fixing frame capture

This commit is contained in:
Kbz-8
2023-12-24 16:07:09 +01:00
parent df12d08ad3
commit 9aaa26ddf5
15 changed files with 82 additions and 58 deletions

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/03/31 18:03:35 by maldavid #+# #+# */
/* Updated: 2023/12/23 01:52:49 by kbz_8 ### ########.fr */
/* Updated: 2023/12/23 18:49:53 by kbz_8 ### ########.fr */
/* */
/* ************************************************************************** */
@@ -121,16 +121,11 @@ namespace mlx
_has_been_modified = false;
}
auto cmd = renderer.getActiveCmdBuffer();
VkImageLayout layout_save = getLayout();
if(getLayout() != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
transitionLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, &cmd);
_vbo.bind(renderer);
_ibo.bind(renderer);
glm::vec2 translate(x, y);
vkCmdPushConstants(cmd.get(), renderer.getPipeline().getPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(translate), &translate);
vkCmdDrawIndexed(cmd.get(), static_cast<uint32_t>(_ibo.getSize() / sizeof(uint16_t)), 1, 0, 0, 0);
if(getLayout() != layout_save)
transitionLayout(layout_save, &cmd);
}
void Texture::destroy() noexcept