adding shaders compilation in makefile

This commit is contained in:
Kbz-8
2024-09-22 21:39:20 +02:00
parent c718915927
commit cf773b586e
27 changed files with 415 additions and 241 deletions

View File

@@ -11,7 +11,7 @@ namespace mlx
{
public:
Render2DPass() = default;
void Init();
void Init(class Renderer& renderer);
void Pass(class Scene& scene, class Renderer& renderer, class Texture& render_target);
void Destroy();
~Render2DPass() = default;

View File

@@ -11,7 +11,7 @@ namespace mlx
{
public:
FinalPass() = default;
void Init();
void Init(class Renderer& renderer);
void Pass(class Scene& scene, class Renderer& renderer, class Texture& render_target);
void Destroy();
~FinalPass() = default;

View File

@@ -11,7 +11,7 @@ namespace mlx
{
public:
RenderPasses() = default;
void Init();
void Init(class Renderer& renderer);
void Pass(class Scene& scene, class Renderer& renderer);
void Destroy();
~RenderPasses() = default;