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fixing color management issue with texts
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@@ -32,7 +32,7 @@ namespace mlx
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_pixel_put_pipeline.setPixel(x, y, color);
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}
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void GraphicsSupport::stringPut(int x, int y, int color, std::string str)
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void GraphicsSupport::stringPut(int x, int y, uint32_t color, std::string str)
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{
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MLX_PROFILE_FUNCTION();
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_text_put_pipeline->put(x, y, color, str);
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