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fixing performance issues
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@@ -6,7 +6,7 @@
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/03/31 13:18:50 by maldavid #+# #+# */
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/* Updated: 2023/04/03 14:22:35 by maldavid ### ########.fr */
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/* Updated: 2023/08/02 05:27:27 by maldavid ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -25,13 +25,12 @@ namespace mlx
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void init(uint32_t width, uint32_t height, class Renderer& renderer) noexcept;
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void setPixel(uint32_t x, uint32_t y, int color) noexcept;
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void setPixel(uint32_t x, uint32_t y, uint32_t color) noexcept;
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void present() noexcept;
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void render(class Renderer& renderer) noexcept;
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VkDescriptorSet getDescriptorSet() noexcept;
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inline VkDescriptorSet getDescriptorSet() noexcept { return _texture.getSet(); }
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void clear();
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void destroy() noexcept;
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~PixelPutPipeline();
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@@ -39,7 +38,9 @@ namespace mlx
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private:
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Texture _texture;
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Buffer _buffer;
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void* _map = nullptr;
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// using vector as CPU map and not directly writting to mapped buffer to improve performances
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std::vector<uint32_t> _cpu_map;
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void* _buffer_map = nullptr;
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uint32_t _width = 0;
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uint32_t _height = 0;
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bool _has_been_modified = true;
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