fixing put pixel, adding scene change checker

This commit is contained in:
Kbz-8
2024-10-21 01:48:01 +02:00
parent 59455495b6
commit c7484b771f
28 changed files with 302 additions and 201 deletions

View File

@@ -31,16 +31,14 @@ namespace mlx
};
p_fragment_shader = std::make_shared<Shader>(fragment_shader_code, ShaderType::Fragment, std::move(fragment_shader_layout));
func::function<void(const EventBase&)> functor = [this, &renderer](const EventBase& event)
func::function<void(const EventBase&)> functor = [this](const EventBase& event)
{
if(event.What() == Event::ResizeEventCode)
m_pipeline.Destroy();
if(event.What() == Event::DescriptorPoolResetEventCode)
p_set->Reallocate(renderer.GetCurrentFrameIndex());
};
EventBus::RegisterListener({ functor, "__MlxFinalPass" });
p_set = std::make_shared<DescriptorSet>(renderer.GetDescriptorPoolManager(), p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
}
void FinalPass::Pass([[maybe_unused]] Scene& scene, Renderer& renderer, Texture& render_target)
@@ -80,6 +78,7 @@ namespace mlx
m_pipeline.Destroy();
p_vertex_shader.reset();
p_fragment_shader.reset();
p_set->ReturnDescriptorSetToPool();
p_set.reset();
}
}