fixing spaces in indentaions

This commit is contained in:
Kbz-8
2023-11-20 07:28:03 +01:00
parent 35f5f41258
commit 9fdb514541
13 changed files with 3010 additions and 3036 deletions

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/06 18:18:06 by maldavid #+# #+# */
/* Updated: 2023/11/18 17:20:23 by maldavid ### ########.fr */
/* Updated: 2023/11/20 07:24:26 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -42,7 +42,7 @@ namespace mlx
void FrameBuffer::destroy() noexcept
{
vkDestroyFramebuffer(Render_Core::get().getDevice().get(), _framebuffer, nullptr);
vkDestroyFramebuffer(Render_Core::get().getDevice().get(), _framebuffer, nullptr);
_framebuffer = VK_NULL_HANDLE;
}
}

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/06 18:21:36 by maldavid #+# #+# */
/* Updated: 2023/11/18 15:58:26 by maldavid ### ########.fr */
/* Updated: 2023/11/20 07:24:40 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -14,6 +14,7 @@
#include <renderer/core/render_core.h>
#include <renderer/renderer.h>
#include <renderer/renderpass/vk_framebuffer.h>
#include <vulkan/vulkan_core.h>
namespace mlx
{
@@ -85,5 +86,6 @@ namespace mlx
void RenderPass::destroy() noexcept
{
vkDestroyRenderPass(Render_Core::get().getDevice().get(), _renderPass, nullptr);
_renderPass = VK_NULL_HANDLE;
}
}

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/06 18:22:00 by maldavid #+# #+# */
/* Updated: 2023/11/18 15:58:12 by maldavid ### ########.fr */
/* Updated: 2023/11/20 07:24:48 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -26,8 +26,8 @@ namespace mlx
void begin(class CmdBuffer& cmd, class FrameBuffer& fb);
void end(class CmdBuffer& cmd);
inline VkRenderPass& operator()() noexcept { return _renderPass; }
inline VkRenderPass& get() noexcept { return _renderPass; }
inline VkRenderPass& operator()() noexcept { return _renderPass; }
inline VkRenderPass& get() noexcept { return _renderPass; }
private:
VkRenderPass _renderPass = VK_NULL_HANDLE;