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adding debug messages to renderer, working on VMA implementation
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@@ -10,8 +10,6 @@
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/* */
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/* ************************************************************************** */
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#include <core/application.h>
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namespace mlx::core
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{
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void Application::getMousePos(int* x, int* y) noexcept
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@@ -42,7 +40,7 @@ namespace mlx::core
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void* Application::newGraphicsSuport(std::size_t w, std::size_t h, std::string title)
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{
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_graphics.emplace_back(std::make_unique<GraphicsSupport>(w, h, std::move(title), _graphics.size()));
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_graphics.emplace_back(std::make_unique<GraphicsSupport>(w, h, title, _graphics.size()));
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_in->addWindow(_graphics.back()->getWindow());
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return static_cast<void*>(&_graphics.back()->getID());
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}
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