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adding shaders compilation in makefile
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@@ -11,7 +11,7 @@ namespace mlx
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{
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public:
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Render2DPass() = default;
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void Init();
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void Init(class Renderer& renderer);
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void Pass(class Scene& scene, class Renderer& renderer, class Texture& render_target);
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void Destroy();
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~Render2DPass() = default;
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@@ -11,7 +11,7 @@ namespace mlx
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{
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public:
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FinalPass() = default;
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void Init();
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void Init(class Renderer& renderer);
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void Pass(class Scene& scene, class Renderer& renderer, class Texture& render_target);
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void Destroy();
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~FinalPass() = default;
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@@ -11,7 +11,7 @@ namespace mlx
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{
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public:
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RenderPasses() = default;
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void Init();
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void Init(class Renderer& renderer);
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void Pass(class Scene& scene, class Renderer& renderer);
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void Destroy();
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~RenderPasses() = default;
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