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adding debug messages to renderer, working on VMA implementation
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@@ -6,7 +6,7 @@
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/10/06 18:26:06 by maldavid #+# #+# */
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/* Updated: 2023/04/23 15:19:08 by maldavid ### ########.fr */
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/* Updated: 2023/11/08 20:17:49 by maldavid ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -34,6 +34,9 @@ namespace mlx
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if(vkAllocateCommandBuffers(Render_Core::get().getDevice().get(), &allocInfo, &_cmd_buffer) != VK_SUCCESS)
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core::error::report(e_kind::fatal_error, "Vulkan : failed to allocate command buffer");
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#ifdef DEBUG
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core::error::report(e_kind::message, "Vulkan : created new command buffer");
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#endif
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_fence.init();
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}
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