mirror of
https://github.com/seekrs/MacroLibX.git
synced 2026-01-11 14:43:34 +00:00
re-adding render to texture
This commit is contained in:
@@ -5,7 +5,7 @@ if [ -e a.out ]; then
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fi
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fi
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if [ $(uname -s) = 'Darwin' ]; then
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if [ $(uname -s) = 'Darwin' ]; then
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clang main.c ../../libmlx.dylib -L /opt/homebrew/lib -lSDL2 -g;
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clang main.c ../../libmlx.dylib -L /opt/homebrew/lib -lSDL2 -lm -g;
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else
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else
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clang main.c ../../libmlx.so -lSDL2 -g -Wall -Wextra -Werror;
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clang main.c ../../libmlx.so -lSDL2 -g -Wall -Wextra -Werror -lm;
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fi
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fi
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@@ -1,61 +1,62 @@
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#include <math.h>
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#include <stddef.h>
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#include "../../includes/mlx.h"
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#include "../../includes/mlx.h"
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#include "../../includes/mlx_extended.h"
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typedef struct
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typedef struct
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{
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{
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void* mlx;
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mlx_context mlx;
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void* win;
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mlx_window win;
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void* render_target;
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mlx_image render_target;
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void* render_target_win;
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mlx_window render_target_window;
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} mlx_t;
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} mlx_t;
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int update(void* param)
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void update(void* param)
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{
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{
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mlx_t* mlx = (mlx_t*)param;
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mlx_t* mlx = (mlx_t*)param;
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mlx_clear_window(mlx->mlx, mlx->win, 0xFF334D4D);
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mlx_clear_window(mlx->mlx, mlx->win, (mlx_color){ .rgba = 0x334D4DFF });
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mlx_string_put(mlx->mlx, mlx->win, 160, 120, 0xFFFF2066, "text");
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mlx_string_put(mlx->mlx, mlx->win, 160, 120, (mlx_color){ .rgba = 0xFF2066FF }, "text");
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mlx_string_put(mlx->mlx, mlx->win, 20, 50, 0xFFFFFFFF, "that's a text");
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mlx_string_put(mlx->mlx, mlx->win, 20, 50, (mlx_color){ .rgba = 0xFFFFFFFF }, "that's a text");
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for(int j = 0, color = 0; j < 400; j++)
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for(int j = 0, color = 0; j < 400; j++)
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{
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{
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mlx_pixel_put(mlx->mlx, mlx->win, j, j, 0xFFFF0000 + color);
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mlx_pixel_put(mlx->mlx, mlx->win, j, j, (mlx_color){ .rgba = 0xFF0000FF + (color << 8) });
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mlx_pixel_put(mlx->mlx, mlx->win, 399 - j, j, 0xFF0000FF);
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mlx_pixel_put(mlx->mlx, mlx->win, 399 - j, j, (mlx_color){ .rgba = 0x0000FFFF });
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color += (color < 255);
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color += (color < 255);
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}
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}
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for(int j = 0; j < 20; j++)
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for(int j = 0; j < 20; j++)
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{
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{
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for(int k = 0; k < 20; k++)
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for(int k = 0; k < 20; k++)
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mlx_pixel_put(mlx->mlx, mlx->win, 220 + j, 160 + k, 0xFFFF0000);
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mlx_pixel_put(mlx->mlx, mlx->win, 220 + j, 160 + k, (mlx_color){ .rgba = 0xFF0000FF });
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}
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}
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mlx_string_put(mlx->mlx, mlx->render_target_win, 20, 20, 0xFFAF2BFF, "yippeeee");
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mlx_string_put(mlx->mlx, mlx->render_target_window, 20, 20, (mlx_color){ .rgba = 0xAF2BFFFF }, "yippeeee");
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for(int j = 0, color = 0; j < 200; j++)
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for(int j = 0, color = 0; j < 200; j++)
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{
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{
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mlx_pixel_put(mlx->mlx, mlx->render_target_win, j, j, 0xFFFF0000 + color);
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mlx_pixel_put(mlx->mlx, mlx->render_target_window, j, j, (mlx_color){ .rgba = 0xFF0000FF + (color << 8) });
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mlx_pixel_put(mlx->mlx, mlx->render_target_win, 199 - j, j, 0xFF0000FF);
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mlx_pixel_put(mlx->mlx, mlx->render_target_window, 199 - j, j, (mlx_color){ .rgba = 0x0000FFFF });
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color += (color < 255);
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color += (color < 255);
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}
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}
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mlx_transform_put_image_to_window(mlx->mlx, mlx->win, mlx->render_target, 5, 250, 0.5f, 33.0f);
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static int i = 0;
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i++;
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return 0;
