adding depth buffer, ci skip

This commit is contained in:
Kbz-8
2024-09-02 13:02:32 +02:00
parent d5eeef9559
commit b7d554553b
26 changed files with 217 additions and 192 deletions

View File

@@ -4,9 +4,7 @@ module;
struct VertIn
{
[location(0)] pos: vec4[f32],
[location(1)] color: vec4[f32], // unused
[location(2)] normal: vec4[f32], // unused
[location(3)] uv: vec2[f32]
[location(1)] uv: vec2[f32]
}
struct VertOut
@@ -24,13 +22,13 @@ struct ViewerData
struct SpriteData
{
color: vec4[f32],
position: vec2[f32]
position: vec4[f32]
}
external
{
[set(0), binding(0)] viewer_data: uniform[ViewerData],
model : push_constant[SpriteData]
model: push_constant[SpriteData]
}
[entry(vert)]
@@ -40,6 +38,6 @@ fn main(input: VertIn) -> VertOut
let output: VertOut;
output.uv = input.uv;
output.color = model.color;
output.pos = viewer_data.projection_matrix * vec4[f32](input.pos.xy + model.position, 0.0, 1.0);
output.pos = viewer_data.projection_matrix * (input.pos + model.position);
return output;
}