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fixing compilation issues
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@@ -46,13 +46,6 @@ namespace mlx
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p_scene->BringToFront(std::move(sprite));
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}
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void GraphicsSupport::LoadFont(const std::filesystem::path& filepath, float scale)
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{
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MLX_PROFILE_FUNCTION();
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(void)filepath;
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(void)scale;
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}
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void GraphicsSupport::TryEraseSpritesInScene(NonOwningPtr<Texture> texture) noexcept
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{
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MLX_PROFILE_FUNCTION();
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