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adding shaders compilation in makefile
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2
third_party/kvf.h
vendored
2
third_party/kvf.h
vendored
@@ -2415,7 +2415,7 @@ void kvfSubmitSingleTimeCommandBuffer(VkDevice device, VkCommandBuffer buffer, K
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submit_info.pCommandBuffers = &buffer;
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__kvfCheckVk(KVF_GET_DEVICE_FUNCTION(vkQueueSubmit)(kvfGetDeviceQueue(device, queue), 1, &submit_info, fence));
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if(fence != VK_NULL_HANDLE)
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KVF_GET_DEVICE_FUNCTION(vkWaitForFences)(device, 1, &fence, VK_TRUE, UINT64_MAX);
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kvfWaitForFence(device, fence);
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}
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VkAttachmentDescription kvfBuildAttachmentDescription(KvfImageType type, VkFormat format, VkImageLayout initial, VkImageLayout final, bool clear, VkSampleCountFlagBits samples)
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