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fixing release compilation issue
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@@ -39,10 +39,10 @@ namespace mlx
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{
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Sprite& new_sprite = p_scene->CreateSprite(texture);
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new_sprite.SetPosition(Vec3f{ static_cast<float>(x), static_cast<float>(y), static_cast<float>(m_current_depth) });
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m_current_depth++;
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}
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else
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sprite->SetPosition(Vec3f{ static_cast<float>(x), static_cast<float>(y), static_cast<float>(m_current_depth) });
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m_current_depth++;
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}
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void GraphicsSupport::LoadFont(const std::filesystem::path& filepath, float scale)
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