adding vulkan images, start using images for put_pixel

This commit is contained in:
Kbz-8
2023-01-25 21:46:58 +01:00
parent 659f6cc14e
commit b170354e7f
16 changed files with 374 additions and 95 deletions

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/04 21:53:12 by maldavid #+# #+# */
/* Updated: 2023/01/24 17:15:09 by maldavid ### ########.fr */
/* Updated: 2023/01/25 15:15:25 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -17,7 +17,10 @@
#include <string>
#include <memory>
#include <renderer/renderer.h>
#include <renderer/images/vk_image.h>
#include <renderer/buffers/vk_buffer.h>
#include <renderer/buffers/vk_vbo.h>
#include <renderer/buffers/vk_ibo.h>
namespace mlx
{
@@ -37,9 +40,12 @@ namespace mlx
~MLX_Window();
private:
std::unique_ptr<Renderer> _renderer;
Image _vk_image;
Buffer _staging_buffer;
C_VBO _vbo;
C_IBO _ibo;
glm::mat4 _proj = glm::mat4(1.0);
VBO _vbo;
std::unique_ptr<Renderer> _renderer;
SDL_Window* _win = nullptr;
int _width = 0;
int _height = 0;