adding shaders compilation in makefile

This commit is contained in:
Kbz-8
2024-09-22 21:39:20 +02:00
parent c718915927
commit cf773b586e
27 changed files with 415 additions and 241 deletions

View File

@@ -12,7 +12,7 @@ namespace mlx
MLX_PROFILE_FUNCTION();
// TODO : re-enable render targets
m_renderer.Init(nullptr);
m_scene_renderer.Init();
m_scene_renderer.Init(m_renderer);
SceneDescriptor descriptor{};
descriptor.renderer = &m_renderer;
@@ -27,7 +27,7 @@ namespace mlx
{
MLX_PROFILE_FUNCTION();
m_renderer.Init(p_window.get());
m_scene_renderer.Init();
m_scene_renderer.Init(m_renderer);
SceneDescriptor descriptor{};
descriptor.renderer = &m_renderer;