adding SDL initialisation and quit, improving inputs code readability

This commit is contained in:
Kbz-8
2023-08-28 10:53:22 +02:00
parent 3b0442df7e
commit a7ac7b2318
5 changed files with 45 additions and 89 deletions

View File

@@ -6,11 +6,12 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/05 16:30:19 by maldavid #+# #+# */
/* Updated: 2023/04/19 12:14:38 by maldavid ### ########.fr */
/* Updated: 2023/08/28 10:49:03 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#include "inputs.h"
#include <mlx.h>
#include <cstring>
namespace mlx
@@ -40,91 +41,93 @@ namespace mlx
uint32_t id = _event.window.windowID;
if(!_events_hooks.count(id))
continue;
auto& hooks = _events_hooks[id];
switch(_event.type)
{
case SDL_KEYDOWN:
{
_keys[_event.key.keysym.scancode] = static_cast<uint8_t>(action::down);
if(_events_hooks[id][0].hook)
_events_hooks[id][0].hook(_event.key.keysym.scancode, _events_hooks[id][0].param);
if(hooks[MLX_KEYDOWN].hook)
hooks[MLX_KEYDOWN].hook(_event.key.keysym.scancode, hooks[MLX_KEYDOWN].param);
break;
}
case SDL_KEYUP:
{
_keys[_event.key.keysym.scancode] = static_cast<uint8_t>(action::up);
if(_events_hooks[id][1].hook)
_events_hooks[id][1].hook(_event.key.keysym.scancode, _events_hooks[id][1].param);
if(hooks[MLX_KEYUP].hook)
hooks[MLX_KEYUP].hook(_event.key.keysym.scancode, hooks[MLX_KEYUP].param);
break;
}
case SDL_MOUSEBUTTONDOWN:
{
_mouse[_event.button.button] = static_cast<uint8_t>(action::down);
if(_events_hooks[id][2].hook)
_events_hooks[id][2].hook(_event.button.button, _events_hooks[id][2].param);
if(hooks[MLX_MOUSEDOWN].hook)
hooks[MLX_MOUSEDOWN].hook(_event.button.button, hooks[MLX_MOUSEDOWN].param);
break;
}
case SDL_MOUSEBUTTONUP:
{
_mouse[_event.button.button] = static_cast<uint8_t>(action::up);
if(_events_hooks[id][3].hook)
_events_hooks[id][3].hook(_event.button.button, _events_hooks[id][3].param);
if(hooks[MLX_MOUSEUP].hook)
hooks[MLX_MOUSEUP].hook(_event.button.button, hooks[MLX_MOUSEUP].param);
break;
}
case SDL_WINDOWEVENT:
{
auto& win_hook = hooks[MLX_WINDOW_EVENT];
switch(_event.window.event)
{
case SDL_WINDOWEVENT_CLOSE:
{
if(_events_hooks[id][4].hook)
_events_hooks[id][4].hook(0, _events_hooks[id][4].param);
if(win_hook.hook)
win_hook.hook(0, win_hook.param);
break;
}
case SDL_WINDOWEVENT_MOVED:
{
if(_events_hooks[id][4].hook)
_events_hooks[id][4].hook(1, _events_hooks[id][4].param);
if(win_hook.hook)
win_hook.hook(1, win_hook.param);
break;
}
case SDL_WINDOWEVENT_MINIMIZED:
{
if(_events_hooks[id][4].hook)
_events_hooks[id][4].hook(2, _events_hooks[id][4].param);
if(win_hook.hook)
win_hook.hook(2, win_hook.param);
break;
}
case SDL_WINDOWEVENT_MAXIMIZED:
{
if(_events_hooks[id][4].hook)
_events_hooks[id][4].hook(3, _events_hooks[id][4].param);
if(win_hook.hook)
win_hook.hook(3, win_hook.param);
break;
}
case SDL_WINDOWEVENT_ENTER:
{
if(_events_hooks[id][4].hook)
_events_hooks[id][4].hook(4, _events_hooks[id][4].param);
if(win_hook.hook)
win_hook.hook(4, win_hook.param);
break;
}
case SDL_WINDOWEVENT_FOCUS_GAINED:
{
if(_events_hooks[id][4].hook)
_events_hooks[id][4].hook(4, _events_hooks[id][4].param);
if(win_hook.hook)
win_hook.hook(4, win_hook.param);
break;
}
case SDL_WINDOWEVENT_LEAVE:
{
if(_events_hooks[id][4].hook)
_events_hooks[id][4].hook(5, _events_hooks[id][4].param);
if(win_hook.hook)
win_hook.hook(5, win_hook.param);
break;
}
case SDL_WINDOWEVENT_FOCUS_LOST:
{
if(_events_hooks[id][4].hook)
_events_hooks[id][4].hook(4, _events_hooks[id][4].param);
if(win_hook.hook)
win_hook.hook(4, win_hook.param);
break;
}