adding shaders compilation in makefile

This commit is contained in:
Kbz-8
2024-09-22 21:39:20 +02:00
parent c718915927
commit cf773b586e
27 changed files with 415 additions and 241 deletions

View File

@@ -16,7 +16,7 @@ namespace mlx
Sprite& Scene::CreateSprite(NonOwningPtr<Texture> texture) noexcept
{
MLX_PROFILE_FUNCTION();
std::shared_ptr<Sprite> sprite = std::make_shared<Sprite>(texture);
std::shared_ptr<Sprite> sprite = std::make_shared<Sprite>(*m_descriptor.renderer, texture);
m_sprites.push_back(sprite);
return *sprite;
}
@@ -24,9 +24,9 @@ namespace mlx
NonOwningPtr<Sprite> Scene::GetSpriteFromTextureAndPosition(NonOwningPtr<Texture> texture, const Vec2f& position) const
{
MLX_PROFILE_FUNCTION();
auto it = std::find_if(m_sprites.begin(), m_sprites.end(), [texture, position](std::shared_ptr<Sprite> sprite)
auto it = std::find_if(m_sprites.begin(), m_sprites.end(), [&texture, &position](std::shared_ptr<Sprite> sprite)
{
return sprite->GetPosition().x == position.x && sprite->GetPosition().y == position.y && sprite->GetTexture() == texture;
return sprite->GetTexture() == texture && sprite->GetPosition().x == position.x && sprite->GetPosition().y == position.y;
});
return (it != m_sprites.end() ? it->get() : nullptr);
}
@@ -37,7 +37,7 @@ namespace mlx
auto it = m_sprites.begin();
do
{
it = std::find_if(m_sprites.begin(), m_sprites.end(), [texture](std::shared_ptr<Sprite> sprite)
it = std::find_if(m_sprites.begin(), m_sprites.end(), [&texture](std::shared_ptr<Sprite> sprite)
{
return sprite->GetTexture() == texture;
});