adding debug messages to renderer, working on VMA implementation

This commit is contained in:
Kbz-8
2023-11-09 09:07:03 +01:00
parent 497879a0bc
commit c0f539b57f
282 changed files with 900 additions and 139 deletions

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/12/18 21:27:38 by maldavid #+# #+# */
/* Updated: 2023/04/13 14:52:57 by maldavid ### ########.fr */
/* Updated: 2023/11/08 20:36:18 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -301,6 +301,9 @@ namespace mlx
if(vkCreateGraphicsPipelines(Render_Core::get().getDevice().get(), VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &_graphicsPipeline) != VK_SUCCESS)
core::error::report(e_kind::fatal_error, "Vulkan : failed to create a graphics pipeline");
#ifdef DEBUG
core::error::report(e_kind::message, "Vulkan : created new graphic pipeline");
#endif
vkDestroyShaderModule(Render_Core::get().getDevice().get(), fshader, nullptr);
vkDestroyShaderModule(Render_Core::get().getDevice().get(), vshader, nullptr);