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https://github.com/seekrs/MacroLibX.git
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adding shaders compilation in makefile
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@@ -12,7 +12,7 @@ namespace mlx
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MLX_PROFILE_FUNCTION();
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// TODO : re-enable render targets
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m_renderer.Init(nullptr);
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m_scene_renderer.Init();
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m_scene_renderer.Init(m_renderer);
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SceneDescriptor descriptor{};
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descriptor.renderer = &m_renderer;
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@@ -27,7 +27,7 @@ namespace mlx
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{
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MLX_PROFILE_FUNCTION();
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m_renderer.Init(p_window.get());
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m_scene_renderer.Init();
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m_scene_renderer.Init(m_renderer);
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SceneDescriptor descriptor{};
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descriptor.renderer = &m_renderer;
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