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add: bring textures to draw layer
Adding the Scene::BringToDrawLayer() to fix layering issues after a Scene::ResetScene() call
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@@ -45,14 +45,14 @@ namespace mlx
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new_text.SetColor(std::move(vec_color));
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// if(m_pixelput_called)
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{
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m_draw_layer++;
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// m_draw_layer++;
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// m_pixelput_called = false;
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}
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}
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else if(!p_scene->IsTextAtGivenDrawLayer(str, m_draw_layer))
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{
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p_scene->BringToFront(text.Get());
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m_draw_layer++;
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p_scene->BringToDrawLayer(text.Get(), m_draw_layer);
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//m_draw_layer++;
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}
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}
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@@ -73,8 +73,8 @@ namespace mlx
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}
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else if(!p_scene->IsTextureAtGivenDrawLayer(texture, m_draw_layer))
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{
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p_scene->BringToFront(sprite.Get());
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m_draw_layer++;
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p_scene->BringToDrawLayer(sprite.Get(), m_draw_layer);
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//m_draw_layer++;
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}
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}
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