcast(Internal::ResizeEventBroadcast{});
|
||||
}
|
||||
m_current_frame_index = (m_current_frame_index + 1) % MAX_FRAMES_IN_FLIGHT;
|
||||
kvfResetDeviceDescriptorPools(RenderCore::Get().GetDevice());
|
||||
EventBus::SendBroadcast(Internal::DescriptorPoolResetEventBroadcast{});
|
||||
}
|
||||
|
||||
void Renderer::CreateSwapchain()
|
||||
@@ -145,6 +150,7 @@ namespace mlx
|
||||
DebugLog("Vulkan : fence destroyed");
|
||||
}
|
||||
|
||||
m_descriptor_pool_manager.Destroy();
|
||||
DestroySwapchain();
|
||||
RenderCore::Get().vkDestroySurfaceKHR(RenderCore::Get().GetInstance(), m_surface, nullptr);
|
||||
DebugLog("Vulkan : surface destroyed");
|
||||
|
||||
@@ -6,10 +6,10 @@
|
||||
|
||||
namespace mlx
|
||||
{
|
||||
void SceneRenderer::Init()
|
||||
void SceneRenderer::Init(Renderer& renderer)
|
||||
{
|
||||
MLX_PROFILE_FUNCTION();
|
||||
m_passes.Init();
|
||||
m_passes.Init(renderer);
|
||||
}
|
||||
|
||||
void SceneRenderer::Render(Scene& scene, Renderer& renderer)
|
||||
|
||||
Reference in New Issue
Block a user