adding debug messages to renderer, working on VMA implementation

This commit is contained in:
Kbz-8
2023-11-09 09:07:03 +01:00
parent 497879a0bc
commit c0f539b57f
282 changed files with 900 additions and 139 deletions

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/08 18:55:57 by maldavid #+# #+# */
/* Updated: 2023/10/20 02:02:24 by maldavid ### ########.fr */
/* Updated: 2023/11/08 22:40:00 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -20,6 +20,7 @@ namespace mlx
{
void Buffer::create(Buffer::kind type, VkDeviceSize size, VkBufferUsageFlags usage, const void* data)
{
VmaAllocationCreateInfo alloc_info{};
if(type == Buffer::kind::constant)
{
if(data == nullptr)
@@ -28,22 +29,22 @@ namespace mlx
return;
}
_usage = usage | VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
_flags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
alloc_info.usage = VMA_MEMORY_USAGE_GPU_ONLY;
}
else if(type == Buffer::kind::uniform)
{
_usage = usage;
_flags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
alloc_info.usage = VMA_MEMORY_USAGE_CPU_TO_GPU;
}
else
{
_usage = usage;
_flags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
alloc_info.usage = VMA_MEMORY_USAGE_GPU_TO_CPU;
}
_size = size;
createBuffer(_usage, _flags);
createBuffer(_usage, alloc_info);
if(type == Buffer::kind::constant || data != nullptr)
{
@@ -59,11 +60,10 @@ namespace mlx
void Buffer::destroy() noexcept
{
vkDestroyBuffer(Render_Core::get().getDevice().get(), _buffer, nullptr);
vkFreeMemory(Render_Core::get().getDevice().get(), _memory, nullptr);
Render_Core::get().getAllocator().destroyBuffer(_allocation, _buffer);
}
void Buffer::createBuffer(VkBufferUsageFlags usage, VkMemoryPropertyFlags properties)
void Buffer::createBuffer(VkBufferUsageFlags usage, VmaAllocationCreateInfo info)
{
VkBufferCreateInfo bufferInfo{};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
@@ -71,32 +71,18 @@ namespace mlx
bufferInfo.usage = usage;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
auto device = Render_Core::get().getDevice().get();
if(vkCreateBuffer(device, &bufferInfo, nullptr, &_buffer) != VK_SUCCESS)
core::error::report(e_kind::fatal_error, "Vulkan : failed to create buffer");
VkMemoryRequirements memRequirements;
vkGetBufferMemoryRequirements(device, _buffer, &memRequirements);
VkMemoryAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size;
allocInfo.memoryTypeIndex = *RCore::findMemoryType(memRequirements.memoryTypeBits, properties);
if(vkAllocateMemory(device, &allocInfo, nullptr, &_memory) != VK_SUCCESS)
core::error::report(e_kind::fatal_error, "Vulkan : failed to allocate buffer memory");
if(vkBindBufferMemory(device, _buffer, _memory, _offset) != VK_SUCCESS)
core::error::report(e_kind::fatal_error, "Vulkan : unable to bind device memory to a buffer object");
_allocation = Render_Core::get().getAllocator().createBuffer(&bufferInfo, &info, _buffer);
}
void Buffer::pushToGPU() noexcept
{
VmaAllocationCreateInfo alloc_info{};
alloc_info.usage = VMA_MEMORY_USAGE_GPU_ONLY;
Buffer newBuffer;
newBuffer._size = _size;
newBuffer._usage = (this->_usage & 0xFFFFFFFC) | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
newBuffer._flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
newBuffer.createBuffer(newBuffer._usage, newBuffer._flags);
newBuffer.createBuffer(newBuffer._usage, alloc_info);
CmdPool cmdpool;
cmdpool.init();
@@ -150,30 +136,12 @@ namespace mlx
buffer._size = _size;
_size = temp_size;
VkDeviceSize temp_offset = buffer._offset;
buffer._offset = _offset;
_offset = temp_offset;
VkDeviceMemory temp_memory = buffer._memory;
buffer._memory = _memory;
_memory = temp_memory;
VkBufferUsageFlags temp_u = _usage;
_usage = buffer._usage;
buffer._usage = temp_u;
VkMemoryPropertyFlags temp_f = _flags;
_flags = buffer._flags;
buffer._flags = temp_f;
}
void Buffer::flush(VkDeviceSize size, VkDeviceSize offset)
{
VkMappedMemoryRange mappedRange{};
mappedRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
mappedRange.memory = _memory;
mappedRange.offset = offset;
mappedRange.size = size;
vkFlushMappedMemoryRanges(Render_Core::get().getDevice().get(), 1, &mappedRange);
}
}