adding uniform buffers and projection matrix management in vertex shader

This commit is contained in:
2023-01-24 17:27:55 +01:00
parent 006d665ce2
commit b66476ef4f
6 changed files with 73 additions and 49 deletions

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/04 17:55:21 by maldavid #+# #+# */
/* Updated: 2023/01/22 18:17:53 by maldavid ### ########.fr */
/* Updated: 2023/01/24 17:22:54 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -24,7 +24,11 @@ int update(t_mlx *mlx)
static int i = 0;
printf("%d\n", i);
mlx_pixel_put(mlx->mlx, mlx->win, 200, 50, 0xFF0000);
mlx_pixel_put(mlx->mlx, mlx->win, 12, 50, 0xFF0000);
mlx_pixel_put(mlx->mlx, mlx->win, 12, 60, 0x00FF00);
mlx_pixel_put(mlx->mlx, mlx->win, 12, 70, 0x0000FF);
mlx_pixel_put(mlx->mlx, mlx->win, 12, 80, 0xFF00FF);
mlx_pixel_put(mlx->mlx, mlx->win, 12, 90, 0xFFFF00);
i++;
if (i > 20000)
mlx_loop_end(mlx->mlx);