still working on code refactoring

This commit is contained in:
Kbz-8
2024-04-23 22:59:33 +02:00
parent f8a856db1c
commit be19b71c55
16 changed files with 560 additions and 518 deletions

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/11 01:00:13 by maldavid #+# #+# */
/* Updated: 2024/03/28 22:13:23 by maldavid ### ########.fr */
/* Updated: 2024/04/23 22:08:02 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -27,11 +27,11 @@ namespace mlx
TextureRenderDescriptor(NonOwningPtr<Texture> _texture, int _x, int _y) : texture(_texture), x(_x), y(_y) {}
inline bool operator==(const TextureRenderDescriptor& rhs) const { return texture == rhs.texture && x == rhs.x && y == rhs.y; }
inline void Render(std::array<VkDescriptorSet, 2>& sets, class Renderer& renderer) override
inline void Render(class Renderer& renderer) override
{
if(!texture->IsInit())
return;
texture->Render(sets, renderer, x, y);
texture->Render(renderer, x, y);
}
inline void ResetUpdate() override
{