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fixing compilation issues
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@@ -28,8 +28,6 @@ namespace mlx
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inline void StringPut(int x, int y, std::uint32_t color, std::string str);
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inline void TexturePut(NonOwningPtr<class Texture> texture, int x, int y);
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inline void LoadFont(const std::filesystem::path& filepath, float scale);
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inline void TryEraseSpritesInScene(NonOwningPtr<Texture> texture) noexcept;
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[[nodiscard]] MLX_FORCEINLINE bool HasWindow() const noexcept { return m_has_window; }
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