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adding depth buffer, ci skip
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@@ -28,6 +28,7 @@ namespace mlx
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void SetStorageBuffer(std::size_t i, std::uint32_t binding, class GPUBuffer& buffer);
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void SetUniformBuffer(std::size_t i, std::uint32_t binding, class GPUBuffer& buffer);
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void Update(std::size_t i, VkCommandBuffer cmd = VK_NULL_HANDLE) noexcept;
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void Reallocate() noexcept;
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[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t i) const noexcept { return m_set[i]; }
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[[nodiscard]] inline DescriptorSet Duplicate() const { return DescriptorSet{ m_set_layout, m_descriptors }; }
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