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fixing rendering issues
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@@ -6,7 +6,7 @@
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/07 16:36:33 by maldavid #+# #+# */
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/* Updated: 2023/04/11 12:04:16 by maldavid ### ########.fr */
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/* Updated: 2023/11/14 05:36:30 by maldavid ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -24,7 +24,7 @@ namespace mlx
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public:
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TextureAtlas() = default;
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void create(uint8_t* pixels, uint32_t width, uint32_t height, VkFormat format);
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void create(uint8_t* pixels, uint32_t width, uint32_t height, VkFormat format, const char* name, bool dedicated_memory = false);
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void render(class Renderer& renderer, int x, int y, uint32_t ibo_size);
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void destroy() noexcept override;
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