adding shaders compilation in makefile

This commit is contained in:
2024-09-22 21:39:20 +02:00
parent ad35eee0b6
commit 99437a6d6a
27 changed files with 415 additions and 241 deletions

View File

@@ -5,39 +5,37 @@
namespace mlx
{
void RenderPasses::Init()
void RenderPasses::Init(Renderer& renderer)
{
m_2Dpass.Init();
m_final.Init();
m_2Dpass.Init(renderer);
m_final.Init(renderer);
func::function<void(const EventBase&)> functor = [this, renderer](const EventBase& event)
{
if(event.What() == Event::ResizeEventCode)
{
m_main_render_texture.Destroy();
auto extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain());
#ifdef DEBUG
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, "mlx_renderpasses_target");
#else
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, {});
#endif
m_main_render_texture.TransitionLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
}
};
EventBus::RegisterListener({ functor, "__MlxRenderPasses" });
auto extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain());
#ifdef DEBUG
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, "mlx_renderpasses_target");
#else
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, {});
#endif
m_main_render_texture.TransitionLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
}
void RenderPasses::Pass(Scene& scene, Renderer& renderer)
{
if(!m_main_render_texture.IsInit())
{
func::function<void(const EventBase&)> functor = [this, renderer](const EventBase& event)
{
if(event.What() == Event::ResizeEventCode)
{
m_main_render_texture.Destroy();
auto extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain());
#ifdef DEBUG
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, "mlx_renderpasses_target");
#else
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, {});
#endif
}
};
EventBus::RegisterListener({ functor, "__MlxRenderPasses" });
auto extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain());
#ifdef DEBUG
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, "mlx_renderpasses_target");
#else
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, {});
#endif
}
m_main_render_texture.Clear(renderer.GetActiveCommandBuffer(), Vec4f{ 0.0f, 0.0f, 0.0f, 1.0f });
scene.GetDepth().Clear(renderer.GetActiveCommandBuffer(), {});