fixing compatibility, workign on renderer

This commit is contained in:
2022-12-18 04:04:10 +01:00
parent b275918de6
commit c907c52968
48 changed files with 6535 additions and 75 deletions

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/05 16:30:19 by maldavid #+# #+# */
/* Updated: 2022/10/05 19:24:30 by maldavid ### ########.fr */
/* Updated: 2022/12/18 01:13:32 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -15,7 +15,7 @@
namespace mlx
{
Input::Input(const std::vector<std::shared_ptr<Window>>& wins) : _wins(wins)
Input::Input(const std::vector<std::shared_ptr<MLX_Window>>& wins) : _wins(wins)
{
std::memset(_keys.data(), 0, SDL_NUM_SCANCODES);
std::memset(_mouse.data(), 0, 8);