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mlx_put_transformed_image_to_window(mlx->mlx, mlx->win, mlx->render_target, 5, 100, 1.0f, 1.0f, i);
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}
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}
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int key_hook(int key, void* param)
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void key_hook(int key, void* param)
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{
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{
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mlx_t* mlx = (mlx_t*)param;
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mlx_t* mlx = (mlx_t*)param;
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if(key == 41)
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if(key == 41)
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mlx_loop_end(mlx->mlx);
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mlx_loop_end(mlx->mlx);
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return 0;
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}
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}
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int window_hook(int event, void* param)
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void window_hook(int event, void* param)
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{
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{
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if(event == 0)
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if(event == 0)
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mlx_loop_end(((mlx_t*)param)->mlx);
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mlx_loop_end(((mlx_t*)param)->mlx);
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return 0;
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}
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}
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int main(void)
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int main(void)
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@@ -63,24 +64,36 @@ int main(void)
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mlx_t mlx;
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mlx_t mlx;
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mlx.mlx = mlx_init();
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mlx.mlx = mlx_init();
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mlx.win = mlx_new_resizable_window(mlx.mlx, 400, 400, "My window");
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mlx_set_fps_goal(mlx.mlx, 60);
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mlx_window_create_info info = { 0 };
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info.title = "My window";
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info.width = 400;
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info.height = 400;
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info.is_resizable = true;
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mlx.win = mlx_new_window(mlx.mlx, &info);
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mlx.render_target = mlx_new_image(mlx.mlx, 200, 200);
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mlx.render_target = mlx_new_image(mlx.mlx, 200, 200);
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mlx.render_target_win = mlx_new_window(mlx.mlx, 200, 200, (char*)mlx.render_target);
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info.render_target = mlx.render_target;
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mlx_clear_window(mlx.mlx, mlx.render_target_win, 0xFFC16868);
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info.title = NULL;
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info.width = 200;
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info.height = 200;
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mlx.render_target_window = mlx_new_window(mlx.mlx, &info);
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mlx_clear_window(mlx.mlx, mlx.render_target_window, (mlx_color){ .rgba = 0xC16868FF });
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mlx_on_event(mlx.mlx, mlx.win, MLX_KEYDOWN, key_hook, &mlx);
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mlx_on_event(mlx.mlx, mlx.win, MLX_KEYDOWN, key_hook, &mlx);
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mlx_on_event(mlx.mlx, mlx.win, MLX_WINDOW_EVENT, window_hook, &mlx);
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mlx_on_event(mlx.mlx, mlx.win, MLX_WINDOW_EVENT, window_hook, &mlx);
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mlx_loop_hook(mlx.mlx, update, &mlx);
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mlx_add_loop_hook(mlx.mlx, update, &mlx);
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mlx_loop(mlx.mlx);
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mlx_loop(mlx.mlx);
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mlx_destroy_window(mlx.mlx, mlx.win);
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mlx_destroy_window(mlx.mlx, mlx.win);
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mlx_destroy_window(mlx.mlx, mlx.render_target_win);
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mlx_destroy_window(mlx.mlx, mlx.render_target_window);
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mlx_destroy_image(mlx.mlx, mlx.render_target);
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mlx_destroy_image(mlx.mlx, mlx.render_target);
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mlx_destroy_display(mlx.mlx);
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mlx_destroy_context(mlx.mlx);
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return 0;
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return 0;
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}
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}
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@@ -6,7 +6,7 @@
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/* By: maldavid <contact@kbz8.me> +#+ +:+ +#+ */
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/* By: maldavid <contact@kbz8.me> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/10/04 16:56:35 by maldavid #+# #+# */
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/* Created: 2022/10/04 16:56:35 by maldavid #+# #+# */
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/* Updated: 2024/12/17 02:58:07 by maldavid ### ########.fr */
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/* Updated: 2024/12/20 00:42:01 by maldavid ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@@ -97,9 +97,18 @@ MLX_API void mlx_destroy_context(mlx_context mlx);
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/**
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/**
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* @brief Descriptor structure for window creation
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* @brief Descriptor structure for window creation
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*
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* Note: if a valid mlx_image is passed as render_target, this window will not be a real system window
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* and will rather act as a gate to use any draw function to draw directly on an image.
