working on endianness with vulkan images

This commit is contained in:
2024-12-17 00:11:21 +01:00
parent a85ad6378e
commit c636229875
12 changed files with 162 additions and 109 deletions

View File

@@ -22,12 +22,12 @@ namespace mlx
void Render() noexcept;
inline void ResetRenderData(int color) noexcept;
inline void ResetRenderData(mlx_color color) noexcept;
inline void PixelPut(int x, int y, int color) noexcept;
inline void PixelPutArray(int x, int y, int* pixels, std::size_t pixels_size) noexcept;
inline void PixelPutRegion(int x, int y, int w, int h, int* pixels) noexcept;
inline void StringPut(int x, int y, int, std::string str);
inline void PixelPut(int x, int y, mlx_color color) noexcept;
inline void PixelPutArray(int x, int y, mlx_color* color, std::size_t pixels_size) noexcept;
inline void PixelPutRegion(int x, int y, int w, int h, mlx_color* color) noexcept;
inline void StringPut(int x, int y, mlx_color color, std::string str);
inline void TexturePut(NonOwningPtr<class Texture> texture, int x, int y, float scale_x, float scale_y, float angle);
inline void TryEraseSpritesInScene(NonOwningPtr<Texture> texture) noexcept;