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https://github.com/seekrs/MacroLibX.git
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working on endianness with vulkan images
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@@ -3,14 +3,14 @@
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namespace mlx
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{
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void GraphicsSupport::ResetRenderData(int color) noexcept
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void GraphicsSupport::ResetRenderData(mlx_color color) noexcept
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{
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MLX_PROFILE_FUNCTION();
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Vec4f vec_color = {
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static_cast<float>((color & 0xFF000000) >> 24) / 255.0f,
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static_cast<float>((color & 0x00FF0000) >> 16) / 255.0f,
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static_cast<float>((color & 0x0000FF00) >> 8) / 255.0f,
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static_cast<float>((color & 0x000000FF)) / 255.0f,
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static_cast<float>(color.r) / 255.0f,
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static_cast<float>(color.g) / 255.0f,
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static_cast<float>(color.b) / 255.0f,
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static_cast<float>(color.a) / 255.0f
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};
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p_scene->ResetScene(std::move(vec_color));
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m_put_pixel_manager.ResetRenderData();
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@@ -18,7 +18,7 @@ namespace mlx
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m_pixelput_called = false;
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}
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void GraphicsSupport::PixelPut(int x, int y, int color) noexcept
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void GraphicsSupport::PixelPut(int x, int y, mlx_color color) noexcept
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{
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MLX_PROFILE_FUNCTION();
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NonOwningPtr<Texture> texture = m_put_pixel_manager.DrawPixel(x, y, m_draw_layer, color);
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@@ -30,7 +30,7 @@ namespace mlx
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}
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}
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void GraphicsSupport::PixelPutArray(int x, int y, int* pixels, std::size_t pixels_size) noexcept
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void GraphicsSupport::PixelPutArray(int x, int y, mlx_color* pixels, std::size_t pixels_size) noexcept
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{
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MLX_PROFILE_FUNCTION();
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NonOwningPtr<Texture> texture = m_put_pixel_manager.DrawPixelsArray(x, y, m_draw_layer, pixels, pixels_size);
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@@ -42,7 +42,7 @@ namespace mlx
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}
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}
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void GraphicsSupport::PixelPutRegion(int x, int y, int w, int h, int* pixels) noexcept
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void GraphicsSupport::PixelPutRegion(int x, int y, int w, int h, mlx_color* pixels) noexcept
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{
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MLX_PROFILE_FUNCTION();
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NonOwningPtr<Texture> texture = m_put_pixel_manager.DrawPixelsRegion(x, y, w, h, m_draw_layer, pixels);
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@@ -54,17 +54,17 @@ namespace mlx
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}
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}
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void GraphicsSupport::StringPut(int x, int y, int color, std::string str)
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void GraphicsSupport::StringPut(int x, int y, mlx_color color, std::string str)
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{
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MLX_PROFILE_FUNCTION();
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if(str.empty())
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return;
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Vec4f vec_color = {
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static_cast<float>((color & 0xFF000000) >> 24) / 255.0f,
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static_cast<float>((color & 0x00FF0000) >> 16) / 255.0f,
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static_cast<float>((color & 0x0000FF00) >> 8) / 255.0f,
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static_cast<float>((color & 0x000000FF)) / 255.0f,
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static_cast<float>(color.r) / 255.0f,
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static_cast<float>(color.g) / 255.0f,
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static_cast<float>(color.b) / 255.0f,
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static_cast<float>(color.a) / 255.0f,
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};
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NonOwningPtr<Text> text = p_scene->GetTextFromPositionAndColor(str, Vec2f{ static_cast<float>(x), static_cast<float>(y) }, vec_color);
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