mirror of
https://github.com/seekrs/MacroLibX.git
synced 2026-01-11 22:53:34 +00:00
adding shaders compilation in makefile
This commit is contained in:
@@ -2,6 +2,7 @@
|
||||
#include <Graphics/Sprite.h>
|
||||
#include <Renderer/Image.h>
|
||||
#include <Renderer/Vertex.h>
|
||||
#include <Renderer/Renderer.h>
|
||||
|
||||
namespace mlx
|
||||
{
|
||||
@@ -36,17 +37,17 @@ namespace mlx
|
||||
return mesh;
|
||||
}
|
||||
|
||||
Sprite::Sprite(NonOwningPtr<Texture> texture)
|
||||
Sprite::Sprite(Renderer& renderer, NonOwningPtr<Texture> texture)
|
||||
{
|
||||
MLX_PROFILE_FUNCTION();
|
||||
Verify((bool)texture, "Sprite: invalid texture");
|
||||
p_mesh = CreateQuad(0, 0, texture->GetWidth(), texture->GetHeight());
|
||||
p_texture = texture;
|
||||
|
||||
func::function<void(const EventBase&)> functor = [this](const EventBase& event)
|
||||
func::function<void(const EventBase&)> functor = [this, &renderer](const EventBase& event)
|
||||
{
|
||||
if(event.What() == Event::DescriptorPoolResetEventCode)
|
||||
m_set.Reallocate();
|
||||
m_set.Reallocate(renderer.GetCurrentFrameIndex());
|
||||
};
|
||||
EventBus::RegisterListener({ functor, "__Sprite" + std::to_string(reinterpret_cast<std::uintptr_t>(this)) });
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user