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finxing memory usages
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@@ -17,7 +17,7 @@ namespace mlx
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Scene() = default;
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Sprite& CreateSprite(NonOwningPtr<class Texture> texture) noexcept;
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NonOwningPtr<Sprite> GetSpriteFromTexturePositionScaleRotation(NonOwningPtr<Texture> texture, const Vec2f& position, float scale, float rotation) const;
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NonOwningPtr<Sprite> GetSpriteFromTexturePositionScaleRotation(NonOwningPtr<Texture> texture, const Vec2f& position, float scale_x, float scale_y, float rotation) const;
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void TryEraseSpriteFromTexture(NonOwningPtr<Texture> texture);
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bool IsTextureAtGivenDrawLayer(NonOwningPtr<Texture> texture, std::uint64_t draw_layer) const;
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