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working on text render pipeline
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@@ -6,7 +6,7 @@
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/02 14:49:49 by maldavid #+# #+# */
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/* Updated: 2023/04/06 19:01:12 by maldavid ### ########.fr */
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/* Updated: 2023/04/08 01:14:22 by maldavid ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -50,9 +50,9 @@ namespace mlx
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private:
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std::unordered_set<TextureRenderData> _textures_to_render;
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PixelPutPipeline _pixel_put_pipeline;
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TextPutPipeline _text_put_pipeline;
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glm::mat4 _proj = glm::mat4(1.0);
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std::shared_ptr<MLX_Window> _window;
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std::unique_ptr<TextPutPipeline> _text_put_pipeline; // unique_ptr because of the size of the class
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std::unique_ptr<Renderer> _renderer;
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int _id;
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};
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