adding debug vulkan resources names

This commit is contained in:
2024-09-21 12:18:42 +02:00
parent 2e08c37624
commit 904b6d31ac
27 changed files with 306 additions and 104 deletions

View File

@@ -14,16 +14,19 @@ namespace mlx
public:
Image() = default;
inline void Init(VkImage image, VkFormat format, std::uint32_t width, std::uint32_t height, VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED) noexcept
inline void Init(VkImage image, VkFormat format, std::uint32_t width, std::uint32_t height, VkImageLayout layout, std::string_view debug_name) noexcept
{
m_image = image;
m_format = format;
m_width = width;
m_height = height;
m_layout = layout;
#ifdef DEBUG
m_debug_name = std::move(debug_name);
#endif
}
void Init(ImageType type, std::uint32_t width, std::uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, bool is_multisampled = false);
void Init(ImageType type, std::uint32_t width, std::uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, bool is_multisampled, std::string_view debug_name);
void CreateImageView(VkImageViewType type, VkImageAspectFlags aspectFlags, int layer_count = 1) noexcept;
void CreateSampler() noexcept;
void TransitionLayout(VkImageLayout new_layout, VkCommandBuffer cmd = VK_NULL_HANDLE);
@@ -48,6 +51,9 @@ namespace mlx
virtual ~Image() = default;
protected:
#ifdef DEBUG
std::string m_debug_name;
#endif
VmaAllocation m_allocation;
VkImage m_image = VK_NULL_HANDLE;
VkImageView m_image_view = VK_NULL_HANDLE;
@@ -65,11 +71,12 @@ namespace mlx
{
public:
DepthImage() = default;
inline void Init(std::uint32_t width, std::uint32_t height, bool is_multisampled = false)
inline void Init(std::uint32_t width, std::uint32_t height, bool is_multisampled, std::string_view debug_name)
{
MLX_PROFILE_FUNCTION();
std::vector<VkFormat> candidates = { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT };
VkFormat format = kvfFindSupportFormatInCandidates(RenderCore::Get().GetDevice(), candidates.data(), candidates.size(), VK_IMAGE_TILING_OPTIMAL, VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT);
Image::Init(ImageType::Depth, width, height, format, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, is_multisampled);
Image::Init(ImageType::Depth, width, height, format, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, is_multisampled, std::move(debug_name));
Image::CreateImageView(VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_ASPECT_DEPTH_BIT);
Image::TransitionLayout(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
}
@@ -80,33 +87,12 @@ namespace mlx
{
public:
Texture() = default;
Texture(CPUBuffer pixels, std::uint32_t width, std::uint32_t height, VkFormat format = VK_FORMAT_R8G8B8A8_SRGB, bool is_multisampled = false)
Texture(CPUBuffer pixels, std::uint32_t width, std::uint32_t height, VkFormat format, bool is_multisampled, std::string_view debug_name)
{
Init(std::move(pixels), width, height, format, is_multisampled);
Init(std::move(pixels), width, height, format, is_multisampled, std::move(debug_name));
}
inline void Init(CPUBuffer pixels, std::uint32_t width, std::uint32_t height, VkFormat format = VK_FORMAT_R8G8B8A8_SRGB, bool is_multisampled = false)
{
Image::Init(ImageType::Color, width, height, format, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, is_multisampled);
Image::CreateImageView(VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_ASPECT_COLOR_BIT);
Image::CreateSampler();
if(pixels)
{
GPUBuffer staging_buffer;
std::size_t size = width * height * kvfFormatSize(format);
staging_buffer.Init(BufferType::Staging, size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, pixels);
VkCommandBuffer cmd = kvfCreateCommandBuffer(RenderCore::Get().GetDevice());
kvfBeginCommandBuffer(cmd, VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT);
TransitionLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, cmd);
kvfCopyBufferToImage(cmd, Image::Get(), staging_buffer.Get(), staging_buffer.GetOffset(), VK_IMAGE_ASPECT_COLOR_BIT, { width, height, 1 });
RenderCore::Get().vkEndCommandBuffer(cmd);
VkFence fence = kvfCreateFence(RenderCore::Get().GetDevice());
kvfSubmitSingleTimeCommandBuffer(RenderCore::Get().GetDevice(), cmd, KVF_GRAPHICS_QUEUE, fence);
kvfDestroyFence(RenderCore::Get().GetDevice(), fence);
staging_buffer.Destroy();
}
TransitionLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
void Init(CPUBuffer pixels, std::uint32_t width, std::uint32_t height, VkFormat format, bool is_multisampled, std::string_view debug_name);
void SetPixel(int x, int y, std::uint32_t color) noexcept;
int GetPixel(int x, int y) noexcept;