working on code refactor

This commit is contained in:
2024-04-23 20:59:50 +02:00
parent 215a0dc2c3
commit ace4c98945
53 changed files with 1378 additions and 1403 deletions

View File

@@ -1,55 +1,53 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* vk_queues.cpp :+: :+: :+: */
/* Queues.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/08 19:02:42 by maldavid #+# #+# */
/* Updated: 2024/03/25 22:29:19 by maldavid ### ########.fr */
/* Updated: 2024/04/23 18:51:21 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#include <pre_compiled.h>
#include <PreCompiled.h>
#include "render_core.h"
#include <Renderer/Core/RenderCore.h>
namespace mlx
{
Queues::QueueFamilyIndices Queues::findQueueFamilies(VkPhysicalDevice device)
{
std::uint32_t queueFamilyCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
std::uint32_t queue_family_count = 0;
vkGetPhysicalDeviceQueueFamilyProperties(device, &queue_family_count, nullptr);
std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
std::vector<VkQueueFamilyProperties> queue_families(queueFamilyCount);
vkGetPhysicalDeviceQueueFamilyProperties(device, &queue_family_count, queue_families.data());
_families = Queues::QueueFamilyIndices{};
n_families = Queues::QueueFamilyIndices{};
int i = 0;
for(const auto& queueFamily : queueFamilies)
for(const auto& queue_family : queue_families)
{
if(queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT)
_families->graphics_family = i;
if(queue_family.queueFlags & VK_QUEUE_GRAPHICS_BIT)
m_families->graphics_family = i;
if(glfwGetPhysicalDevicePresentationSupport(Render_Core::get().getInstance().get(), device, i))
_families->present_family = i;
if(glfwGetPhysicalDevicePresentationSupport(RenderCore::Get().GetInstance().Get(), device, i))
m_families->present_family = i;
if(_families->isComplete())
return *_families;
if(m_families->IsComplete())
return *m_families;
i++;
}
return *_families;
return *m_families;
}
void Queues::init()
void Queues::Init()
{
if(!_families.has_value())
findQueueFamilies(Render_Core::get().getDevice().getPhysicalDevice());
vkGetDeviceQueue(Render_Core::get().getDevice().get(), _families->graphics_family.value(), 0, &_graphics_queue);
vkGetDeviceQueue(Render_Core::get().getDevice().get(), _families->present_family.value(), 0, &_present_queue);
#ifdef DEBUG
core::error::report(e_kind::message, "Vulkan : got graphics and present queues");
#endif
if(!m_families.has_value())
FindQueueFamilies(RenderCore::Get().GetDevice().GetPhysicalDevice());
vkGetDeviceQueue(RenderCore::Get().GetDevice().Get(), m_families->graphics_family.value(), 0, &m_graphics_queue);
vkGetDeviceQueue(RenderCore::Get().GetDevice().Get(), m_families->present_family.value(), 0, &m_present_queue);
DebugLog("Vulkan : got graphics and present queues");
}
}