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https://github.com/seekrs/MacroLibX.git
synced 2026-01-11 22:53:34 +00:00
fixing put pixel, adding scene change checker
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@@ -45,23 +45,15 @@ namespace mlx
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};
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p_fragment_shader = std::make_shared<Shader>(fragment_shader_code, ShaderType::Fragment, std::move(fragment_shader_layout));
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func::function<void(const EventBase&)> functor = [this, &renderer](const EventBase& event)
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func::function<void(const EventBase&)> functor = [this](const EventBase& event)
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{
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if(event.What() == Event::ResizeEventCode)
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m_pipeline.Destroy();
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if(event.What() == Event::DescriptorPoolResetEventCode)
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{
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std::uint32_t frame_index = renderer.GetCurrentFrameIndex();
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p_texture_set->Reallocate(frame_index);
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p_viewer_data_set->Reallocate(frame_index);
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p_viewer_data_set->SetUniformBuffer(frame_index, 0, p_viewer_data_buffer->Get(frame_index));
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p_viewer_data_set->Update(frame_index);
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}
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};
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EventBus::RegisterListener({ functor, "__MlxRender2DPass" });
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p_viewer_data_set = std::make_shared<DescriptorSet>(renderer.GetDescriptorPoolManager(), p_vertex_shader->GetShaderLayout().set_layouts[0].second, p_vertex_shader->GetPipelineLayout().set_layouts[0], ShaderType::Vertex);
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p_texture_set = std::make_shared<DescriptorSet>(renderer.GetDescriptorPoolManager(), p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
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p_viewer_data_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_vertex_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Vertex);
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p_texture_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
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p_viewer_data_buffer = std::make_shared<UniformBuffer>();
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p_viewer_data_buffer->Init(sizeof(ViewerData), "mlx_2d_pass_viewer_data");
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@@ -106,7 +98,7 @@ namespace mlx
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{
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// Check every textures and update modified ones to GPU before starting the render pass
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if(!sprite->IsSetInit())
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sprite->UpdateDescriptorSet(*p_texture_set);
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sprite->UpdateDescriptorSet(p_texture_set);
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Verify((bool)sprite->GetTexture(), "a sprite has no texture attached (internal mlx issue, please report to the devs)");
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sprite->GetTexture()->Update(cmd);
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}
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@@ -136,8 +128,10 @@ namespace mlx
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m_pipeline.Destroy();
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p_vertex_shader.reset();
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p_fragment_shader.reset();
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p_viewer_data_set->ReturnDescriptorSetToPool();
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p_viewer_data_set.reset();
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p_viewer_data_buffer->Destroy();
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p_texture_set->ReturnDescriptorSetToPool();
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p_texture_set.reset();
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}
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}
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