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*
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* Ex: you could use mlx_string_put or mlx_pixel_put to draw on a given image and then use this image
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* with mlx_put_image_to_window to render it on a real window.
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*
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* See experimental/RenderToTexture/main.c for a concrete example.
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*/
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*/
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typedef struct mlx_window_create_info
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typedef struct mlx_window_create_info
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{
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{
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mlx_image render_target;
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const char* title;
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const char* title;
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int width;
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int width;
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int height;
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int height;
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@@ -67,7 +67,8 @@ namespace mlx
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catch(...) { return nullptr; }
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catch(...) { return nullptr; }
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m_graphics.emplace_back(std::make_unique<GraphicsSupport>(info, m_graphics.size()));
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m_graphics.emplace_back(std::make_unique<GraphicsSupport>(info, m_graphics.size()));
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m_in.RegisterWindow(m_graphics.back()->GetWindow());
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if(m_graphics.back()->HasWindow())
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m_in.RegisterWindow(m_graphics.back()->GetWindow());
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m_graphics.back()->GetScene().BindFont(p_last_font_bound);
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m_graphics.back()->GetScene().BindFont(p_last_font_bound);
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window->id = m_graphics.back()->GetID();
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window->id = m_graphics.back()->GetID();
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return window;
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return window;
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@@ -1,9 +1,6 @@
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#ifndef __MLX_HANDLES__
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#ifndef __MLX_HANDLES__
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#define __MLX_HANDLES__
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#define __MLX_HANDLES__
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#include <Core/Application.h>
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#include <Renderer/Image.h>
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extern "C"
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extern "C"
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{
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{
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struct mlx_context_handler
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struct mlx_context_handler
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@@ -1,5 +1,7 @@
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#include <PreCompiled.h>
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#include <PreCompiled.h>
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#include <Core/Graphics.h>
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#include <Core/Graphics.h>
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#include <Core/Application.h>
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#include <Core/Handles.h>
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namespace mlx
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namespace mlx
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{
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{
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@@ -9,11 +11,24 @@ namespace mlx
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{
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{
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MLX_PROFILE_FUNCTION();
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MLX_PROFILE_FUNCTION();
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p_window = std::make_shared<Window>(info);
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if(info->render_target == nullptr)
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m_has_window = true;
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{
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p_window = std::make_shared<Window>(info);
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m_has_window = true;
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}
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else
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m_has_window = false;
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m_renderer.Init(p_window.get());
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if(info->render_target != nullptr)
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m_scene_renderer.Init(nullptr);
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{
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m_renderer.Init(info->render_target->texture);
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m_scene_renderer.Init(info->render_target->texture);
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}
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else
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{
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m_renderer.Init(p_window.get());
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m_scene_renderer.Init(nullptr);
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}
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p_scene = std::make_unique<Scene>();
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p_scene = std::make_unique<Scene>();
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}
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}
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@@ -25,7 +40,7 @@ namespace mlx
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m_scene_renderer.Render(*p_scene, m_renderer);
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m_scene_renderer.Render(*p_scene, m_renderer);
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m_renderer.EndFrame();
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m_renderer.EndFrame();
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#ifdef GRAPHICS_MEMORY_DUMP
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#ifdef GRAPHICS_MEMORY_DUMP
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// dump memory to file every two seconds
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// Dump memory usage to file every two seconds
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using namespace std::chrono_literals;
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using namespace std::chrono_literals;
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static std::int64_t timer = static_cast<std::uint64_t>(std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now().time_since_epoch()).count());
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static std::int64_t timer = static_cast<std::uint64_t>(std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now().time_since_epoch()).count());
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if(std::chrono::duration<std::uint64_t>{ static_cast<std::uint64_t>(std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now().time_since_epoch()).count()) - timer } >= 1s)
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if(std::chrono::duration<std::uint64_t>{ static_cast<std::uint64_t>(std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now().time_since_epoch()).count()) - timer } >= 1s)
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@@ -29,9 +29,9 @@ namespace mlx
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else
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else
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extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain().Get());
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extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain().Get());
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#ifdef DEBUG
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#ifdef DEBUG
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m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, "mlx_renderpasses_target");
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m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_UNORM, false, "mlx_renderpasses_target");
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#else
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#else
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m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, {});
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m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_UNORM, false, {});
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#endif
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#endif
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m_main_render_texture.TransitionLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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m_main_render_texture.TransitionLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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}
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}
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Reference in New Issue
Block a user