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adding shaders compilation in makefile
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@@ -14,12 +14,14 @@ namespace mlx
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void GraphicsSupport::PixelPut(int x, int y, std::uint32_t color) noexcept
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{
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MLX_PROFILE_FUNCTION();
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/*
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NonOwningPtr<Texture> texture = m_put_pixel_manager.DrawPixel(x, y, m_current_depth, color);
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if(texture)
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{
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Sprite& new_sprite = p_scene->CreateSprite(texture);
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new_sprite.SetPosition(Vec3f{ 0.0f, 0.0f, static_cast<float>(m_current_depth) });
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}
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*/
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}
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void GraphicsSupport::StringPut(int x, int y, std::uint32_t color, std::string str)
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@@ -39,10 +41,10 @@ namespace mlx
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{
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Sprite& new_sprite = p_scene->CreateSprite(texture);
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new_sprite.SetPosition(Vec3f{ static_cast<float>(x), static_cast<float>(y), static_cast<float>(m_current_depth) });
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m_current_depth++;
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}
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else
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sprite->SetPosition(Vec3f{ static_cast<float>(x), static_cast<float>(y), static_cast<float>(m_current_depth) });
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m_current_depth++;
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}
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void GraphicsSupport::LoadFont(const std::filesystem::path& filepath, float scale)
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