fixing release compilation issue

This commit is contained in:
2024-09-21 12:56:21 +02:00
parent 904b6d31ac
commit ad35eee0b6
8 changed files with 36 additions and 39 deletions

View File

@@ -13,7 +13,7 @@ namespace mlx
#ifdef DEBUG
auto res = m_textures.try_emplace(z, CPUBuffer{}, swapchain_extent.width, swapchain_extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, "mlx_put_pixel_layer_" + std::to_string(z));
#else
auto res = m_textures.try_emplace(z, CPUBuffer{}, swapchain_extent.width, swapchain_extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, {});
auto res = m_textures.try_emplace(z, CPUBuffer{}, swapchain_extent.width, swapchain_extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, std::string_view{});
#endif
res.first->second.SetPixel(x, y, color);
return (res.second ? &res.first->second : nullptr);