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adding debug messages to renderer, working on VMA implementation
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@@ -6,7 +6,7 @@
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/10/04 17:36:44 by maldavid #+# #+# */
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/* Updated: 2023/04/12 18:45:05 by maldavid ### ########.fr */
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/* Updated: 2023/11/08 20:24:38 by maldavid ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -15,7 +15,7 @@
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namespace mlx
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{
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MLX_Window::MLX_Window(std::size_t w, std::size_t h, std::string title) : _width(w), _height(h)
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MLX_Window::MLX_Window(std::size_t w, std::size_t h, const std::string& title) : _width(w), _height(h)
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{
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_win = SDL_CreateWindow(title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, SDL_WINDOW_VULKAN | SDL_WINDOW_SHOWN);
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if(!_win)
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