adding debug vulkan resources names

This commit is contained in:
2024-09-21 12:18:42 +02:00
parent 2e08c37624
commit 904b6d31ac
27 changed files with 306 additions and 104 deletions

View File

@@ -8,7 +8,7 @@
Error("invalid window ptr (NULL)"); \
return; \
} \
else if(std::find_if(m_graphics.begin(), m_graphics.end(), [win](const std::unique_ptr<GraphicsSupport>& gs){ return *static_cast<int*>(win) == gs->GetID(); }) != m_graphics.end()) \
else if(std::find_if(m_graphics.begin(), m_graphics.end(), [win](const std::unique_ptr<GraphicsSupport>& gs){ return *static_cast<int*>(win) == gs->GetID(); }) == m_graphics.end()) \
{ \
Error("invalid window ptr"); \
return; \

View File

@@ -39,10 +39,10 @@ namespace mlx
{
Sprite& new_sprite = p_scene->CreateSprite(texture);
new_sprite.SetPosition(Vec3f{ static_cast<float>(x), static_cast<float>(y), static_cast<float>(m_current_depth) });
m_current_depth++;
}
else
sprite->SetPosition(Vec3f{ static_cast<float>(x), static_cast<float>(y), static_cast<float>(m_current_depth) });
m_current_depth++;
}
void GraphicsSupport::LoadFont(const std::filesystem::path& filepath, float scale)