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fixing issue when destroying an image in the loop hook, begenning single time command buffers manager
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@@ -6,7 +6,7 @@
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/10/04 22:10:52 by maldavid #+# #+# */
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/* Updated: 2023/12/11 19:46:13 by kbz_8 ### ########.fr */
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/* Updated: 2023/12/15 20:51:41 by maldavid ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -61,7 +61,7 @@ namespace mlx::core
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void Application::destroyTexture(void* ptr)
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{
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vkDeviceWaitIdle(Render_Core::get().getDevice().get());
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vkDeviceWaitIdle(Render_Core::get().getDevice().get()); // TODO : synchronize with another method than stopping all the GPU porcess
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Texture* texture = static_cast<Texture*>(ptr);
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texture->destroy();
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}
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